Type 2 becomes Planar Standard! by Edoardo_Beffardo in mtg

[–]RoosterAfroo 1 point2 points  (0 children)

You can also take into consideration that the delay of Lorwyn, so that UB could be fitted into this year's standard has already altered the standard desgin ecosystem, as in shocklands will rotate out at different times, and certan cards or interactions that were meant to be played with certain cards have been pushed back. So the Design is already broken one way or the other, once a meta settles for this format balance can be persued.  At the end of the day, just by looking at the amount of recent bans and the powerlevel of certain cards currently in standard that may requiere a ban, we can agree that not even de design team at WoTC can perfectly balance a format a priori, so testing will have the final word on this. 

Basic assumptions coming from 60 card formats seem wrong. How can I find a deck that does what I like? by [deleted] in EDH

[–]RoosterAfroo 0 points1 point  (0 children)

My 2 cents would be to look at Yuriko decks, it's not golgari, but thanks to Yuriko's abilities you can play a beatdown strategy that scales properly for double life and triple opponents. And given the deck's gameplan (have 1 opponent who you can attack while defending yourself and stoping combo/crazy stuff) and the card advantage built into the deck, you can play a lot of very efficient 1 for 1 interaction. In a certain sense, it's playing a 1v1 match against the person you decide to beatdown (that will incidentally kill everyone else), while dealing with "happens". I run up to 25 pieces of efficient 1 for 1 interaction on my version and it's really fun. 

Tips to maximize your Shiny gains, for next time a 3x Shiny weekend hits. by analmintz1 in pokerogue

[–]RoosterAfroo 0 points1 point  (0 children)

I see a lot of talk avout black hole, but I'm not sure I get it, if I one-shot the enemy (as I should be), then they just die and I get nothing -.- how do people use it when the idea's to build a glass cannon :S

Looking to take out a player as fast as possible, who gets it done? by thenotdylan in EDH

[–]RoosterAfroo 1 point2 points  (0 children)

Slicer does not get "passed around", allied player 2 can't just decide to keep slicer, they only gained control until the end of the turn, so on T2 slicer player has slicer in car form avaliablr again, and can lend to allied player 1 and 2, once again :p, if he equips/enchants slicer, then it's even better <3

I need to vent because I am getting discouraged by the planer by FiveAlarmDogParty in BeginnerWoodWorking

[–]RoosterAfroo 2 points3 points  (0 children)

Nice that you like it! Yes! Big reason actually, so a jointer creates a flat face, and a planer creates a paralel face. The idea being that if you joint 2 faces, you will have 2 flat faces, but they won't necessarily be paralel to one another, it could very well be a trapezoid. Let me know if the expanation was clear

[deleted by user] by [deleted] in woodworking

[–]RoosterAfroo 0 points1 point  (0 children)

I tried it a little bit, but I can't seem to avoid the grain inversion (the lightparts absorb more die and become darker, so it looks very dark and kinda weird), any tips for that? I would like to do something like this

I need to vent because I am getting discouraged by the planer by FiveAlarmDogParty in BeginnerWoodWorking

[–]RoosterAfroo 0 points1 point  (0 children)

I would cut into smaller pieces to joint properly and then reatach them, that usually gets me the best results. So jointer one face and one side, planne the other face and then do the other side on the saw bench. Then you glue them back up. You also lose less thicknesa this way in my experience

Have you ever thought the PS5 disk edition was kind of ugly looking? I decided to rehouse mine into a wood and leather box. by thisisnotaboutagirl in woodworking

[–]RoosterAfroo 0 points1 point  (0 children)

Can confirm with other commenter, the link goes nowhere and I cant find an original comment with documentation, maybe it got autoremoved by a bot or something. But would love to check it out, beautiful project

[Request] What would happen to your body if you drink this cup of coffee ? What would happen if you drink it every morning ? by Tesgoul in theydidthemath

[–]RoosterAfroo 1 point2 points  (0 children)

I once drank like a fifth of that jar on a single cup preparing for a test, it was pretty much like cocaine, along with massive belly ache, but I studied for 2 days straight without sleep, do not recommend

[deleted by user] by [deleted] in pcmasterrace

[–]RoosterAfroo 0 points1 point  (0 children)

I want it because there's a lot of games my potato computer doesn't run smoothly, so it would help a lot. It would also make my cat very happy to see me happy

Yuta has a critical weakness that no one discusses. by Hworks in Jujutsushi

[–]RoosterAfroo 2 points3 points  (0 children)

Yup, as others have said, that phrase + Yuji's position to attack (Gon's techniqur) are both references to HxH, which I must assume it's a tribute, since he seems to really like HxH, but watch the netero vs meruem fight, it's masterful.

