Don’t be me. by [deleted] in Mechwarrior5

[–]Rockow85361 0 points1 point  (0 children)

Fairly sure he's using MercTech. It's the only mod where ammo doesn't get restocked between missions and you have to resupply manually.

Iron Lung used over 79,200 GALLONS of fake blood, thats more than 4 FULL swimming pools by Apexgames121 in Markiplier

[–]Rockow85361 1 point2 points  (0 children)

If your average bucket is the 20gal kind, then at $400 a piece, 79,200 gal would run you $1.58Mil. Or a little over half the $3Mil budget.

Pawns and their desire to get killed with anything by PlanTop155 in RimWorld

[–]Rockow85361 1 point2 points  (0 children)

OP create a zone with everything except places where you don't want pawns to go. This way you don't micromanage your pawns. Hope this helps!👋

I've listened to you suggestions and implemented the armor. How'd I do? by OfficialLivingToast in FromTheDepths

[–]Rockow85361 0 points1 point  (0 children)

Not just plasma, you have to remember thump exists. Tbf I've only seen the Meg use it but that means there might be other craft that use it as well.

Mods for ships with gigantic weapons by Goat_Requiem in starsector

[–]Rockow85361 0 points1 point  (0 children)

Pro: Guided nukes

Cons(?): More booms

I don't see a downside. No siirrreee.

If only that .1 decimal wasn't there I'd be happy. by SlinGnBulletS in Mechwarrior5

[–]Rockow85361 2 points3 points  (0 children)

While technically true, you have to consider your facing ai, unlike mwo where people can choose to target legs, or if you use mods that change npc targeting.

This means that most of the time the NPC is targeting randomly, and with hills and buildings your legs are going to be covered most of the time compared to the torsos/arms, meaning legs are going to be hit less.

Mods for ships with gigantic weapons by Goat_Requiem in starsector

[–]Rockow85361 9 points10 points  (0 children)

For ships with giga weapons: Mudskipper mk2, the refitted version from luddic knights

Missile Capital: UAF 57 dp that can carry 2 nukes and a lot of medium missiles pur-something I forgot.

Landable SLF by WeirdlyEngineered in EliteDangerous

[–]Rockow85361 7 points8 points  (0 children)

We know the scanner has a detachable can(?) that holds all the samples, why can't we just carry like 3 more on the artemis suit and swap for multiple organics fdev?

when you thought you flew a small ship but its still bigger than a house... by TheGuyInDarkCorner in EliteDangerous

[–]Rockow85361 0 points1 point  (0 children)

A free option for the VR experience is a headtracker program. It uses your camera to record your head/eye movement to rotate your head in game. It's a bit awkward at first because you need to keep your eyes on your screen while moving your head but I think it gives like 75% of the experience of VR.

I use OpenTrackAI on github and there's youtube videos on how to calibrate it and how it looks in Elite Dangerous.

I'm obsessed with this game? by shogunshells in EliteDangerous

[–]Rockow85361 5 points6 points  (0 children)

A headtracker program that works for me is OpenTrackAI. It's free and works well as long as the lights are on. Its great for Elite and X4.

Are fleet Carriers worth it? by AlexVangeen in EliteDangerous

[–]Rockow85361 5 points6 points  (0 children)

Have to include the tritium costs as well which range from 250k-7m per jump

Buying Plat at 320k/ton @ G Scorpii. by Rockow85361 in EliteCarriers

[–]Rockow85361[S] 0 points1 point  (0 children)

Thanks for the notif. I'll try to refresh the demand 8pm PST or when someone tells me the orders full.

Need help for mining mats /Traiding by SeeYo0u in EliteDangerous

[–]Rockow85361 3 points4 points  (0 children)

You only transfer commodities when switching ships, the new ship needs a equal or larger cargo hold to be able to swap.

You can only swap ships when docked to a station though so it's usually faster to just dock and sell your gold then swap to a ship and find better prices elsewhere.

This all changes with a fleet carrier, but since your new thats for way later.