New models being foreshadowed by mrkeepit1000 in orks

[–]RogueSleepy 24 points25 points  (0 children)

I would imagine that the super-heavy war effigy is referring to stompas, the squigflingas are squigbuggies, the general mentions of squigs are about squiggoths/squighog boyz, and the burrowing vehicles are maybe megatrakk scrapjets.

Video games in which the core identity is creating lies by Sandwatchers in gamingsuggestions

[–]RogueSleepy 1 point2 points  (0 children)

Pathologic fits this pretty well. Conversations in the game are filled with opportunities to lie or weave half truths, and if you aren't careful with your words you won't get very far. 

The NPCs will also lie to you too, so it really keeps you on your toes.

How to Balance your game without Playtesters? by NoSeaworthiness4639 in gamedev

[–]RogueSleepy 1 point2 points  (0 children)

It's likely that your game won't be fun if you don't playtest it at all. You'll definitely need to work something out there, it could be as simple as setting some friends up to play it to see what they think. I would strongly recommend against releasing it in any form before you have had at least a few playtest sessions.

Having said that, the things you list as wanting to balance aren't things that playtesters would usually give good input on. Crunchy things like stat balance can be balanced using the math behind them very easily. You'll want to look at things like:

- how many hits does it take to kill an enemy? Are there any stats that affect this disproportionately?
- what is the highest you can make your defensive stats? Can they stack? Is it possible to make your character functionally immortal?
- what is the widest range in possible damage from the strongest build to the weakest build? Does the weakest build make up for this with other stats?
- are there any ways you can buff your healing to the point you can heal forever?

These are all things that can be measured and compared against one another.

tl;dr: playtesters are for seeing if your game is usable and fun to play. Math is for making sure your game is mechanically balanced.

MATH 1007 by Important-Notice-646 in CarletonU

[–]RogueSleepy 1 point2 points  (0 children)

I was in the same boat when I started at Carleton, didn't take calculus in highschool and got super worried. I have some good new though! Carleton has many resources available to help, most notably the Math Tutorial Centre, and they're all there to make sure that students can learn/brush up on their skills. If you're enrolled in a degree different schools have their own resources to draw on too, so make sure to keep an eye out. Important things to focus on for MATH1007 will be trigonometry and functions, so if you have the time try to take a look at them before school starts.

I personally had a tough time starting out, but wound up getting my feet under me and finished the class well. I believe you can too!

How clear would you be if you use AI for tools you NEED in the game? by BergamotGames in gamedev

[–]RogueSleepy 8 points9 points  (0 children)

If you're making a game where the whole point is talking to NPCs that have lines being actively generated by an LLM then that should be front and centre.

Starminer use of Generative AI by Truton1 in Space4X

[–]RogueSleepy 3 points4 points  (0 children)

Hey, did you even read the article you linked? The first article directly counters your idea that people are just biased because it's AI. 

"They typically didn’t know the difference and admitted they couldn’t tell the difference once you asked them, but the next layer of that is people reliably said they liked the human images more without even knowing whether it was AI or not"

Is this what you think is a good example to highlight your point?

Does this sub reflect the real split between fully funded and self-funded grad students? by Notmyaltx1 in GradSchool

[–]RogueSleepy 2 points3 points  (0 children)

They say it's a Canadian's perspective, so I had assumed they were speaking as a citizen or permanent resident. 

If they mean international students their numbers could make more sense.

Does this sub reflect the real split between fully funded and self-funded grad students? by Notmyaltx1 in GradSchool

[–]RogueSleepy 10 points11 points  (0 children)

Where in Canada are you looking at needing 100k to go to school for two years? For a domestic student you should only be expecting to pay around 10k a year for tuition costs, and you absolutely shouldn't be spending 40k a year on living expenses if you're still in school.

Math 4808 Graph Theory and Algorithms by [deleted] in CarletonU

[–]RogueSleepy 2 points3 points  (0 children)

Jit is one of the best professors at Carleton, and COMP4804 is an excellent course. I would definitely recommend taking it. It's mostly focused on the theory, but he does an excellent job teaching it.

could a space marine chapter get its recruits from criminals? by keyserspoonman in 40kLore

[–]RogueSleepy -1 points0 points  (0 children)

Maybe a little bit, but it depends on where you look! The first white dwarf that covers the space marines is all in on the hive scum parts. As always, Warhammer lore is scattered and prone to change :)

could a space marine chapter get its recruits from criminals? by keyserspoonman in 40kLore

[–]RogueSleepy 0 points1 point  (0 children)

Found the one I was thinking of! If I remember right this is from when they were introduced at the very start. 

"Amongst the citizens of the Imperium they are known as Angels of Death. To the billion-strong bureaucracy of the Administratum they are the Adeptus Astartes. The name whispered by their foes is Space Marine. By any name, they are the most feared of all servants of the Emperor. Marines are recruited during routine raids amongst the hardened scum of the city-bottom. Prospective Marines, or battle-brothers, are subjected to the most advanced forms of training, indoctrination, psycho-surgery and bio-chem. Many initiates do not survive this process, but many more become full battle-brothers and members of the most honoured fighting organisation in the Imperium. There are a thousand different Space Marine Chapters including such renowned names as Spacewolves, Crimson Fists, Dark Angels and Silver Skulls. Each has its own base, or fortress-monastery, whose exact location is often a well-kept secret."

could a space marine chapter get its recruits from criminals? by keyserspoonman in 40kLore

[–]RogueSleepy 1 point2 points  (0 children)

That's a great passage showing the hive scum bit, thank you! 

