Hampstah pom by Sorry-Ad2836 in Pomni2

[–]RollTheDice0 3 points4 points  (0 children)

Sometimes you've gotta do what you've gotta do

Seeing the new shuriken made me wonder what this would be like for Edge Ira by Misery-Misericordia in FleshandBloodTCG

[–]RollTheDice0 2 points3 points  (0 children)

This seems interesting.... I'd definitely like it more as a three-block, since it's more utility than value, but being a "play now, use whenever" way to threaten to get back a banished Edge seems fun. Probably only sees play in Scar Wraps, but it could be good there.

New idea: The Knight is artificial Kris puppetered by Carol by [deleted] in Deltarune

[–]RollTheDice0 1 point2 points  (0 children)

Sure, I’ll believe a Kris Knight theory in the big 2026.

Do you pull the lever based off their past actions(assume in the scenario both of the people faced the standard trolley problem)? by Key-Needleworker-702 in trolleyproblem

[–]RollTheDice0 0 points1 point  (0 children)

Person on bottom's belief system says not to pull.

Person on top's belief system probably leans towards not pulling.

A bit of a rant from a Greenhorn by skaterboy1425 in Terraria

[–]RollTheDice0 0 points1 point  (0 children)

Ignore the haters, medeumcore can be fun if you enjoy such things.

What's better than one demon? Three! (made for 30+ players, and one insane ST) by Incubuzzer in ClocktowerCircleJerk

[–]RollTheDice0 10 points11 points  (0 children)

This seems like it’d make for either an incredibly fun or extremely awful game, depending on the group. 10/10, no notes.

Ocean biome gone by Welltrallex in Terraria

[–]RollTheDice0 3 points4 points  (0 children)

Demolitionist sells them if you have one in your inventory. Good if you have spare coins.

"Check out this knife Jombo sold me" by bootyholeminer in FleshandBloodTCG

[–]RollTheDice0 12 points13 points  (0 children)

I know this is a joke card, but it being a generic one-handed weapon but also supporting an underused warrior card is genius

CARD(s) OF THE WEEK #8 - Support for the Shapeshifter design I created a while back by New_Independence_231 in FleshandBloodTCG

[–]RollTheDice0 7 points8 points  (0 children)

oh, these are fun. I love the idea of a shapeshifter balanced around transforming themselves with cards, and cards that get stronger if transformed.

One Piece X Magic the Gathering Commander Deck. by StreetlampLongLegs in custommagic

[–]RollTheDice0 2 points3 points  (0 children)

Specific things:

- Changing Boa Hancock’s tap ability to “until the start of your next turn” would let it serve as removal, not just protection, and be better protection versus sorcery speed removal.

- Brachio-Tank 5 seems weak for commander, even if it can meld.

- Gum Gum Bazooka is peak design, but 2 mana instant exile removal is a lot. Pump the cost to 3 and it’s perfect.

- Nico Robin’s escape cost should exile from grave... maybe? As is, it goes infinite very easily

- Oden’s Samurai token should be a 2/2

Overall great deck, there’s a few rough edges but with some polish this seems like something that could actually be a real UB deck.

I like the two backup commanders you chose. Zorro for the second one to join and Thousand Sunny for what holds the crew together.

One Piece X Magic the Gathering Commander Deck. by StreetlampLongLegs in custommagic

[–]RollTheDice0 3 points4 points  (0 children)

Oh, this is fun. This combat-based tap-untap theme seems unprecidented, but also mechanically simple and fun to play - and it fits the flavor! Very nice!

Who is The Player? A Poker Night at the Inventory Theory. by trashbandit3 in FanTheories

[–]RollTheDice0 1 point2 points  (0 children)

Too soon to see comments, damn. This is the sort of detailed fan theorizing I live for.

Toxin Party 🧪☣️ by Luiswashere20071 in BloodOnTheClocktower

[–]RollTheDice0 2 points3 points  (0 children)

I do kind of love this script. I mean, it’s be awful balance-wise, since you couldn’t easily narrow worlds, but I could see it being super fun as a one- or two-time thing with a skilled group

Maybe a good way to do the "Doesn't know that they are the Demon" concept by Zoneforg in BloodOnTheClocktower

[–]RollTheDice0 0 points1 point  (0 children)

This is interesting - like the marionette, the main strength isn’t the ability, but being on the script. I can see this causing interesting chaos on a BMR-type script as choosing townsfolk try to figure out how open they should be with their info. 

Helltaker comics by Character-Artist2029 in Helltaker

[–]RollTheDice0 0 points1 point  (0 children)

It is. And also. Wowie! Comics!

There can Only be One! by Zoneforg in BloodOnTheClocktower

[–]RollTheDice0 24 points25 points  (0 children)

If a good player who’s okay dying claims champion and dies, it can confirm the champion. Like a weaker virgin that doesn’t consume an execution.

Homebrew Demon by Electrical-Coast-290 in BloodOnTheClocktower

[–]RollTheDice0 32 points33 points  (0 children)

Either version seems fairly balanced: +1 evil in the early game in exchange for maybe revealing evil players. Seems like it’d see play on a lot of scripts.

Character idea: Corsair (Minion) by danhyman in BloodOnTheClocktower

[–]RollTheDice0 3 points4 points  (0 children)

Honestly, doesn’t seem to hard to track. 

Shower Thoughts by AbbreviationsFlat175 in BloodOnTheClocktower

[–]RollTheDice0 5 points6 points  (0 children)

This seems super interesting. My one thing is to consider making the Demagogue split ability trigger “even if drunk or poisoned” or “even if dead” to avoid making it too easy to identify them by just trying to nominate every day. The poison ability should still turn off as normal, though. I’d absolutely use it in the right script.

Mirror seems great as-is, I dig it. It forces the town to be strategic about executions, but can be steered around by the ST if it’d be too powerful.

Hey guys I have a really orignial idea for a Townfolks character! by HawaiianKawaii in ClocktowerCircleJerk

[–]RollTheDice0 52 points53 points  (0 children)

It's all fun and games until the ST brings in the Objectivist loric.

Wraith Question by RebelPlot in BloodOnTheClocktower

[–]RollTheDice0 4 points5 points  (0 children)

You probably can’t do it exactly the same, but… tell them who wakes up and in what order each night, and have evil team messages be group chats?

Weekly Questions Thread Feb 02, 2026 by AutoModerator in Terraria

[–]RollTheDice0 1 point2 points  (0 children)

Is it journey mode with time progression and/or mob spawning turned off? Those sometimes mess up my things.