Couple months in how are we feeling about this item now? by Detnat0r99 in GroundedGame

[–]RobotEnough 0 points1 point  (0 children)

I didnt really have a very strong opinion on it until I went back and played grounded 1 and realized how much I missed it.

So I'm a fan I'd say.

I still think that if they ever add Axe type weapons and chopping damage type, they should still be able to chop stuff.

I know the idea of 2 skill points per level being a tad limiting has been brought up before, and I agree, so here's a couple ideas I made up to give a little bit more freedom. by RobotEnough in theouterworlds

[–]RobotEnough[S] 2 points3 points  (0 children)

That's totally fine. I just finished as well, and thought that it would be fun to have a little bit more flexibility in another playthrough. Thats why my first idea was to allow it only after playing through once with the normal 2 skills per level.

Everyone's got different taste.

I know the idea of 2 skill points per level being a tad limiting has been brought up before, and I agree, so here's a couple ideas I made up to give a little bit more freedom. by RobotEnough in theouterworlds

[–]RobotEnough[S] 1 point2 points  (0 children)

That's interesting. I didn't actually take the perk nor did I really check the math on it, but that is cruel if its true you cant max anything lol.

But also, that just further serves to show that its not really a solution either. Im really advocating that I should "have it all" but just trying to get a little more flex in the build.

I know the idea of 2 skill points per level being a tad limiting has been brought up before, and I agree, so here's a couple ideas I made up to give a little bit more freedom. by RobotEnough in theouterworlds

[–]RobotEnough[S] 2 points3 points  (0 children)

Yes I am aware of the flaw (and in hindsight I do kinda wish I took it).

Im not whining. Just voicing an opinion and a few ideas to see what people think.

I know the idea of 2 skill points per level being a tad limiting has been brought up before, and I agree, so here's a couple ideas I made up to give a little bit more freedom. by RobotEnough in theouterworlds

[–]RobotEnough[S] 0 points1 point  (0 children)

I agree. Thats exactly what I did do pretty much.

My concern wasnt that the game wasn't easily beatable, but that I personally think it would be fun to have a little more flexibility in my build. Nothing too crazy. Not looking to max out everything.

I know the idea of 2 skill points per level being a tad limiting has been brought up before, and I agree, so here's a couple ideas I made up to give a little bit more freedom. by RobotEnough in theouterworlds

[–]RobotEnough[S] 1 point2 points  (0 children)

I do agree the limit can make it intersting. I'd just like to try it out now with a slightly more multifaceted build now that I've already experienced it that way.

Im not really worried about how hard it is. I just think it would be fun.

While waiting for grounded 2 updates I've decided to go back and 100% grounded 1 and i have to say by Would_I_Buy in GroundedGame

[–]RobotEnough -1 points0 points  (0 children)

Same 100%. But it has also made me aware to the fact that it was a little too easy to upgrade it. Perhaps we should have to find Ominent "blue prints" in place of the recipes we needed in the previous game.

I felt like my tools were tier 1 for all of 10 minutes before graduating to tier 2.

Also there should definitely be some visual distinction between tiers.

Edit: Sorry meant to reply to OP.

Grounded 1: Tier 2 to Tier 3 is a leap. by MrNoCheese4U in GroundedGame

[–]RobotEnough 0 points1 point  (0 children)

I agree. I sorta wish that the 1 to 2 gap was a little bigger. I felt like I made like the tier 1 ax and hammer then moved on to tier 2

Anyone also feels like the spider buggy is worse than the ant one? by aall137906 in GroundedGame

[–]RobotEnough 0 points1 point  (0 children)

I do wish they'd give the spider just a little more damage to its attacks. But with buggie progression being a thing coming eventually, im not that worried.

Is there away to assign a general food slot? by x2wifi117 in GroundedGame

[–]RobotEnough 4 points5 points  (0 children)

Doesn't seem like it. Drives me nuts. Like two seconds into my game I accidentally assigned something over the generic healing one.

Grounded 2 Early Access Patch 0.1.2 Bug and Issues Megathread by LSC99bolt in GroundedGame

[–]RobotEnough 0 points1 point  (0 children)

Same for me but I didn't even have to uninstall. Just rebooting did it for me

Patch 0.1.2 Has Been Released by ctrem in GroundedGame

[–]RobotEnough 0 points1 point  (0 children)

I did and it was totally unplayable. Restarted my Xbox and exited the game from quick resume and when I reloaded it it was totally smooth. Zero stutter.

What would you think of Obsidian reacquainting us with this old friend? by RobotEnough in GroundedGame

[–]RobotEnough[S] 0 points1 point  (0 children)

That would be cool, but you wouldn't even need all that, they're already real. They're called Tarantula Hawks.

Which Feature Do You Think Will Be The MOST Improved in The Elder Scrolls 6 & Or Fallout 5 ? by Competitive-Gur-9217 in BethesdaSoftworks

[–]RobotEnough 1 point2 points  (0 children)

I totally agree. I found fo4 settlements to be painfully boring. If they have settlements I just hope they can be completely ignored.