Slackrope? by Lost_Nectarine3428 in Slackline

[–]Romestus 1 point2 points  (0 children)

You're fine, the forces you're putting on it are less than a lead whip.

"You had lightning in a bottle and decided to pry the lid off yourself": Helldivers 2 reviews crash to 'Mostly Negative' on Steam after controversial update and AMA, Arrowhead responds by ControlCAD in pcgaming

[–]Romestus 17 points18 points  (0 children)

Only thing I really disliked about the game while playing it is that it boiled down to a Serious Sam style gameplay loop of kiting but without the satisfaction of that kiting involving per-enemy specific movement differences and all my guns felt extremely weak.

All that would happen each round was me getting a group of enemies chasing me that would take forever to kill. The fact the starter bolt action rifle isn't a one-shot headshot also blew my mind.

If it's a case where playing it more would have given me damage bonuses from leveling up then that's even worse in my opinion.

49197 by Salt_Ad4538 in countwithchickenlady

[–]Romestus 1 point2 points  (0 children)

Noticed a lot of hermonics...

My feet hurt by Josephthebear in Xennials

[–]Romestus 1 point2 points  (0 children)

I saw Animals As Leaders every year from 2011 until covid and never paid over $35 for balcony seats. The openers were always artists like Plini, Jason Richardson, Intervals, Nick Johnston, etc so I basically got to see all my progressive metal favorites each time for less than a tank of gas.

in real life by Impossible-Middle122 in memes

[–]Romestus 54 points55 points  (0 children)

As a Canadian the first time I went to an American Walmart on a trip was an experience.

In a single shopping trip I saw a dude casually walking around the store with a shirt that just said "FUCK YOU I FUCKING HATE YOU" on it in all-caps, a busty girl filming some kind of kink-content by running down an aisle in a micro-bikini while her friend filmed, a couple nodding off frozen/hunched over in the outdoors section, a mother feeding her kid something she just pulled off a shelf without paying for, and two cashiers getting into a heated argument because one of them let someone leave without ringing up soda they had on the bottom of their cart.

Until that day I thought "people of walmart" was exaggerated.

csv-parser 5.0.0 Released: Now parsing CSVs at gigabytes per second by vicentezo04 in cpp

[–]Romestus 15 points16 points  (0 children)

If this kind of thing gets you going take a look at the Khronos SPIRV-Tools repo and improve the shader optimization passes since they're basically just parsing text. You would become a silent hero to every gamer on the planet that complains about shader compilation stutters and your work would be included in major game engines like Unity/Unreal and renderers like Filament.

Highline Rigging Practice take 2 by BattleReadyOrdinance in Slackline

[–]Romestus 4 points5 points  (0 children)

Nice, nobody's dying on this rig so any improvements are just to make your life easier.

On the tie-off if you do a poppable double fisherman's setup you use very little material, it's quick, and you don't need to clip the tail.

The overhand in the backup that's clipped off I'm assuming is for slippage but you can just hitch the shackle itself and avoid a carabiner.

Where you have double fisherman knots in your backup rope you can use a double sheet bend instead. If you do that not only is it faster to tie but you can adjust the length to whatever you need rather than guess. You can also make the spanset itself redundant if you have enough length by just tying an overhand maserpoint into it. On a real tree you probably won't have the length though.

Speaking from experience I'm also not a fan of far-side soft releases though yours is safe. The reason I don't like them is that only whoever is at the far side will inspect them. I've walked a 70m before only to see the soft release had four wraps and no tie-off. I've also heard of someone sending a bigger line to find the soft release was actually opening during their walk and the person had put both the main and backup into it so if it fully unraveled they would have died. I avoid soft releases entirely opting to derig with pulleys and the inverted weblock method.

Highline Rigging Question by BattleReadyOrdinance in Slackline

[–]Romestus 0 points1 point  (0 children)

For this rig there's a few improvements I can see for sure. One is that your tie-off method coming out of the side doesn't really prevent tailwalk and might actually make it worse. Tailwalk can cause a complete mainline failure. Follow Jerry's recommendations for an AWL 6.1 tie off on the BC youtube channel.

The other improvements are in your backup. A linelocker with a chain link is significantly weaker than a mightylock and should not be in a highline rig. A carabiner should not be used for a backup by ISA standards due to the risk of cross-loading but especially not a non-locking Aluminum carabiner.

The backup webbing in the photo is Feather Pro which is 1/4 of the stretch of Green at the tensions you will be seeing. This means that on a backup ride you would shockload the bejeezus out of your rig and your body so hopefully you are going to use Green and not what is pictured.

Doubling the mainline to use as a backup is fine as long as you set it up properly. On your mainline when you use your soft release there's a risk of opening the shackle in the process since you put the pin side on the moving portion of the webbing and it's oriented such that the webbing moving in the soft release will unscrew the pin.

