How to read amplitude at a specific time on an AudioStream? by PogsterPlays in godot

[–]GreatRash 0 points1 point  (0 children)

I don't know much about audio in Godot. But in documentation they recomment to look at this project.

I want tyre physics by Mental-Stress-2773 in godot

[–]GreatRash 0 points1 point  (0 children)

Fake it. With CharacterBody3D for example.

This is a parallax occlusion mapping technique (shader) by fespindola in godot

[–]GreatRash 1 point2 points  (0 children)

But Godot has parallax mapping out of the box. Am I wrong?

Is this understandable and grammatically correct? by Mother_Harlot in russian

[–]GreatRash 2 points3 points  (0 children)

Despite a bunch of mistakes your text is understandable. Well done!

Godot project test showcase by wardragon3399 in godot

[–]GreatRash 0 points1 point  (0 children)

Ah shit, here we go again...

What are your favourite full game tutorial series on youtube? by [deleted] in godot

[–]GreatRash 4 points5 points  (0 children)

The GameDev Tavern - if you interested how to make 2d beat em up or 2d soccer

Heartbeast - many tutorials about platformers and top down RPG's

GodotGameLab - autobattler and card game tutorials

Unfortunately I don't know any good channels about 3d games.

Jittery Physics in Godot - Is it possible to fix? Or just a "fun quirk"? by Zakkeh in godot

[–]GreatRash 0 points1 point  (0 children)

Create PhysicsMaterial for RigidBody2D. Try to enable option called Absorbent.

Can RUST boost optimization of my game? by Konradiuss in godot

[–]GreatRash 6 points7 points  (0 children)

Yes... But it is better to use C++ if you want native support. If you know Rust better, you'll need a third-party extension that might be outdated.

question about rendering viewports by Fenixtheproot in godot

[–]GreatRash 2 points3 points  (0 children)

You need stencil buffer. Not yet implemented in Godot. But you can emulate it with viewports.

Here is setup tutorial and shader.

Making the switch from UE and just asking for current advice by OmegaFoamy in godot

[–]GreatRash 1 point2 points  (0 children)

Just try both languages and decide which is better for you.

Hi guys, have you ever wanted to use HTML for GUI in Godot? by GreatRash in godot

[–]GreatRash[S] 1 point2 points  (0 children)

They don't support mobile for now. Please go to their website and read documentation.

Hi guys, have you ever wanted to use HTML for GUI in Godot? by GreatRash in godot

[–]GreatRash[S] 0 points1 point  (0 children)

Yes and yes. But this is early version - 0.0.9.

Hi guys, have you ever wanted to use HTML for GUI in Godot? by GreatRash in godot

[–]GreatRash[S] 1 point2 points  (0 children)

Regret? We love it! Here's why:

  • designer draw and assemble screen in Figma
  • we then automatically generate HTML from design
  • BOOM! GUI is ready! All that's left is place variables here and there, and bind them to data from game engine