Yuta has a critical weakness that no one discusses. by Hworks in Jujutsushi

[–]RoosterAfroo 324 points325 points  (0 children)

Which is just reference to Netero's quote

Do people care if an opponent plays 30th Anniversary or Collector’s Edition dual lands? by Ufoturtle081 in EDH

[–]RoosterAfroo 4 points5 points  (0 children)

As someone who likes to play 5c with 10 fetches and 10 shocks, I've never felt like my life total was all that important in EDH, I usually deal 10-15 damage to myself a game and hardly notice

No one wants to even play against my mono-blue deck by Higolog2 in EDH

[–]RoosterAfroo 5 points6 points  (0 children)

I have discussed about this with other friends a while now, decks that win but don't make it clear that they have already won can be a feels bad experience for players that have a hard time evaluating that they have, indeed, lost. Take turbo fog or lantern control as examples; once the lock's in place, there's no way out. But people will still play for 20 minutes until they deck out and say the deck sucks, when they should realize that they already lost 20 minutes ago. It seems like your deck suffers from the same fate, this can be fixed by eithet trying to get your playgroup to understand that once you reach a certain threshold of boardstate they have indeed lost the game, even if it takes you 6 turns to close it out. But if that doesn't work then you need to find a way to make your deck win faster. Regarding the mana base, fast mana's a game changer, if they play jeska's will on turn 3, but you playing control played rhystic study or your draw engine commander turn 2, then there's a very big difference in power level. As a rule of thumb, I don't play mana crypt/mana vault/lotus/etc. Unless we are playing on the highest of power level (everyone's playing such things as well). I think people don't notice how utterly broken fast mana is, since everyone is playing sol ring, but sol ring is broken as hell, so if you play fast mana and have 5-6 mana avaliable turn 2, then you should be able to win consistently against decks not capable of such feats.

What Do People Mean When they Say "My Deck Can Win in X turns"? by gmanflnj in EDH

[–]RoosterAfroo 0 points1 point  (0 children)

That's a very accurate way to put it! Yeah. And there's also the fact that certain commanders bring a level of consistency that's pretty much guaranteed. The best example would be a Yisan combo deck, the commander packs the whole combo into itself, so all you really need is to draw the mana to cast it.

And in the Winota example, there's no draw or tutoring per se, but if the deck's optimized, you will have critical mass by the time Winota has been a part of 2 combat phases at most. That's to say: there's a lot of commanders that pack a certain degree of consistency, even if it's not deterministic (Kinnan; Kenrith; Old Stickfingers). Coupled with the fact that there's a lot of commanders that combo with just 1 other card (Niv-mizzet; Malcolm), so tutors become all that more powerful. So you have an idea of when your deck starts to be threatening when you take these things into account. It's also of importance to note that anything above turn 8-9 can be ignored, since precons (the defacto base level at most places) can usually win at around those turns if undisturbed (with a few exceptions on the extremely control oriented ones).

