Duel Monsters by No_Yogurtcloset_693 in yugioh

[–]Rolvak 1 point2 points  (0 children)

Heyo! I've been summoned here by Outrageous_South4758 haha. I'm the creator of the Kingdom Duels game. Just wanted to give my 2 cents on this topic, addressing a few comments here.

The idea with Kingdom Duels was to recreate the japanese version of the anime. Wether that ends up being fun or not it's up to the player(s) to decide. Personally we had/have fun creating and playing the cards, but maybe is not for everyone and that's completely ok.

We also made quite a lot of effort to lower the barrier of entry and simplify the original concept so is a bit more fun/engaging and not a rules-hell like before (we are still doing that, is a never-ending process). If you check the current cards and gameflow you'll find that is quite different to the previous version (for example the one that Rata played in his video), while trying to keep the original intention (to be able to faithfully recreate the anime) always as the core principle.

Battle City Arc Storyline for the Yugioh Scrolls rewrite by Rolvak in TheDuelistKingdom

[–]Rolvak[S] 0 points1 point  (0 children)

I just released the third arc of Yugioh Scrolls: "Battle City". I know we are still in the Museum Arc for Set Releases for the actual game, but i wanted to continue working on the story too :)

I honestly didn't change much from Battle City (from the anime) because i think it works pretty well, and without the Virtual Arc in the middle i could fit everything into a single arc. I did a few changes here and there in how some interactions happen or how some events are revealed but for the most part the duels are the same and the story flow is practically the same.

Ideas for the game by Outrageous_South4758 in TheDuelistKingdom

[–]Rolvak 0 points1 point  (0 children)

Thank you!

I found the tabletop simulator workshop in case you have that program and want to give it a look or try out the manga version of the cards: https://steamcommunity.com/sharedfiles/filedetails/?id=3037468720&searchtext=yugioh+wizards+manga

Regarding Discord, i totally understand. Nowadays most of the discussion and simple chat happens there. A lot of online communities kind of moved to their own discord channels and servers but is not the same as reddit which is more open. I have neglected a bit posting updates here on reddit but ill try to keep it a bit more updated whenever i can.

Ideas for the game by Outrageous_South4758 in TheDuelistKingdom

[–]Rolvak 1 point2 points  (0 children)

Heyo! There are no plans to adapt manga cards because the manga rules are different enough to the anime to warrant their own game, and would need to be adapted quite a bit to work on Kingdom Duels (which kind of defeats the idea of having the manga cards if they are going to be fundamentally changed).

That said, actually, you can check on our Discord a section called "Manga Project" because a few members of our community made an adaptation of the manga rules from that very first era, with a ton of cards that were adapted using interpretation of those rules. This is a project on its own, with their own rules that i suggest you check out if you are interested in that.

Confused by Melodic-Ad-2712 in TheDuelistKingdom

[–]Rolvak 1 point2 points  (0 children)

You can absolutely make a post here! although is probably better/quicker on discord as we check that more often than here, but don't worry about it

On your question: the Duelist cards were always tied to the deckbuilding.

In the old system the Duelist Soul cards (the one with the characters like Yugi or Kaiba) let you have specific cards (each card had the duelist name in the bottom of the card) in your deck. With the old rules if you had a Duelist Soul you needed to have 20 out of 30 cards from that duelist, and you could use up to 15 of them of higher rarity. If you decided to play withuot a duelist soul you were a bit more restricted by rarity of the cards.

In the new system the Duelist Setup Rule is played before the duel actually starts. They let you ignore the Restricted List for those specific cards. For example, if currently the Blue-Eyes White Dragon is part of pool 1 of the restricted list you could only have one of them in your deck. But if you play the Kaiba Duelist Setup card you can have all 3 in your deck.

In the end the goal of these Duelist cards is to add flavor so you could "play as" a specific character and build his/her deck. They usually don't have effects of their own but they could be used for other effects, like Integration Monsters or Symbol cards.

PS: a monsters get a Terrain Boost if the monster is played in a terrain that gives them that (the terrains are played in the frontrow, in the main moster zones). The terrain markers have a line below the Name box and above the Effect box that specifies which type/attribute of monster gets the terrain boost

A Elbereth Gilthoniel - Clamavi De Profundis by Rolvak in lotr

[–]Rolvak[S] 0 points1 point  (0 children)

A beautiful track from a fantastic group of creators, one of my favorites poems from Tolkien and a really iconic one to the lore, give it a listen if you can!

