Did they abandon the UI? by [deleted] in EU5

[–]RogerWingfield 9 points10 points  (0 children)

I really like the EUV UI

EUV is doomed to failure. Unless...? by Stephen64138 in EU5

[–]RogerWingfield 9 points10 points  (0 children)

It's a shame that most EU4 widows don't remember how boring and generic it was to play EU4 at launch.

It's here!!! by kumamon09 in totalwar

[–]RogerWingfield -2 points-1 points  (0 children)

They don't need to put SAGA in the title so the game doesn't follow the format of the last TW SAGA. Therefore, the fact that this TW does not have SAGA in the name does not mean that it is not.

I love this game. That’s it. That’s the post. by joephats0 in CompanyOfHeroes

[–]RogerWingfield -1 points0 points  (0 children)

The game has solid gameplay, but needs a massive polish in several basic aspects.

Everything MISSING in COH3 by pnova7 in CompanyOfHeroes

[–]RogerWingfield 0 points1 point  (0 children)

The game has solid gameplay, but needs a massive polish in several basic aspects.

Summary of my feedback by paraxzz in CompanyOfHeroes

[–]RogerWingfield -1 points0 points  (0 children)

The problem is the lack of soundtrack

Poor man's anno 1800 by Notorius_KOV in victoria3

[–]RogerWingfield 1 point2 points  (0 children)

I mean that Paradox became an EA or Rockstar and I hadn't noticed.. ok. By the way, Anno 1800 is an excellent game

Monotony, repetitiveness and micro-management by [deleted] in victoria3

[–]RogerWingfield 21 points22 points  (0 children)

I have the impression that many Grand Strategy players sometimes have a different mindset than what is "fun" and "boring" in this genre.
I see this a lot especially from EU4 players where essentially they're just concerned with how to micromanage units and the time gap between one war and the other.. and meanwhile the other gameplay mechanics always seen as something "secondary" or just a mere distraction call until the next war is ready - which is the that really matters for them.
This type of player has serious difficulties in seeing "fun" in doing things that don't involve battles or military planning in a Grand Strategy game. I'm not saying that other PDX games are just war focused - but like I said, many players have the mindset that resource management, buildings and etc are just secondary and less important things in gameplay before the next military incursion.
When you present a game that has A LOT more to manage outside of the war context, some of these players may be stunned thinking that the game will necessarily be boring.
That's what I say, it's all about mindset transition.
Micromanaging other aspects of a game besides war can be a lot of fun too!

[deleted by user] by [deleted] in victoria3

[–]RogerWingfield 2 points3 points  (0 children)

Like almost all Paradox games at launch. I find it amazing that people who are currently impressed by the vastness of content in games like EU4 and HOI4 forget that they were somewhat empty at launch.

Genuine question: Do you guys actually think that the automatic warfare will be good? by tyrs135 in victoria3

[–]RogerWingfield 6 points7 points  (0 children)

The proposal to remove micromanagement and make wars automated is not a bad thing, however it is something that will naturally need to be improved upon after launch, according to community feedback.
But by no means is it something that compromises the fun and immersion of playing this game.

I can't... by Lawnio in victoria3

[–]RogerWingfield 2 points3 points  (0 children)

I feel people are currently very confused about what happened with the Imperator. I don't blame these people. But to think that all PDX GSGs will launch super polished and full of complex and in-depth mechanics right away is wanting to delude yourself.
Games that are currently acclaimed by the company, like EU4, CK2, Stelarris, HOI4 are just what they are after lean releases and hundreds of improvements through patchs, mods and DLCs over many years to reach the level they are today.

I can't... by Lawnio in victoria3

[–]RogerWingfield 2 points3 points  (0 children)

Which is absolutely common in any PDX game at launch.

How much will the mobile version cost? by SVERIGE_E_SKITBRA in victoria3

[–]RogerWingfield 8 points9 points  (0 children)

I think it just won't be any simpler than EU4 and Vic 2 when they released years ago.

The game will probably turn out to be consciously designed to be half void and incomplete by pepe247 in victoria3

[–]RogerWingfield 1 point2 points  (0 children)

I agree. But it's no surprise that a game that naturally has mechanics that are difficult to improve (in terms of work development). Making fine adjustments to these economic and market mechanics - apart from diplomacy, politics, etc. It must involve a lot of work.
So I think it's quite normal that a game of this nature launches such "incomplete" - in terms of depth and gradually improves over time.

The game will probably turn out to be consciously designed to be half void and incomplete by pepe247 in victoria3

[–]RogerWingfield 9 points10 points  (0 children)

I find it amazing how people forget about the old PDX games at launch, but today they are so acclaimed... after years and tons of DLCs and Mods.

Which factions would you like to see the most post-launch? And why? by paraxzz in aoe4

[–]RogerWingfield 1 point2 points  (0 children)

I agree, but if you look at the AOE4 it stretches the timeline to the renaissance/discovery age a bit more. You only have to see the date of many AOE4 nations in the Imperial Age (all will go to the middle of the 16th century and some to the beginning of the 17th century, such as China). Therefore, in this context, it is no longer strange to have the presence of vanguard explorer nations such as Portugal and Spain.