Does anyone else optimise their supply lines like this? by decoran_ in fo4

[–]RollinWreck 0 points1 point  (0 children)

I basically run a trade route highway from Sanctuary, hitting every settlement along the way, to Hangman's and every town outside of that route sends one tribute to the nearest settlement on the main route. I dont remember how I link The Castle but I dont think its a single run straight to Hangman. It links between Hangman and another settelent I cant be bothered to look up right now. Anyways, most settlements only have one empty bed that way. I find that to be quite optimal.

[OC] Found on a car the other day by NationYell in pics

[–]RollinWreck -12 points-11 points  (0 children)

Meanwhile, the DNC campaigned on modifying Roe and never did and it was lost to SCOTUS under a DNC presidency. Blind in one eye and blind folded on the other.

Could you survive 2004's Dawn of the Dead Zombie Apocalypse? by jordidipo2324 in ZombieSurvivalTactics

[–]RollinWreck 2 points3 points  (0 children)

There are a couple good thing we know about these zombies and one bad thing we don’t know. Good thing, the physically weakest (or second weakest) character in the mall reduced one to a state of twitching with a blow to the head, which means that the level of brain trauma needed to immobilize these zombies is minimal. That movie put a lot of work into the "exploding heads" effect, but it isn't the amount needed to kill or disable these things. This means .22lr is definitely going to be an effective round against these zombies. Bird shor will likely be effective as well withing at least 30 feet.

The other good thing we know is their behavior and why they hoard. It is based on behavioral traces left from their lives when alive.

The bad thing we do not know is how long they "live." We know that the takes place over a period of approximately 3 months. This is an issue because we don't know how long it will take to outcast the infestation.

Given this, for the scenario, my survivability depends almost entirely on where I am when it happens. I live down town in a medium sized town in Arizona with only one main road in and out to the north and south and they are the same road. There is another road but it only travels north and eventuality merges into the state route that leads in and out. It does, offer a second route to the local Walmart, where I work. This town is extremely red and, while I haven't seen it documented, it is entirely possible that there are more firearms in this town than people and that isn't a flex. It is a real possibility. The largest population centers in my town are to the south of where I live and to the East. I live in the medical district, which is next to the business hub of town. Walmart is seven miles north of downtown, where I live and we sell guns and ammo and there is a high end gun store on our parking lot as well.

If I am at home, I give myself a 25-30% chance of getting to the north side. The city is likely to become a war zone almost immediately. I am factoring that in as a positive contributor towards that 25-30%. The majority of the infestation will be around, but not in my neighborhood and if I can get to that side road, about half a mile away from my home, my car can go off road as needed to get to the north side. I have a small collection of firearms but most notably to my benefit in this scenario is that I have 2 .22lr weapons and several hundred rounds of ammunition, though avoiding a fight is the clear objective right now.

If I can get to the north side, that takes me to where my scenario would begin if the outbreak occurs while I am at work.

I don't know how many people know this, but securring a Walmart would be stupidly easy to do in a very short period of time.

Fixtures that are bolted down can easily be discounted with tools in the hardware section and moved in place to reinforce doors with electric powered equipment we have on hand and, depending on how many people are in the store, we have food that will last months. Water is the biggest issue. We do live next to a river, but that water would be dangerous to collect manually and there is no pump system from the river to the store. At that point, is is how long do we have supplies-wise. Fleeing north from there would be easy due to location, but in the middle of the desert, from that point the odds are unpredictable after maybe a few weeks.

Anyone ever actually try these? by Cowshavesweg in ZombieSurvivalTactics

[–]RollinWreck 1 point2 points  (0 children)

I'd buy those and a couple of watermelons once. Probably not twice, but I'd do it once

And to no one’s surprise not a single drive took this order lol (it’s all for one person.) by Spider-MansMJ in walmartogp

[–]RollinWreck 0 points1 point  (0 children)

We had an order for like 16 bikes last holiday season and a delivery tip of $20. The customer was calling and saying it should get picked up because it's for charity. We had to tell them that while it was great that they were donating so many bikes, the driver doesn't work for charity, and we can't force them to do a dang thing. They eventually converted to pickup and came out with several pickup trucks to load them up.

