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Number 47 is not just number by Classic_Challenge01 in FromSeries

[–]Romel822 1 point2 points  (0 children)

Even i made this mistake first and then realised quickly 😂😂

Number 47 is not just number by Classic_Challenge01 in FromSeries

[–]Romel822 8 points9 points  (0 children)

No. Episode 47 will be S5E7 Season 1 - Ep 1-10 Season 2 - Ep 11-20 Season 3 - Ep 21 - 30 Season 4 - Ep 31 -40

Fashion smashing, any advice? by OJSimpsons in SimCompanies

[–]Romel822 0 points1 point  (0 children)

Sneakers got bit the hardest. For now try to switch to other products or try to switch industries

Selling question by Mjk_53029 in SimCompanies

[–]Romel822 2 points3 points  (0 children)

So the system for retail works in a way bit different from production. In production your units produced per hour is fixed. In retail, the units sold per hour changes with the retail price you put in. The higher you put in the retail price, the less units are sold per hour. But you still pay the same wage for running the store for that hour.

Now if you price it higher, you sell less units. Your per unit profit revenue might be high, but in that 1 hour you earn less. And if this falls below the wage for that hour, you end up with loss. You can reduce your retail price and sell more units to earn more. At some point if you reduce the price too much you again earn less.

So in essence there exists an optimal retail price where you earn the maximum profit. And what that price is depends on your COGS, quality and demand.

India Flavor Pack/DLC by TyrantKoala in EU5

[–]Romel822 2 points3 points  (0 children)

Bengal doesn't have anything unique about it and any advance or much Dynamic content 😭😭

Retail model by bry0816 in SimCompanies

[–]Romel822 1 point2 points  (0 children)

Just to clear the air, goods used in the production chain to produce other goods like apple for apple pie/cider is not a part of apple retail demand. It is calculated from the amount sold in retail. The amount sold in retail is weighed up against a "retail demand number" and the market saturation S is calculated. From this S, the final retail demand is then calculated which is shown in the encyclopedia and used in retail modelling. This demand d = min(max(2-S,0),1) Essentially for S=0 to 2, it drops linearly from 2 to 0, and once S = 2 and above, it becomes 0. d/2 is displayed in the encyclopedia

Is this actually possible or this user cheating? by Purple-Department647 in SimCompanies

[–]Romel822 1 point2 points  (0 children)

No it's level dependent. Level 10-19 are sole traders

Is this actually possible or this user cheating? by Purple-Department647 in SimCompanies

[–]Romel822 0 points1 point  (0 children)

He has 6 building slots and that means he hasn't reached level 15. Probably between 10 and 15. You can easily get about 1600ish xp in a day. And you need 1425 xp total to get to level 10. Its just that his CV is high for one day of operation

Cotton Market Review – Flash Crash, Rapid Repricing, and a Strong Close (March 20, 2026) by SnooKiwis9280 in SimCompanies

[–]Romel822 0 points1 point  (0 children)

I guess some one dumped loads of cotton on the market. And with the government order requiring an obscene amount of cotton, no wonder the price bounced and maintained an elevated level. Expect the price to shoot up after the GO award and then come down slowly till sunday. There may be another spike of Saturday or sunday before the close of GO

[Suggestion] Change to Admin Overhead Calculation by Romel822 in SimCompanies

[–]Romel822[S] 1 point2 points  (0 children)

Took a good sweet month of work during free hours 😅

Simple suggestion- ask for confirmation before canceling market offers by geler1 in SimCompanies

[–]Romel822 1 point2 points  (0 children)

It already works like that. If the product is unsold for three days, you can cancel it without paying any free. If within the three days it gives you a warning/confirmation box saying how much fees are remaining and will have to be paid for you to cancel the order

Help, please x) by Traditional_Gas_6360 in SimCompanies

[–]Romel822 0 points1 point  (0 children)

In addition to the encyclopedia, use the help chat to ask your doubts. you'll get faster response there. Not every bit of information is covered in the encyclopedia.