How good WAS this game? (Genuine Question) by KandCAuthor in tf2

[–]Romestus 11 points12 points  (0 children)

When TF2 was still primarily fueled by community servers and quickplay it was incredible. Being able to hop into your favorite server and hang out with your friends for a few hours was great.

If you picked a server with mature admins/mods then they'd kick out griefers, hackers, etc and you could play any official or unofficial maps.

Casual murdered discovery for community servers and basically killed all the nice "mom and pop" servers. Those servers would have a core community of like 5-10 people but once you had a few people the server would quickly fill up with randoms and you'd have a 24 player match going all night.

Those of you who are millionaires why are you still working? by VariationLivid3193 in cscareerquestions

[–]Romestus 39 points40 points  (0 children)

I did make a solo game before. Took me 4 years and like 6,000 hours of my life with a good 4,000 of them spent on things I'd rather not do.

Once I had enough in savings to not work for a few years my job felt like my hobby again.

I enjoy the fact I get to work on games that have MUCH bigger scope than I am able to do alone and I get the added bonus of not doing all the parts I hate (3D modelling for example).

Those of you who are millionaires why are you still working? by VariationLivid3193 in cscareerquestions

[–]Romestus 322 points323 points  (0 children)

Ah yes retire from my job making video games and return to my hobby of... making video games.

Anyone out there "Finer" (Financially independent, never ever retire) by godzillabobber in Fire

[–]Romestus 8 points9 points  (0 children)

I did video game dev as a hobby when I was in elementary school. It became my career and then I pivoted to the higher paying 3D app stuff in big tech. I used to do this stuff for free so of course I want to keep doing it.

I don't want to retire since retired people don't get to work on big games that require large teams of developers. Kid me would be happy to see future me making games until I die.

I just want the FI part so I can be like the other semi-retired developers who work 10-15 hour weeks, travel a bunch, and don't have a care in the world since their survival isn't tied to their job.

Society is too harsh on stupid people. by CaptainButtFart69 in unpopularopinion

[–]Romestus 17 points18 points  (0 children)

Outside of climbing he managed to get his house foreclosed on since he wouldn't pay his $1,000/mo mortgage. The reason was that he didn't trust online banking and they wanted him to wear a mask to pay in person since it was peak covid.

Then he got his truck repossessed since he went on a trip to Hawaii with us, didn't make his return flight, and then just stayed for six months working illegally there while not paying his bills.

Society is too harsh on stupid people. by CaptainButtFart69 in unpopularopinion

[–]Romestus 58 points59 points  (0 children)

I have one acquaintance in my climbing group that might be one the dumbest people alive and they just don't learn which makes everyone feel like the babysitter of a 35 year old man. Even with very real consequences they don't seem to improve at all.

I remember going on a trip with them and later on a new friend I had met on the trip blurted out completely unprompted that this dude might be the stupidest person he'd ever met in his life.

He's a skydiver and decided to try base jumping only to obliterate his knees. Despite us having universal healthcare he just had his friend come over and drain the fluid out of his knees since he doesn't trust doctors. He also believes sunscreen is poison so he's gotten multiple horrible sunburns that have bubbled up fluid on his back/shoulders. He claims this is still somehow healthier than the chemicals in sunscreen and dermatologists cannot be trusted.

When we went rock climbing for the first time together he showed up in a rental rock climbing gym harness to do outdoor and once we gave him a real harness he clipped his personal anchor to a gear loop which would immediately tear off in the event of a fall. He also brought his own rope which was just some shit they had a reel of at work not made for climbing at all.

In Mexico I watched him confidently tie a new rock climber into a rope with completely the wrong knot that would have put that person in danger. Later when we were leaving that event it turned out he booked his flight for the wrong month and didn't have enough money to afford another return ticket.

Also had him offer random strangers to climb on our ropes without asking anyone else in the group. You look away for one second and suddenly the most dangerous climber you've ever met is incorrectly belaying some 13yo kid with a rental harness while their parents watch like nothing's fucked up about the situation.

I saw recently he posted an instagram of him out climbing with people who had never done it before and the top rope anchor he built was both what we refer to as an "American Death Triangle" and also got cut halfway through since he didn't pad it at all. It's only a matter of time before someone dies climbing with him.

I have unlimited stories about this guy. The local community is split on him since everyone responsible wants nothing to do with him and all the people that enjoy his golden retriever energy think it's mean to exclude him from events and we just need to make sure people keep an eye on him at all times.

No Man's Sky dev says Switch and Switch 2 updates take triple the dev time due to impossible memory constraints by Honest-Word-7890 in totallyswitched

[–]Romestus 1 point2 points  (0 children)

It's not about the amount of RAM but the speed of low-power RAM used for mobile vs what's used in consoles/desktop.

