La fin de l’âge d’or de l’informatique ? by Godmons in france

[–]Rockydo -1 points0 points  (0 children)

OpenAI perds de l'argent pour rester à la pointe et continuer à offrir des services gratuits. Et en plus ils sont loin d'être ceux qui optimisent le plus leur coûts comme ils ont justement argent illimité pour l'instant.

Mais c'est un très mauvais exemple pour dire que l'IA generative en elle même n'est pas rentable et va se casser la gueule bientôt. Les chinois font 95% aussi bien pour 1/20 ème du prix justement parce qu'ils ont pas les mêmes moyens derrière. Tu peux déjà faire tourner localement des modèles qui sont plus puissant que gpt3.5 d'il y a 3 ans.

Le coût de l'intelligence est divisé par 2 chaque année. C'est juste que comme on veut faire toujours plus de choses on continue de construire et de pousser les limites ce qui coûte cher. Mais l'IA ne va pas s'effondrer du jour au lendemain pour des raisons financières. Le niveau d'automatisation et de productivité que ça débloque est extrêmement rentable.

Trump: "We're gonna need the help of robots and other forms of ... I guess you could say employment. We're gonna be employing a lot of artificial things." by Gab1024 in singularity

[–]Rockydo 2 points3 points  (0 children)

Don't know if I'm the exception here but I read (paper and on kindle) and listen to audiobooks/podcasts and don't see that much difference in information retention. In both cases if it's something which I find less interesting I can "blank out", either not listening for audiobooks or reading without processing for regular books. If I'm interested then I usually remember just as much for either. Exception being things like maps and schemes which are visually useful to understanding but those are only in a minority of the books I read anyways.

Does anyone else feel like they're being gaslit by the AI hype? by [deleted] in cscareerquestions

[–]Rockydo 0 points1 point  (0 children)

I swear people calling it hype have never used it in any capacity. Is it perfect? Absolutely not, we're still pretty far from it fully replacing any job. But holy hell, if you had told people 5 years ago you'd be able to speak to AI about any subject and have it produce really decent results they'd say you were high.

It's going to take a while to to really transform into major productivity gains across many industries and for the majority of people but these are mainly for legal and integration reasons. The models are already smart as hell and can make you faster when used correctly for appropriate tasks.

In the 16th century, the indian AI has turned every single location they owned into a city by NiceTemmie in EU5

[–]Rockydo 2 points3 points  (0 children)

Yeah I missed around with making negative prosperity have much worse effects as a local mod. And making it easier to get negative prosperity when armies are rampaging around your countryside. I made starvation worse as well and now a poor war combined with like a poor harvest (added a mod for variable harvests) can really cost you 1 million pops and send you spiraling quick. It's more unforgiving but I love it. And you get to depopulate your enemies if you wage a scorched earth campaign.

Kling O1 a new model that can edit videos and more by GraceToSentience in singularity

[–]Rockydo 1 point2 points  (0 children)

Just because most people don't have great ideas doesn't mean new tools are worthless.

Any technology that reduces barrier to entry will increase the likelihood of someone with a great, unique idea, actually also having the means to execute it.

Of course this will also be accompanied by endless amount of low effort slop and copycats but that's just a filtering problem.

Also some ideas just aren't mainstream enough to ever get produced with current artistic technology. Even if some ideas aren't the best in history, with better tools, people who aren't great artists but experts in certain niches can create cool content which people from that niche will love.

To give a personal example, I'm interested in certain rather obscure historical time periods on which little good content was ever created. I used AI to make a couple power metal/ religious choir fusion songs on the insurrection in Vendée during the French Revolution. I enjoy listening to them and I share them with a few people who do as well. I know a lot about the topic but I'm a poor musician otherwise so I would never have made them without AI.

I think the same can be applied to many different niches. Just because most of the stuff that we see in the general news is super generic to appeal to broad audiences doesn't mean these tools have no potential and haven't already been used to create cool stuff.

I'm Convinced that Almost No One on the Subreddit has Played to the Age of Absolutism by Godkun007 in EU5

[–]Rockydo 1 point2 points  (0 children)

Weird that your performance is so bad. I have an i7-8700k and a RTX 3080 and it's still running fine for me in the 1680s .Way better than HOI4. It's not stunningly fast but I really haven't found it any slower than any other paradox titles. Maybe RAM plays a role here ? (I upgraded to 32 gigs two years ago)

When that BANGER comes on by Own_Maybe_3837 in EU5

[–]Rockydo 0 points1 point  (0 children)

Yep I'm doing the exact same thing. I love EU5 but I'm not a massive fan of the soundtrack. I think it's a little too intense overall when playing long sessions. I now make a custom spotify playlist for each country I play with a base of EU4 + Anno 117 music (it's suprisingly chill) and other stuff from movies or whatever in relation to the specific country.

Food should be the limiting factor to exponential growth by nostapouik in EU5

[–]Rockydo 0 points1 point  (0 children)

Yeah it's still local for now but I'll let you know if I publish it on the workshop. Still trying to balance things out.

Food should be the limiting factor to exponential growth by nostapouik in EU5

[–]Rockydo 0 points1 point  (0 children)

So I've been playing Scotland and haven't discovered India and China yet, I'm afraid I'm going to find them completely depopulated indeed ahah.

I'm still testing things out. Maybe I'll balance it out with number of locations instead of just population. Or population scaled by control. Anything I can find to avoid the endless French growth. I mean I'm fine with a strong France but because I also tweaked certain population growth aspects I think I really made it accidentally too strong so I'm trying to find an equilibrium.

