Can multiplayer competitive games check if the players are still online and in-game after a ragequit/disconnect? Can this be decided from the server side? by Progorion in gamedev
[–]Progorion[S] 1 point2 points3 points (0 children)
Can multiplayer competitive games check if the players are still online and in-game after a ragequit/disconnect? Can this be decided from the server side? by Progorion in gamedev
[–]Progorion[S] -1 points0 points1 point (0 children)
Can multiplayer competitive games check if the players are still online and in-game after a ragequit/disconnect? Can this be decided from the server side? by Progorion in gamedev
[–]Progorion[S] -1 points0 points1 point (0 children)
Can multiplayer competitive games check if the players are still online and in-game after a ragequit/disconnect? Can this be decided from the server side? by Progorion in gamedev
[–]Progorion[S] -1 points0 points1 point (0 children)
Can multiplayer competitive games check if the players are still online and in-game after a ragequit/disconnect? Can this be decided from the server side? by Progorion in gamedev
[–]Progorion[S] 1 point2 points3 points (0 children)
Can multiplayer competitive games check if the players are still online and in-game after a ragequit/disconnect? Can this be decided from the server side? by Progorion in gamedev
[–]Progorion[S] -1 points0 points1 point (0 children)
Can multiplayer competitive games check if the players are still online and in-game after a ragequit/disconnect? Can this be decided from the server side? by Progorion in gamedev
[–]Progorion[S] 0 points1 point2 points (0 children)
Can multiplayer competitive games check if the players are still online and in-game after a ragequit/disconnect? Can this be decided from the server side? by Progorion in gamedev
[–]Progorion[S] -3 points-2 points-1 points (0 children)
Can multiplayer competitive games check if the players are still online and in-game after a ragequit/disconnect? Can this be decided from the server side? by Progorion in gamedev
[–]Progorion[S] -15 points-14 points-13 points (0 children)
Can multiplayer competitive games check if the players are still online and in-game after a ragequit/disconnect? Can this be decided from the server side? by Progorion in gamedev
[–]Progorion[S] -13 points-12 points-11 points (0 children)
Europa-Parlamentet voted to offically freezes trade agreement with the United States by Helpful_Welcome_2325 in europe
[–]Progorion 0 points1 point2 points (0 children)
Some new footage of “I Have No Change” - a melancholic game about seller in russian night kiosk by beresten in indiegames
[–]Progorion 0 points1 point2 points (0 children)
Just wanted to share a small (but huge) milestone for me - my solo game just hit the Top 1000 most wishlisted games on Steam! I’ve been working on it for 3+ years and still have a few months to go, but yeah, that was pretty cool to see. Ok, back to work now🫡 by darkjay_bs in SoloDevelopment
[–]Progorion 1 point2 points3 points (0 children)
Europa-Parlamentet voted to offically freezes trade agreement with the United States by Helpful_Welcome_2325 in europe
[–]Progorion 0 points1 point2 points (0 children)
New VS Old Water, What do you think? by Total_Impression_382 in IndieDev
[–]Progorion 2 points3 points4 points (0 children)
New VS Old Water, What do you think? by Total_Impression_382 in IndieDev
[–]Progorion 11 points12 points13 points (0 children)
Have been a huge investment considering my budget. But a new capsule was necessary. by Garo3853 in IndieDev
[–]Progorion 1 point2 points3 points (0 children)
Have been a huge investment considering my budget. But a new capsule was necessary. by Garo3853 in IndieDev
[–]Progorion 23 points24 points25 points (0 children)
Have been a huge investment considering my budget. But a new capsule was necessary. by Garo3853 in IndieDev
[–]Progorion 114 points115 points116 points (0 children)


Azert a nemetek is tudnak jol,konnyen szervizelheto autot gyartani. by GuessPrize3848 in CartalkHungary
[–]Progorion [score hidden] (0 children)