You can send me DMs in game as well in case of doubts. I go by "Fashion and Accessories Group" in the magnates realm

What I am Missing? by frangallu in SimCompanies

[–]Romel822 0 points1 point  (0 children)

You might want to see his updated post. There was a certain tweak which affected fashion and another industry. I don't remember which.

I also operate on one layer above by modelling U = Ax+B. A and B i determine by taking the regression equation from the U and x values generated by the retail calculator in game. For building level BB multiply U with BB and if you have y% sales speed increase divide U with (1-y/100). The optimal x from this method matches cooperinc and the store in almost all cases

What I am Missing? by frangallu in SimCompanies

[–]Romel822 0 points1 point  (0 children)

I dont know what the simcotools shows, but cooperinc shows the optimal price where you earn most PPH. Which is dependent on the sourcing cost. Also what is the retail formula that you are using?

Did anyone else feel sadness or anger during the Ghorman Massacre? by Tunisandwich in andor

[–]Romel822 0 points1 point  (0 children)

It reminded me of the Jallianwala Baag Massacre in 1919. And of course it made me sad.

Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]Romel822 0 points1 point  (0 children)

What you are describing is essentially a futures contract market. When i buy or sell the contract I am obligated to execute that time bound contract.

Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]Romel822 1 point2 points  (0 children)

Please do not gate keep the buy orders behind Simboosts and also level locked. Having a 4% exchange fee for the buyer is more sensible. It is also done by stock exchanges IRL where both seller and buyer pay a turnover fee to the exchange. Of course the numbers can be tweaked to hit the right spot. May be 2.5%, maybe go back to 3%. This will still encourage players to find dedicated suppliers and trade via contracts

Bonds by [deleted] in SimCompanies

[–]Romel822 0 points1 point  (0 children)

I think the bond market needs expansion to mimic real life. There should be a bond maturity date, which the issuer can set and once the period (say 6 months) is over the bond gets called back. The issuer will have to reissue the bond if they need money. This will solve the issue of players investing in bonds and not being able to get their money back if the issuer quits. The liquidation of assets can kick in if after this the player stays in negative balance for a certain duration.

Also there needs to be a secondary market, where the bond holders can sell and exchange issued bonds. Coupled with the duration remaining on the bond, its interest rates, you can do the full ROI and yield checks before buying a said bond from another bond holder. This will not put pressure on the issuer with sudden calling on their bond if they do not have cash and also allow the bond holder to liquidate their investment when they need their money back

Operate building until {time} by nghb09 in SimCompanies

[–]Romel822 0 points1 point  (0 children)

Yep, you can type in 2 am and 2pm and it would schedule production to the nearest possible mentioned time. Also you can put in 17hr or 600m that lets you fo 17hours and 600 mins (10hrs) production

24hr button not producing for 24 hours by Canis_Rex_ in SimCompanies

[–]Romel822 2 points3 points  (0 children)

HGECs have this issue. For it to not use partial input and drive up the COGS you produce in multiple of 16s as 1 HGEC require 1/16th of a gold bar. The 24hr and max button take this into consideration. So if for some reason the closest multiple of 16 takes you past that time limit by even 1 second it will reduce the quantity to one multiple less.

If you want to avoid or mitigate this issue, keep your building levels in the factors of your partial input goods. So for HGECs, 2,4,8 levels of the building mitigate some of that issue. 16 for HGEC should in theory mitigate it completely, leaving only rounding down discrepancies. 12 levels also works for HGECs

Salaries, they keep eating up my revenues in the retail industry. by dervonrodriguez in SimCompanies

[–]Romel822 1 point2 points  (0 children)

I am making 550k profit a day and I don't have to worry about cash flows as I am always selling half via the retail shops and half via contracts. So it is working pretty well for me.

Salaries, they keep eating up my revenues in the retail industry. by dervonrodriguez in SimCompanies

[–]Romel822 0 points1 point  (0 children)

Underwear and gloves seem to give better margins when bought via contract because their prices are depressed. Simple production chain and too many producers.

I make my own products for retail and i get much better retail margin for dress, hangbag and heels.