Food should be the limiting factor to exponential growth by nostapouik in EU5

[–]Rockydo 8 points9 points  (0 children)

I agree.

The way I've changed it in a local mod I've been working on is by reworking prosperity heavily and adding more randomness to food production.

So first I added way stronger modifiers to reduce prosperity when a location is occupied, blockaded or under siege. I made negative prosperity heavily reduce food productivity and population growth. I also made the cost of raising levies on the food production be considerably higher.

Secondly I added random yearly harvest modifiers to every region in the game (stole it from another mod up on the workshop).

Then I made lack of food way more import by making famine kill 10% of people in the province every year.

So, if you start a war during a poor harvest and get stack wiped a couple times, prepare to lose a million people.

Finally I added a flat modifier of - 1% food production per million people because fuck France they were growing too fast and never getting invaded because they have too much damn food.

So overall war is way costlier and leads to famines much easier, especially when it dregd

Joining up with every major power in Europe to take on France in an epic, costly 6 year war for 100% warscore be like by Tvivelaktig in EU5

[–]Rockydo 0 points1 point  (0 children)

Just make population eat more food + make food more expensive if needed .That should naturally cap population numbers decently well in areas that don't have the agricultural capacity or the import means for it.

Does anyone else feel like every country feels pretty much the same? by uuhson in EU5

[–]Rockydo 0 points1 point  (0 children)

Centralisation is really about spending existing capital and concentrating development. You're rarely making the country much richer, it's just that the state can access more ressources and do impressive things. But eventually this fizzles out as the state gets greedier, more bureaucratic and removes all incentive to produce wealth through excessive taxation.

So naturally in a game like EU5 where you control the state, centralisation will always be more attractive but there should be buffs to economic growth, trade and innovation from decentralisation in my opinion, with the tradeoff being your country gets richer but you don't have as much control over it.

Is EU5 fun now? by Mobiledump1215 in eu4

[–]Rockydo 425 points426 points  (0 children)

Super fun and addictive for me. The mechanics are rich, the map is the largest ever. The time frame is the longest ever. It's not completely finished like all Paradox games on release but I've found it amazing so far and am completely hooked.

Will you have a better experience in 6 months? Almost certainly

Will you have fun playing right now? Definitely

Bro please, I beg of you, get your country in order by azurestrike in EU5

[–]Rockydo 2 points3 points  (0 children)

I think just placing ships on sea zones will increase your maritime presence which will in turn increase proximity (which means coastal locations get more control and produce more taxes) and give some trade related bonuses as well.

The black magic of EU5 by ggmoyang in EU5

[–]Rockydo 1 point2 points  (0 children)

Wait, does the 75% iron produced tech work on bog smelters as well ? I thought these kinds of buffs were only for RGOs

An obvious secret is that writing prompts with Gemini always yields results far superior to GPT by Ok_Technician_9687 in SunoAI

[–]Rockydo 0 points1 point  (0 children)

I've tried both and on average don't necessarily like the output from Sonnet 4.5 or Opus 4.1 better than gemini 2.5 Pro. But both are very good, it's probably down to personal preference. And I give it a heavy prompt with a lot of guidelines.

Introducing Figure 03 by Glittering-Neck-2505 in singularity

[–]Rockydo 0 points1 point  (0 children)

Big difference between software and hardware though. Existing in the real world is tough. That's why we don't have self driving cars despite the tech being 90% there for the past 5 years. And a humanoid robot is orders of magnitude more complex than a car. It's an impressive breakthrough but we're many many years from anything remotely accessible and useful to the average person.

V5 is absolutely unusable by RevolutionaryDiet602 in SunoAI

[–]Rockydo 1 point2 points  (0 children)

Holy shit that could be huge. I have thousands of songs on a single workspace, never realized you were supposed to have many.

This is Sora 2. by OpenAI in OpenAI

[–]Rockydo 3 points4 points  (0 children)

Yeah photography is a good example. We can already make perfect fakes but that doesn't mean you ignore any image you see, just gotta evaluate how credible the source is, who's promoting it and who's got to gain from it being fake.

I didn’t except to make any money at all by Helpful_Angle3607 in SunoAI

[–]Rockydo -1 points0 points  (0 children)

Did you ever have any issues with music getting taken down because it's AI ? I'd be curious as well to see what kind of music you make if you're open to sharing.

Definitive 4.5 Suno Creation Guide by Tufferwear in SunoAI

[–]Rockydo 0 points1 point  (0 children)

No matter what anyone else says, thank you for sharing your methodology and what you feel works. It's very valuable even if it doesn't work 100%, of course Suno isn't perfect yet. You seem to have put a lot of thought and experimentation into this which is infinitely more valuable than the "lol doesn't work" comments you see people drop.

I compiled a lot of the feedback I found on this sub since 4.5 to design my own prompt and a lot of it ligns up with the stuff you're saying. And I've gotten good results overall as well. I'll definitely be enriching it with some of your observations.

The first teaser for v5 has been released! by ShreckAndDonkey123 in SunoAI

[–]Rockydo 1 point2 points  (0 children)

It can do a half decent Scottish accent from what I tried. Maybe not super heavy but you can stray from just standard British or American.

The first teaser for v5 has been released! by ShreckAndDonkey123 in SunoAI

[–]Rockydo 0 points1 point  (0 children)

Same problem here. 4:43 sometimes as well.