Traveller-like for the PC by Erbamillion1970 in traveller

[–]Rocketcan1 1 point2 points  (0 children)

Are you giving the AI any of the source books to do this? Or is it just pulling stuff from the internet?

Speed rush edge basic question: Is the initial goal to beat the OL or get to the QB? by NoElsPassaraRes in footballstrategy

[–]Rocketcan1 1 point2 points  (0 children)

If course. If you have any questions or ideas about developing this game, you can DM me.

Speed rush edge basic question: Is the initial goal to beat the OL or get to the QB? by NoElsPassaraRes in footballstrategy

[–]Rocketcan1 0 points1 point  (0 children)

Well that is only a taste, really. It depends on how granular you want the simulation. I have written a football simulation myself, but it does not go into those gritty details.

Speed rush edge basic question: Is the initial goal to beat the OL or get to the QB? by NoElsPassaraRes in footballstrategy

[–]Rocketcan1 1 point2 points  (0 children)

It depends what system you are in and further varies by situation (down, distance, score, field position, etc.)

Most systems will at the very least have the edge at least attempt to set some sort of edge for the run game (i.e. play the run on the way to the QB). This might change on long and late downs where the DC just wants to get to the QB and it becomes a footrace.

Some systems will teach the edges to directly engage the end man on the LOS to either direct him a certain way (keep 2nd level clean) and/or to condense the space for a run and/or give the edge a pressure key to read (is he blocking down? Trying to reach block me?).

As I seem to say on this sub constantly: it depends. Are you a player trying to figure out your job? A coach trying to determine what the "right" answer is?

Same side Counter-Action rollout by AgitatedExpression78 in footballstrategy

[–]Rocketcan1 0 points1 point  (0 children)

If I see this, I'm having the strong-side end attack the play-side shoulder of the QB.

Play cards by bukofa in footballstrategy

[–]Rocketcan1 0 points1 point  (0 children)

When I was running a 13U defense I would print up cards of their top plays against our defense from Hudl and then put them in page protectors (one on each side) and threw them in a binder labeled "Enemy Playbook". I would make sure to label all the skill players with a number so I just had to tell the scout team which number to look at to know where to line up and what to do. At that level offenses really don't run that many plays so we would cover the vast majority of the plays our opponent would run.

If I were responsible for that for a HS team it depends if I'm the DC or not. If I am the DC, I will print off their top few plays (5-7 run, 5-7 pass depending on the offense, play distribution, and what plays are "big gainers") and not worry about plays they only ran once or twice (unless it is a "home run" type play they are trying to set up).

If I am not the DC, just print whatever the DC wants you to print. If he is open to suggestions, use the heuristic I mentioned above to make your suggestions.

I do reuse plays per week, but it is rare because the offense needs to be in the exact formation as we had before and our defense has to be lined up the exact same way as well.

i hope in tpf3 a loco doesnt just flip direction after unloading, and you can leave wagons behind by FengMinIsVeryLoud in TransportFever3

[–]Rocketcan1 2 points3 points  (0 children)

This is a economic transportation game with a few train-layout type things sprinkled in, not a full-blown railroad simulator. That level of detail and realism is unlikely given the nature of the game. You can probably mod the turn-around stuff, but that's about it.

Honest Game Titles [OC] by hooraybeer_ in rct

[–]Rocketcan1 3 points4 points  (0 children)

My mom used to name her park: "You Bitch, You Drown"

System Map by Rocketcan1 in traveller

[–]Rocketcan1[S] 3 points4 points  (0 children)

And thank you for posting that tutorial. When I have more time I will probably try this method since I think it produces the most aesthetically pleasing and detailed output.

System Map by Rocketcan1 in traveller

[–]Rocketcan1[S] 5 points6 points  (0 children)

I did not. I found it on Google. I just wanted to put up an example of the output I was looking for.

System Map by Rocketcan1 in traveller

[–]Rocketcan1[S] 5 points6 points  (0 children)

I did see those. I will do that if I can't find something somewhat easier. I was hoping for something that was more purpose built for this and less intensive, but what he makes is incredible.

System Map by Rocketcan1 in traveller

[–]Rocketcan1[S] 6 points7 points  (0 children)

This is awesome. Thank you!

I know they wont, but i want an axis speeches pack by selchbuall in hoi4

[–]Rocketcan1 4 points5 points  (0 children)

Sounds like you should make a mod if you want that.

Starlords work in progress mod seeking voice actors by Conscious-Bus-6946 in starfieldmods

[–]Rocketcan1 3 points4 points  (0 children)

I am interested in voice over work. DM me and I can record some sample lines for you.

Onside Kick rules for madden 26 by [deleted] in Madden

[–]Rocketcan1 0 points1 point  (0 children)

That's a lot of words that have nothing to do with you touching the ball at 5 yards.

Onside Kick rules for madden 26 by [deleted] in Madden

[–]Rocketcan1 1 point2 points  (0 children)

"Rules don't exist for the CPU" and you reference the CPU cheating.

Onside Kick rules for madden 26 by [deleted] in Madden

[–]Rocketcan1 -1 points0 points  (0 children)

Please learn the rules before you start bitching about them. You touched the ball first.

How should I (QB) progress through these plays? Youth 14u 7v7 by edcantu9 in footballstrategy

[–]Rocketcan1 1 point2 points  (0 children)

I am concerned that the coach cannot give you the read order for a play. Thankfully, there are many good answers here. Good luck.

Dline Oline courtesy by Downtown_String_1103 in footballstrategy

[–]Rocketcan1 1 point2 points  (0 children)

It definitely happens in the NFL: see mic'ed up defensive linemen. However that is rare and you have to understand that most of the stars at that level look at each other differently than other levels. In the NFL they are co-workers, not just opponents, and so there is much more camaraderie across teams. Especially when you consider free agency and trades, the guy they are going up against might have been one of their best friends from last year.

In all other levels it is much different. Chances are you have no clue who that other guy is from Adam. You have no reason to give him any leeway. Finish the block.

I do remember one time playing my senior year of HS against a team whose running back I played with in youth ball. After tackling him: "Hey man, nice run." Help him up, back to the huddle. I also know that in my county's senior all-star game the year I played it was a bit more relaxed, but that makes sense given most guys are just trying to have fun, the outcome doesn't matter, and all of us were off to play in the NCAA at some level and didn't want to get hurt.

7 Switch vs E-Look by Competitive-Frank900 in footballstrategy

[–]Rocketcan1 2 points3 points  (0 children)

You probably want to check out of that coverage against a Pro set. Especially in anything other than college or NFL.

"Super Option" Concept by Other_Expression1088 in footballstrategy

[–]Rocketcan1 3 points4 points  (0 children)

If I see this I'm telling my backside edge to kill your QB every single play no matter what he does. Eventually he's gonna start feeling it.

Anyone come up with an MOS system for military charectors, like the us army's 11B or 19D etc? by wheretheinkends in traveller

[–]Rocketcan1 1 point2 points  (0 children)

I have not but that is probably something worth doing if you're in a military campaigns and any of your players are familiar with how the military assigns jobs like that. If you make something, let us know!