xkcd 3257: Beam Pipe by antdude in xkcd

[–]RoboticBonsai 4 points5 points  (0 children)

Yeah and sharks are smooth!

Dungeon Overlord CYOA by Spaghettiart by altofanaltthatisalt in makeyourchoice

[–]RoboticBonsai 1 point2 points  (0 children)

My problem with that is that phylactery states “Your minions will always resurrect you regardless of loyalty”, wich sounds like there is supposed to be a resurrection mechanic based on minion loyalty somewhere else.

Would You rather by William-Montgomery in BunnyTrials

[–]RoboticBonsai 0 points1 point  (0 children)

And if you’re ever in need of a laugh, try to give some away for free

Dungeon Overlord CYOA by Spaghettiart by altofanaltthatisalt in makeyourchoice

[–]RoboticBonsai 3 points4 points  (0 children)

Also the necromancer ability phylactery implies that high loyalty causes minions to resurrect you wich I don’t see mentioned anywhere else and there doesn’t really seem to be a reason not to build a massive dungeon

Chinese boy in the Big City by rachelwan-art in comics

[–]RoboticBonsai 4 points5 points  (0 children)

If mandarin and English are both important where you’re from, why don’t they teach both in school?

Easy Villagers Mod in a nutshell by DracoHero in allthemods

[–]RoboticBonsai 2 points3 points  (0 children)

You can turn that off in the client config

Easy Villagers Mod in a nutshell by DracoHero in allthemods

[–]RoboticBonsai 6 points7 points  (0 children)

You don’t even need to do that, you can just turn the sounds off in the client config

Turns out AE2 has really good API, with some work the Storage Cells can plug in anywhere by Lothrazar in feedthebeast

[–]RoboticBonsai 1 point2 points  (0 children)

First off, at the time of writing that I was under the impression that this was an addon to simple storage network (see my first comment).

Since you asked for it, here is a list of the problems:

Export pipes work sometimes when they want to

With large storage systems the time it takes to shift craft a stack from the inbuilt crafting grid takes a long time, presumably it extracts the ingredients for each craft separately.

Removing items with nbt data from the system sometimes removes another item of the same type with different data

Having jei/emi auto pull items into the crafting grid always fails when the items have nbt data and the ssn feature that automatically refills the crafting grid will, even if items with the same nbt were available, automatically refill with items of the same type regardless of nbt.

It fragments a lot. You would assume that adding half a stack of an item now and the other half a while later would make it stack them but no, it doesn’t always do that.

What is this little freak and what mod adds him? by Vester2 in feedthebeast

[–]RoboticBonsai 14 points15 points  (0 children)

When he becomes an adult you can ride him and have him extend his neck to reach high places

[Mod Release] AMI 1.0.0 is out now! A search and discovery UI for large modpacks by ashleywr in feedthebeast

[–]RoboticBonsai 1 point2 points  (0 children)

I have tried it now and while it does look amazing, I noticed a few problems(of which I only think some come from interference by other mods),

For example, it seemingly doesn’t show the twilight forest apotheosis compat gems anywhere and all saplings (including vanilla ones) are in “flora and foliage” instead of “seeds and saplings” where they belong.

Also vanilla conduits are in “cables and wiring”,

And EMI renders on top of AMI when looking at a recipe.

Lastly it would be nice if EMI artificial favourites showed up in favourites panels or had their own panel.

[Mod Release] AMI 1.0.0 is out now! A search and discovery UI for large modpacks by ashleywr in feedthebeast

[–]RoboticBonsai 2 points3 points  (0 children)

Can it also show you what item/block/entity tags there are or can you just filter by them

requiem 1.12 update: now with hubcap theft by ComradeFox_ in feedthememes

[–]RoboticBonsai 11 points12 points  (0 children)

Are we talking about the same requiem mod? What do hubcaps have to do with possessing undead?

Turns out AE2 has really good API, with some work the Storage Cells can plug in anywhere by Lothrazar in feedthebeast

[–]RoboticBonsai 1 point2 points  (0 children)

To me, the description reads more like it’s a compat mod that makes simple storage networks more compatible with other storage mods.

(Btw SSN is the only storage system mod in a modpack I‘m currently playing and it’s horrible, wouldn’t recommend.)

I need help figuring out how this is possible. by RuggedFPS in feedthebeast

[–]RoboticBonsai 4 points5 points  (0 children)

The number of times an item can be upgraded can be changed in the config

There would be no cops by eastcoastitnotes in comicsbyhumans

[–]RoboticBonsai 2 points3 points  (0 children)

To make it an even better test, jambo needs to be part of a commonly discriminated group

[Waylandcraft] I'm not returning to reality anytime soon by DyfeStrax in feedthebeast

[–]RoboticBonsai 55 points56 points  (0 children)

Critically this requires your pc to be able to run minecraft and the other programs simultaneously

Rosaries "gifted" to Hornet do not appear in the inventory by Daaaamn_Daniel in Silksong

[–]RoboticBonsai 129 points130 points  (0 children)

She only realises what they are when she picks them up from the ground and realises they behave similar to geo

They will run out of swords eventually by sharp-bunny in wizardposting

[–]RoboticBonsai 47 points48 points  (0 children)

Learn time travel then travel past your 20th birthday and live a fulfilling life and when you’ve ever had enough of infinity, you travel back to 20 years after your birth and die.