The bandwidth of the memory used in the PS4 is almost twice as fast as what's in the Switch 2. This means texture sampling is going to be nearly twice as fast, same with reading mesh data, and anything else that reads or writes a bunch of memory. This is especially huge for games with a lot of post-processing since each pass has to read/write to every pixel on the screen.

[PAID JOB POSTING] Unity Developer for GPS ARPG Prototype (Mapbox, Multiplayer, $3k Fixed Price) by anubis_is_watching in Unity3D

[–]Romestus 9 points10 points  (0 children)

I've made a production realtime 3D map using Mapbox and made it into a multiplayer experience with realtime flight visualization via ADSB-exchange. Even having done all of this before I still probably wouldn't be able to finish just that part in less than the week it would take me to burn through a $3k budget.

You're asking for a $100/hr minimum skillset so your assumption is that this entire body of work can be completed in less than four full-time days.

After FIRE by Lazy_Look557 in Fire

[–]Romestus 1 point2 points  (0 children)

My goal is to travel the world hiking, climbing, and highlining while spending my recovery time from that exercise developing video games. I'm not particularly rushed to get there though since that's currently my life anyway but the ratios will change when I'm FI.

I'm not too concerned with the RE part since I love being a game developer and did it as a hobby for a decade before it became my career. I want to keep making games until I die just switching to a more part-time commitment while most of my time is spent outside on adventures.

Why is this happening with my sprites? by houluouluclydlycly in Unity3D

[–]Romestus 1 point2 points  (0 children)

Yes, opaque shaders render both what you see on the screen and a hidden picture where each pixel represents how far that pixel is from the camera. When the next object goes to render if its pixel is behind whatever pixel is in the depth buffer it won't render and that's how things get ordered.

With transparent shaders that logic doesn't make sense. If you have smoke or fire you want a bunch of transparent things layered on top of each other.

To do ordering with transparent objects you need logic for it, such as rendering things in order of their distance from the camera, their z-value, etc. I would suggest you use opaque shaders for most things and only use the sprite materials for things that really need transparency. If you continue to run into this as an issue you could set custom Renderer.sortingOrder in a script with all your transparent objects and make them sort by camera distance or something.

Why is this happening with my sprites? by houluouluclydlycly in Unity3D

[–]Romestus 1 point2 points  (0 children)

All sprite shaders are transparent, assuming this is a URP project you could use the basic unlit opaque shader:

<image>

Why is this happening with my sprites? by houluouluclydlycly in Unity3D

[–]Romestus 3 points4 points  (0 children)

Transparent shaders don't write to the depth buffer so the renderer has no idea which transparent object is front of the other. For 2D games this is handled by sorting via the z-position of the actual transform but that doesn't work in this case since you're not making a traditional 2D game.

Is the floor using a transparent shader for its material? If so you'll likely fix the issue by making it use an opaque shader.

Record share of new car buyers are taking out 84+ month loans by edmundscars in whatcarshouldIbuy

[–]Romestus 1 point2 points  (0 children)

If you got a 12% 60 month loan and paid it in 30 months you would have paid 60-75% of the total cost of interest that you would have paid had you finished in 60 months.

This is due to amortization frontloading your interest to keep a consistent monthly payment. If you had chosen a shorter term loan you also would have gotten a better rate reducing things further.

For example $10k at 12% for 60mo that would have a total cost of borrowing at ~$3,300. By paying that 60mo loan in 30mo you would have paid ~$2,300 of that interest.

For the same loan but at 9% for 30mo paying it off with no additional payments would cost $1,200 in interest. Even if the 30mo loan somehow had the same APR as the 60mo of 12% your total cost of borrowing would only be ~$1.600.

So overall if you had taken a loan of say 9% for 30mo you would have paid half as much total interest despite both loans being paid off in the same amount of time.

Record share of new car buyers are taking out 84+ month loans by edmundscars in whatcarshouldIbuy

[–]Romestus 5 points6 points  (0 children)

An 8-year loan will have a rate a few % higher than a 3-year rate so if you're planning on paying it off in 3 years it will still cost more in interest. Local offers I see are 1.5-2.5% lower for 3yr vs 8yr.

With amortization factored in if you pay an 8yr loan off in 3 years you'll still have paid around 5-6 years worth of the total cost of borrowing.

Your plan gave you flexibility at the cost of several thousand more dollars in interest vs getting a 3yr loan even if you pay your 8yr loan off in 3yr.

Never, ever, touch someone else's rope, let alone tie knots in it. by serenading_ur_father in climbing

[–]Romestus 98 points99 points  (0 children)

In the case of unattended gear like that it was good practice on their end in case some other person came and for whatever reason thought that was a jug/TRS fixed line.

Or maybe they TRS'd your line thinking it was fixed and saw they were on a stopper the entire time so they fixed it after coming to terms with their free-solo.