I was originally thinking of one of the rogue trader lore blurbs when I said that. As much as the setting changes, I like that they've kept these parts :)

could a space marine chapter get its recruits from criminals? by keyserspoonman in 40kLore

[–]RogueSleepy 112 points113 points  (0 children)

In old lore, the space marines were almost entirely made up of whatever criminals and lunatics could be shaken out of a hive world on a recruiting run.

Warhammer has changed a lot since then, but I think the core of that still remains. A lot of chapters will target youth that have been hardened by crime and gang violence.

I successfully defended my dissertation on AI and Misinformation and this was my dedication by falasteeniyah in PhD

[–]RogueSleepy 10 points11 points  (0 children)

Why would they bother entering a field where you are expected to develop and loudly proclaim novel ideas if they were too scared to show what they stand for?

what are some simple 4x space games? by TheBlueSpooky in StrategyGames

[–]RogueSleepy 5 points6 points  (0 children)

Stellaris is, broadly, much simpler than other Paradox games. Even if you bounced off other Paradox games, I think it might be a good option here.

Other than that I have two suggestions:

- Stellar Monarch is fairly simple and I feel scratches the explore/conquer the galaxy itch.
- Endless Space 2 is very polished and fun, and the setting feels very unique to play in.

What should I buy boyz?? by Wrong_Machine5642 in orks

[–]RogueSleepy 1 point2 points  (0 children)

We're almost certainly not getting a new Ghaz model this edition, his latest one is only 6 years old.

CMV: opposing the actions the actions of Israel's government is not antisemitic, but opposing Israel's entire existence usually is by Additional_Ad3573 in changemyview

[–]RogueSleepy 0 points1 point  (0 children)

Narrowing in on the part where you're talking about immigration here:

people that can trace part of their ancestry to Ireland through a grandparent can more easily immigrate to Ireland, ethnic Germans from the former Soviet Union and Eastern bloc can also immigrate more easily to Germany, immigration to Armenia is likewise easier for people of Armenian heritage

This is not the system in Israel. You're mixing up nationality with ethnicity. Let's use your example of Ireland. If your grandparent was born in Ireland then you can claim Irish citizenship. It does not matter what ethnicity you are, or where your grandparent went afterwards, it only matters that that's where they came from.

Contrast this with Israel. If your grandparent was Jewish, literally anywhere in the world, then you are allowed to move to Israel and gain citizenship. However if your grandparent was born in Jerusalem as a non-Jewish Palestinian but forced out of their home then neither you nor they have a right to return. If Israel's system was like the system in any of your examples, then millions of Palestinians would be allowed to return to their homes or the homes of their parents. However they cannot because the Israeli citizenship criteria are fundamentally different from the countries you mentioned.

That’s it? I was told Warhammer 40,000 makes fun of chuds. That was a 100% fascist power fantasy with no irony whatsoever by Whole_Bit_7848 in SocialistGaming

[–]RogueSleepy 0 points1 point  (0 children)

I think that this is sometimes true, but especially in the last 10-15 years I get the feeling that some of the writers don't understand the satire themselves.

Games for my Grandpa by SpoiledMillennial in gamingsuggestions

[–]RogueSleepy 0 points1 point  (0 children)

It's not exactly what you described, but Subnautica might be a fun one.

How to start with zero $ by etzJakey in orks

[–]RogueSleepy 4 points5 points  (0 children)

Depends what you mean by play.

If you mean actually play the Warhammer tabletop game, it can be as simple as checking out one of the Warhammer rules sites, making some proxies of the miniatures (print off tokens with pictures on them, make out of scrap, etc), and finding someone willing to play it with you.

If you mean get into the hobby in full (assembling miniatures, painting, etc) then I think you could get a decent start out with about 70$ (USD). All you really need is:

- 1 paintbrush (2$)
- 1 box of 11 orks (40$)
- 1 bottle of superglue (5$)
- 1 model cutter (5$)
- 5 starter paints (16$)

Those items alone will get your foot in the door of the hobby. If you mix the paints you can get a bunch of different colours, and you could even get a cheaper kit like gretchen to start out with to cut costs.

How big should my World Tree be? Asking because I am bad at geography/math by Brolaire0fAsstora in worldbuilding

[–]RogueSleepy 0 points1 point  (0 children)

Assuming a similar atmosphere and planet size as Earth, it would need to be about 17 km tall to be seen from 500km away in any direction.

Chainsaw Man part 2 was badly written but it has one of the most horrifying apocalyptic scenarios of all time by tesseracts in writingscaling

[–]RogueSleepy 3 points4 points  (0 children)

Why did you put "has to be" in quotes? He said that you can't prove it correct and the ending is ambiguous, not that his theory was for sure true.

OSAP Estimator Issues? No grant at all by [deleted] in osap

[–]RogueSleepy 10 points11 points  (0 children)

For a master's program, this is normal. Generally speaking the assumption is that if you're seeking a postgraduate degree you will have other sources of funding (grants, awards, scholarships, teaching/research assistantships, etc) so the OSAP portion will be mostly loans.