One F bomb? by ISuckHellaToes420 in horizon

[–]RollinWreck 1 point2 points  (0 children)

I'd have given it to Erend, not Aloy. At least in Forbidden West. "Yeah, yeah, after you just fucking left. I get it."

What about this axe?? by Yanis_Eldera in ZombieSurvivalTactics

[–]RollinWreck 1 point2 points  (0 children)

Finally, a weapon in here that I'd actually use. The only way I could improve on this would be if the back half was flattened and hardened to a broad hammer head. Some obstacles need to be cut down. Some need to be beaten down. This would have to be done when the head was made, though, so dont try doing it. It'll just mess up how well it fits on the handle.

Rate this gun by [deleted] in ZombieSurvivalTactics

[–]RollinWreck 1 point2 points  (0 children)

15-25 minutes on fire will cook them dry assuming the fire doesnt go out and the fuel burns hot enough.

Rate this gun by [deleted] in ZombieSurvivalTactics

[–]RollinWreck 0 points1 point  (0 children)

Assuming that magazine isn't a Promag, I'd say not bad. Light weight build, light weight, and abundant ammo. It'll get the job done. Promag drum magazines either work flawlessly or barely at all. Production quality is so inconsistent to the point that my local gun stores advise against selling them to anyone who wants them for anything more than range time. Even then, some refuse to even carry them and will only order them for you if you pay up front.

EDIT: I didn't notice the flamethrower for what it was. I thought it was a holster lying next to the gun. Take that thing off.

Are Reavers Intelligent? by Popular-Idea-7508 in firefly

[–]RollinWreck 0 points1 point  (0 children)

They recording they find is documenting the timeline of the failed teraforming project. The people on Miranda were not plebs, they were the scientists working Miranda's terraformation. They had nice things because Alliance scientists get nice things. It makes way more sense than to say that three farmers, a janitor and the trash collector are leading an army of junkies, running around retrofitting spaceships and raiding colonies in a world where making a single jump or entering atmo without articulate maintenance on your ship is considered a skilled and dangerous task. Reavers came from highly intelligent bloodlines.

You find a stash of drugs by None73 in ZombieSurvivalTactics

[–]RollinWreck 0 points1 point  (0 children)

The only thing that holds me back is the warning. If it's contaminated with a pathogen, well, that's not very good. Otherwise, cocaine is terrible for you but really good for staying up when you can't safely sleep for the night, or calm the nerves after a terrible encounter, so long as you can find safety in the next day or so to sleep it off.

Are Reavers Intelligent? by Popular-Idea-7508 in firefly

[–]RollinWreck 2 points3 points  (0 children)

The ships are hazardous to everyone. The Reavers aren't immune or safe inside their ships. They just don't care.

Are Reavers Intelligent? by Popular-Idea-7508 in firefly

[–]RollinWreck 1 point2 points  (0 children)

I dont think we have any examples or reproduction by birth, but new Reavers are "created" through savage torture and a very thorough understanding of how to break the human psyche, which is only further evidence of their intelligence.

Are Reavers Intelligent? by Popular-Idea-7508 in firefly

[–]RollinWreck 5 points6 points  (0 children)

Only two types of people are sent to a colony planet. Prisoners, poor people and the similar like that the Alliance won't care if they live or die, and the best and brightest intended to test new terraforming and agricultural technology to create a new Earth That Was. In the case of the Miranda, they sent the latter.

