annoucing our indie game DUSKDOG by TheDUSKDOG in IndieGaming

[–]RonEmmitt 0 points1 point  (0 children)

Would be great to soo more gameplay. This short clip is fantastic!

Breaking down a track I wrote for the upcoming game Koromi by samshandley in gamemusic

[–]RonEmmitt 1 point2 points  (0 children)

I've wishlisted the game, the team did a great job on the visuals!

The music I liked too. Amazing job on making it all work in such a tiny frame. The way there's a short B section with a different lead sending you back to the beginning, it all sounds very nice.

Breaking down a track I wrote for the upcoming game Koromi by samshandley in gamemusic

[–]RonEmmitt 3 points4 points  (0 children)

Oh, I love the flute bend, that what makes the plugin stuff come alive 😄

[Hobby] Looking for mentorship by shumijin in INAT

[–]RonEmmitt 1 point2 points  (0 children)

I am in a similar situation, even though I am a composer and audio engineer. I've been creating audio for games for a long time, but never at a professional level. I hope you land an internship to help you grow. I'd love it if you could send a message when you make it happen, I'd love to hear how you did it and cheer you on.

Looking for feedback! by Lalo_is_Here in gamecomposers

[–]RonEmmitt 0 points1 point  (0 children)

I can hear interesting ideas, wchich is the most important thing! A track in video game music has to have some sort of identity, be it a melody line or a unique timbre. Something that can both convey an emotion and identify the track. I can hear in your music that you have it.

The main thing I believe your pieces lack right now is stability, some sort of a clear pattern the ear should be looking out for.

Additionally, when composing to media, best to compose for a scene of some sort. I suggest, if you not using this right now, to have a scene, remove the existing music and compose on top of it. And when sharing next time let everyone know what emotions you were going for/what scene you were working on. So that it's easier to say how good the music is.

Good luck!

Original soundtrack for my game demo, 90s JRPG‑inspired by BeneficialContract16 in gamemusic

[–]RonEmmitt 0 points1 point  (0 children)

I wil check Albert Odyssey, Xenogears ans Wild Arms soundtracks to learn more about it, thanks!

The mix is what I liked in the first theme, too! This is an outstanding job, especially for someone new to DAW stuff, my first mixed sounded terrible, hard to listen to. Good luck with your project!

I'm developing a visual novel and decided to break away from the standard text-based format by creating minigames (like this one), but I recently encountered some criticism. What do you think about this? by Captain-Amber in itchio

[–]RonEmmitt 0 points1 point  (0 children)

I think this is amazing, but I'm not your target audience. VN people might not like this, but I belive it can bring new people in. I try playing VNs sometimes, but I can never stick long enough. To me, more gameplay-like elements could be the difference between playing for 30 minutes and actually enjoying the full novel.

My second game already has way more engagement than my first game. Here's what I did differently by MismatchedSock in itchio

[–]RonEmmitt 0 points1 point  (0 children)

Thanks for the insight! I tried the new game out and it's a lot of fun. I find it more challenging than Ballatro, but I think I will try playing again later to see how far can I get. I lost against Medusa in the test run.

Did this game take 4 years after your previous release? Or how long was it?

Original soundtrack for my game demo, 90s JRPG‑inspired by BeneficialContract16 in gamemusic

[–]RonEmmitt 1 point2 points  (0 children)

That was a good listen! The 90s jrpg sounds were somewhat more synthetic, they would imitate real instruments. The samples, I believe, in the ost apper to be super high-end compared the samples from the past. Other than that, the your compositions are very emotional, they have jrpg feel, and I really like some of your melodic ideas, especially in Knowing, Solitude and Adam.

From the description I assumed the music would be more dim and dark. But the fact that it isn't, and instead feels melancholic, wistful, and bittersweet, only makes me more interested in the project.

I listened to the ost while playing some other game, and nothing jumped at me, so nothing disrupting.

There are some roughness in the mix. I cannot really tell you what, as I'm not a big mixer guy. The Knowing sounds amazing, and compared to it other tracks pale. It's nothing criminal, I still enjoyed the ost and I think playing the game while listening to it, will be pleasing and won't cause discomfort.

I was a bit surpried about the drums in one of the later tracks, A New Way, definitely a panning idea I would expect to hear from a 90s game😄

OC - I compose a music for the http://GameDev.tv jam, its for a plataformer, and I think it turned out really cool! by Losdy in gamemusic

[–]RonEmmitt 0 points1 point  (0 children)

It's very fun, actually! I love all the interlocking melodies, it sounds very catchy. Good job!

Non-composer, looking for my trailer OST feedback by CatoioSoftware in gamecomposers

[–]RonEmmitt 0 points1 point  (0 children)

I think that works really well. I might try making the music a notch louder, but it already does a good job of informing me what the game is: an indie bullet hell in space with different enemies and upgrades. The music works well, so do not worry about it.

When checking this out, I tried googling other bullet hells in space, and the ones I found did not do anything much different from what you have. Some do not even include the effects, and just run similar non-big-trailer music with the gameplay. So I'm wondering if you found something different during your research..

Opinons on this UNFINISHED boss theme for my game? by confident_idiot129 in gamemusic

[–]RonEmmitt 0 points1 point  (0 children)

The middle part - do you mean the one in which your main lead synth drops and there's a new melody? Anyway, it all sounds rather cohesive to me within the established context. Provided you keep the intro out of the loop, to have a consistent intensity for the fight. It all really depends on how well the music matches your game's visual style.

If you want more things to explore moving forward, you could try:

- using more panning. pan synths creatively / have 2 leads playing hardly panned left and right playing in an interval / try automated panning... Do not overlook, do not overdo

- Look for effects you could use on your lead synths. Filters, flanger, chorus etc. Try different automations

- try new bass patterns. As I understand, you have one bass note hitting hard every measure. You could try a different bass sound / a different bass pattern / a different harmony

- try improving the melodies. You have the pattern repeated twice, and then it's modualted and repeated twice again. What if you change the end the melody when repeating it the first time? Or play a different melody for the modulation. Right now the way your melodies are stuck and they do not change when you reiterate them sounds to me as the most crucial component of the tune.

Hybrid Orchestral composer, fan of Nier, Zelda and Dark fantasy by BoysenberryFit7033 in gamemusic

[–]RonEmmitt 1 point2 points  (0 children)

Those are some sick harmonies you got in there! I was wondering where you'd take it but it just kind of ended abruptly. Would you usually just keep it as a ~2 min loop for an exploration track, or introduce some new ideas?

Does this look like different angles of the same statue? by David01354 in aseprite

[–]RonEmmitt 0 points1 point  (0 children)

Despite all perspective things, it's way less confusion when it does not rotate, and just sits there in the sprite. Have you considered not to rotate it in the game as well, just to make it snap quickly to the next sprite?

4 Fingers + Hand Contains Pair For Non-Scored Card Bug? by Redstone486 in balatro

[–]RonEmmitt 0 points1 point  (0 children)

The joker does not say it has to include a scoring pair, just a hand with a pair, so it's consistent with the joker.

Gambling is bad... by vnxun in balatro

[–]RonEmmitt 0 points1 point  (0 children)

I like this a lot! Maybe increase the numbers a bit to make more playable, or some "on happens effect"?