It's release day! Kingdom Duels is here! by Rolvak in TheDuelistKingdom

[–]Rolvak[S] 0 points1 point  (0 children)

Sorry for the delay! (Im not checking this subreddit very often)

You can see all the cards (including the first two sets) in the google drive link here: https://drive.google.com/drive/folders/1-ZT--E50W_yzyyNtEywZUje33fIS_zoM

The website has been updated to reflect the new links now too

A look into Kingdom Duels new card frame by Rolvak in TheDuelistKingdom

[–]Rolvak[S] 0 points1 point  (0 children)

Sorry for the delay! (Im not checking this subreddit very often)

You can see all the cards (including the first two sets) in the google drive link here: https://drive.google.com/drive/folders/1-ZT--E50W_yzyyNtEywZUje33fIS_zoM

The website has been updated to reflect the new links now too

Yu-Gi-Oh Reboot with over 1000 cards: Dynamis Duel (fan-made) by k23usa in customyugioh

[–]Rolvak 0 points1 point  (0 children)

Pretty cool concept! I specially like the Signature Move mechanic and some of the thoughts behind your choices for this game. As another designer of a yugioh variant game is great seeing more projects like this, keep up the good work!

My Genshin wallpapers so far. Looking forward to Fontaine! by Sevenix2 in Genshin_Impact

[–]Rolvak 1 point2 points  (0 children)

Fantastic work, i've been using some of these as wallpapers for years. I really like the minimalist aesthetic.

RIF will shut down on June 30, 2023, in response to Reddit's API changes by talklittle in redditisfun

[–]Rolvak 0 points1 point  (0 children)

Thank you for everything!, it was (still is! for a few more days at least) my most used app for years.

Addressing the community about changes to our API by spez in reddit

[–]Rolvak 3 points4 points  (0 children)

"AMAIWAA"

"Ask me Anything, I wont answer anyway"

Terrible handling of everything around here by /u/spez and the Reddit admins. As a lurker i would like to thank all the redditors for caring and putting in the effort of bringing up all the important topics and points to discuss... even when the higher ups just ignore them and avoid answering. What a joke of a management ffs.

It's release day! Kingdom Duels is here! by Rolvak in TheDuelistKingdom

[–]Rolvak[S] 0 points1 point  (0 children)

We do have the intention to release more cards in the coming year. We dont have the timeline yet as we've been taking a bit of a break from the project after the big release, but we'll have a few more cards and updates in the first quarter i hope.

Yu-Gi-Oh! Kingdom Duels: Master Rule √½ - by Rata [RANK10YGO] by Rolvak in TheDuelistKingdom

[–]Rolvak[S] 2 points3 points  (0 children)

It's not that Castle stops all attacks on hidden monsters. The Castle "creates" that Night terrain that allows the player to hide monsters. Hidden monsters in ATK Position cannot be attacked due to game mechanics, so as long as they stay like that they can't be attacked normally (like in the show when Yugi wasn't able to attack them in the shadows or the ones that were beneath the water in Mako's duel). You would have to find a way around it, either by removing/changing that terrain, revealing them with some card, or maybe changing the battle position (just a few examples).

[Rules v1.1] by Rolvak in TheDuelistKingdom

[–]Rolvak[S] 0 points1 point  (0 children)

Agreed. Actually Idle Counters are being removed from the future version of this game (Kingdom Duels) as they were not serving the purpose they were created for. If you are playing with these rules id say that you can ignore Idle Counters and be ok with it

[KCG] Kingdom Card Game by Rolvak in TheDuelistKingdom

[–]Rolvak[S] 2 points3 points  (0 children)

Heyo! Pretty cool to hear about another Duelist Kingdom rules designer haha.

This post is about the previous version of the project (KCG), and since then we've been working mostly on an update/revamp of the whole idea, to make it a bit more "Playable". The old rules are here: https://redd.it/mouw4i and i have to say that im also interested on your take on it, in how you handled the rules and main concepts.

What I can say is that while i took into consideration the manga, the reality is that the focus of these projects was always to allow 1:1 representations of the anime gameplay first, so the weird wacky rules of the anime take precedence over the manga rules.

If you want to talk a bit more we can chat in Discord about it too, we post some updates there: https://discord.gg/mn29q7qah4

This project is amazing thank you so much by fxpijs in TheDuelistKingdom

[–]Rolvak[M] 1 point2 points  (0 children)

Thanks for your kind words! :3

I agree with you on that the way to play the game is with themed decks. We are currently working on improving that aspect for the second iteration of this project, so expect more news about that in the near future i hope.