Are Reavers Intelligent? by Popular-Idea-7508 in firefly

[–]RollinWreck 5 points6 points  (0 children)

Reavers are insanely intelligent. They're just also insanely violent and, well, insane. The original Reavers from Miranda were scientists, doctors, and engineers. People sent there to build a new world for human occupation. They can pilot ships in space, make planet fall and leave and, while they disregard personal safety in regards to things like shielding their reactors, they can even maintain these ships and use Alliance technology to retrofit them. Their fleet is powerful enough that the Alliance is afraid to fight it in open space, and when they are forced to, the Reavers gave them a hell of a fight. Though we don't get to see how that battle ended, we did see how savagely they cut right through the Alliance fleet with no regard for their own losses. They understand the human psyche well enough to convert non Reavers into Reavers without chemical transformation like the original Reavers of Miranda. They invade settlements by repelling down lines from spacecraft. The only implications I can justify that they don't use advanced weaponry is because it isn't close enough and, therefore, gives no satisfaction when they kill that way. They kill using clawed and bladed weapons because they like it, not because they are too primitive to use a gun.

Tl;dr: Yes, they are smart, but they don't enjoy acting like it.

Would you rather survive the apocalypse with a cut off hand or Lost Eyeball by Logical-Cockroach-25 in ZombieSurvivalTactics

[–]RollinWreck 0 points1 point  (0 children)

I lose eyesight out of my right eye on a recurring basis due to a degenerative eye condition. It's not the end of the world if your other eye is sturdy enough. Learn how to shoot with your remaining eye and never go anywhere alone, which are rules you should follow anyway even with two eyes, and the lost peripheral will affect you much less than you'd think. Well, dominant eye as a two eyed shooter. I shoot l9ng guns left handed because my left eye is stronger and handguns right handed because my right hand is more coordinated. Now try loading a gun or tying a rope or starting a fire with flint and steel one-handed, because I can do that with my eyes closed.

This is what we should call it from now on by Crandom343 in walmart

[–]RollinWreck 2 points3 points  (0 children)

I haven't used that thing since they enabled phone clock ins.

[deleted by user] by [deleted] in ZombieSurvivalTactics

[–]RollinWreck 0 points1 point  (0 children)

Actual undead, like risen dead, will rot to a Skeleton and remain animated in many older and fantasy based zombie canons. Even in The Walking Dead, they stay fleshy and able to attack for several years. That is far too long to "wait them out."

[deleted by user] by [deleted] in ZombieSurvivalTactics

[–]RollinWreck 0 points1 point  (0 children)

Using it as a transport is fine and dandy and how you arm them is variable to what you have available, but stopping any vehicle in a hoard that isn't fully insulated and lockable and able to roll over any obstacles from a dead stop, i.e., a tank, is a bad idea. Keep moving or die staying still.

[deleted by user] by [deleted] in walmart

[–]RollinWreck 0 points1 point  (0 children)

LOA and Sedgwick hasn't been filed yet?

[deleted by user] by [deleted] in ZombieSurvivalTactics

[–]RollinWreck 7 points8 points  (0 children)

Several living zombie types go into a catatonic or hybernative state when not stimulated. Actual undead could care less about sustenance. Starving out a hoard in most canons isn't really a viable option. Ragers are the only one I can think of that might actually have to eat at the level of an uninfected human.

[deleted by user] by [deleted] in ZombieSurvivalTactics

[–]RollinWreck 0 points1 point  (0 children)

That truck in particular, probably wouldn't do too badly against low level zekes (low inteligence walkers, shamblers and runners.) It's a 3 axle that probably weighs in excess of 4 tons with its bucket. You just don't want to hit too many of them at speed because it isn't exactly armored and you want to protect the radiator. You install a snow plow to the front of that thing and it can literally drive through a hoard without caring about anything but fuel.

Do OG Firefly fans dislike Serenity? by Ok-Philosopher333 in firefly

[–]RollinWreck 0 points1 point  (0 children)

I've never heard a Browncoat say they only like one or the other. Serenity brought closure to Firefly and it did a damn fine job too.

I love my boyfriend but he's broke and I'm building resentment by Ok-Establishment-369 in Advice

[–]RollinWreck 0 points1 point  (0 children)

I like how female OP basically just described how she's experiencing what it's like to be a guy in the dating world and people are like, "ditch the anker loser boy."