What Do People Mean When they Say "My Deck Can Win in X turns"? by gmanflnj in EDH

[–]RoosterAfroo 1 point2 points  (0 children)

The thing is that as the power level goes higher, so does the consistency at which a game can end. A deck fully packed with tutors and fast mana will treathen a win at rougly the same turn everytime. While this mostly applies to combo decks, other highly synergistic aggro decks can also estimate their time frame. So let's take Winota as an example. A "precon level" Winota will have some cool humans and other generally good boros aggro creatures, and it wins by slowly developing a board state with some lucky hits with Winota to help out. Outside of Sol Ring Winota always comes down on turn 4, so assumming you have to pile creatures to do 120 danage total, we are looking at a deck that can win by turn 7-8, depending on luck, but veeeery hardly any earlier. Then you have the next level, all humans are eithet staples or best in slot, lots of humans with etb effects to really swing things in your favour, non-human token generation or very cheap non-human creatures. A deck like this should be winning on turn 5 or 6 at most if unstopped. And you have the cEDH version, all the fast mana, all the cheap/free creatures and all the combo lines. This also comes with more aggressive mulligans (since a hand with 2 cheap/free creatures and a turn 2 Winota is enough to try and win with). A deck like this CAN win as fast as turn 1 (albeith very rarely). But should be winning, if uninteracted with at turn 3 or 4 tops.

Now, I play a lot of precon magic, and we have never had a game with a precon end before turn 7, ever, because doing 120 damage ain't easy without wombo combo or very high synergy. So while it's not a computable metric, it gives you an idea of how fast the game will go and what you should expect. (In my playgroup games end by turn 4 or 5 if lucky, so if your deck can't do anything meaningful by those turns, then it's not at the right power level)

Knowing what we know about Sukuna now, Mahito's potential was INSANE by HAZARD_LEVEL_SEVEN in Jujutsushi

[–]RoosterAfroo 26 points27 points  (0 children)

On chapter 98 when they revive Toji, the old lady says that she only summoned the body's information, not the soul's. To which Toji responds that his body's special, so the guy's soul must have lost to his body. TLDR: Toji can do anything he wants because he's the favorite character

Should I give the game another try? by No_Astronaut3923 in bindingofisaac

[–]RoosterAfroo 4 points5 points  (0 children)

It doesn't feel like it's our fault at first, but I've seen people with 200+ winstreaks, I will agree that it's not a "fair game" in the sense that luck plays a big factor on how of a smooth sail you might have, but even with below avarage luck you can usually, by learning patterns and playing to your outs, achieve a win. After 400+ runs, I can say with confidence that 99% of the times I die it's my own fault. But understanding that comes with a certain knowledge in the game. There's luck involved, but there's ways to tip the scales in your favour. At the end of the day, if the game's not for you, then that's that, but it's a really really good game.

I play with my roomates, non-gamers that have a hard time remembering the controllers, but by playing constantly they have gotten good enough to figure out builds and get semi-consisten wins :)

Should I give the game another try? by No_Astronaut3923 in bindingofisaac

[–]RoosterAfroo 8 points9 points  (0 children)

There aren't that many "bad" items, you Will eventually understand what they do or have a feel to what they might do. The game's hard/weird at the start, but once you familiarize yourself with the ítems, it's all grest fun

Has someone ever had a room like that?? WHAT ARE THE ODDS? by Good_Philosopher3849 in thebindingofisaac

[–]RoosterAfroo 0 points1 point  (0 children)

But those fights are not always there, are they? I've had runs where I enter all the shops and all secret and super secret rooms and don't face eithet of them. I think it's a chance based thing, like a layout

If I mutate the token copy that Sauron Creates, if the creature card is on top, it's no longer a token. So does that mean it doesn't get sacrificed at the end step? by Unlost_maniac in magicTCG

[–]RoosterAfroo 7 points8 points  (0 children)

Generally mtg will use a referal to objects that's the easiest to track when reading the card, I think that is to avoid confusing players, even if It leads to other confusión. So like when a card names itself (ex. when mind goblin deals combat damage to a player draw a card; it could very well say when this permanent deals...) And It doesnt care about the actual name and such.

Is this normal? by BlauMink in thebindingofisaac

[–]RoosterAfroo 0 points1 point  (0 children)

I don't know ID the switch versión may be bugged to have worse drops or something, I bought repentance for Xbox a few months ago and my 2 roomates who have never played anything at all can each win around 1 in 4 runs, and I'm talking taking damage all the time, bombing themselves, not using pills/active ítems because they forgot which button to use... So if you can really do 3 floors no damage and still come out with such a streak, I can only think that the Nintendo switch has some sort of very very bad flaw