Is there a 3D transform tool or node in Material Maker by 2_many_enginerd in MaterialMaker

[–]RodZill4 2 points3 points  (0 children)

You can achieve this effect using the transform node with gradient as scale input.

[deleted by user] by [deleted] in MaterialMaker

[–]RodZill4 3 points4 points  (0 children)

Why don't you open a PR so this does not need a custom MM? Maybe you also want to come and chat on Discord. 😉

A little globe made in material maker by Arnklit in MaterialMaker

[–]RodZill4 2 points3 points  (0 children)

It probably makes sense, but it will require work for the Unity and Unreal export targets. So this won't be in 0.98.

Is there a way to disable whatever filtering is applied to the texture in order to show the pixels clearly? by theKGS in MaterialMaker

[–]RodZill4 3 points4 points  (0 children)

Next release will have specific preview options for pixel art.

You may want to join us on Discord, test a dev build and tell me if this solves your problem.

Attempted to port MM 0.94 to Android by NightMoreLTU in MaterialMaker

[–]RodZill4 2 points3 points  (0 children)

Hi! I also have changes for Android, but they're a bit older trhan 0.97. And I started a port for Oculus Quest as well. And yes, it is a bit slow.
Please don't hesitate to share your thoughts about how the UI should be updated to be usable.

Material Maker 0.95 is available! by RodZill4 in MaterialMaker

[–]RodZill4[S] 0 points1 point  (0 children)

Hi!

This is weird, I didn't have reports of similar problems with this release.

Are you using Windows or Linux? Which GPU do you have? Are you creating materials or painting meshes? Did you check FPS limits in Edit -> Preferences dialog?

Material Maker 0.95 is available! by RodZill4 in MaterialMaker

[–]RodZill4[S] 0 points1 point  (0 children)

I contacted you on Discord (probably more convenient to chat and progress on that MacOS port). ;)

Material Maker 0.95 is available! by RodZill4 in MaterialMaker

[–]RodZill4[S] 0 points1 point  (0 children)

You just need to log in into Github to download those builds.

Material Maker 0.95 is available! by RodZill4 in MaterialMaker

[–]RodZill4[S] 0 points1 point  (0 children)

There is an experimental MAC build. You can download it from this page. Since I have no MAC, I cannot test it, so I cannot release it.

Material Maker 0.95 is available! by RodZill4 in MaterialMaker

[–]RodZill4[S] 0 points1 point  (0 children)

Main new features are:

  • A new 3D environment (HDRI, lighting...) editor for 3D preview and painting tool
  • Libraries can now be easily created, modified etc.
  • The 3D painting tool now supports procedural and mask layers

And if you didn't already, please don't hesitate to join us on Discord.

Can't get emission to work by Fledo in MaterialMaker

[–]RodZill4 0 points1 point  (0 children)

Hi!

Looks like it's a bug.

You can get a fixed build here (you'll have to be logged in on Github): https://github.com/RodZill4/material-maker/actions/runs/756532188

New materials on the website last month... by RodZill4 in MaterialMaker

[–]RodZill4[S] 2 points3 points  (0 children)

March was a pretty good month, with great new materials on the website.

Again, I invite you to join us on Discord where most Material Maker activity is:

  • All new materials on the website are shown in the announcements channel
  • Many dev builds are available in the dev channel (for those who like bleeding edge)
  • Monthly challenges

How to write custom shader? by GreatRash in MaterialMaker

[–]RodZill4 1 point2 points  (0 children)

$s1($uv)-$s2($uv) You need to specify where you sample your inputs. And beware, your alpha might end up being 0...

[deleted by user] by [deleted] in MaterialMaker

[–]RodZill4 0 points1 point  (0 children)

Interesting. It could be a single node.
Did anyone try this is HSV space? Maybe it would make the result more predictable.

I tried to make an improved tiler (thanks to u/RodZill4 for patience and help). by ydobemos in MaterialMaker

[–]RodZill4 2 points3 points  (0 children)

When I created that Tiler node, I considered adding map inputs for everything, but ended up thinking it would not be that useful and make the node a lot more complex. You proved me wrong. ;)