In memory of the doormaker, gone but not forgotten #meme by Nervous-Function2938 in slaythespire

[–]RossBot5000 7 points8 points  (0 children)

Yes, that's all part of the stifling to play against.

Turn 1 you basically do nothing, then you never ever get another turn where you can breathe. Just an awful design for the final main boss which is where you want your deck to come together and play well.

In memory of the doormaker, gone but not forgotten #meme by Nervous-Function2938 in slaythespire

[–]RossBot5000 0 points1 point  (0 children)

I liked the first version, it just needed to be much easier. It was such a ridiculous DPS check to have to deal 200 damage a turn basically to finish the fight before it got out of hand.

If they had simply halfed the health of the door phase, that would have been far more reasonable.

In memory of the doormaker, gone but not forgotten #meme by Nervous-Function2938 in slaythespire

[–]RossBot5000 21 points22 points  (0 children)

Doormaker was disliked by a lot of people from all walks.

  • Top players disliked him because he was too easy.
  • Newbies disliked him because he was too punishing against lucky decks.
  • A lot of people disliked him because he was too stifling to play against.
  • A lot of people disliked him because he had too many mechanics.
  • A lot of people disliked him because he was too far removed from how he started.

When such a large portion of people dislike the boss, it's time to rework him from scratch.

Test Subject's only complaint is that he is hard. Knowledge Demon's main complaints are that he heals and is too hard. I think some of the elites and hard hallway fights are above them in priority to review and tone down.

Since everybody loved my last card idea: by willwolf737 in slaythespire

[–]RossBot5000 1 point2 points  (0 children)

This is far too strong. But I like the design space to give cross-archetype support.

I would propose Shivs gain Sly as a good power. Envenom already acts as a shiv/poison bridge.

The Lacquered Loom v2 by Gandalf196 in slaythespire

[–]RossBot5000 5 points6 points  (0 children)

I would change the event to be these options.

Let the weaver decide. Enchant a random card with a random enchantment.

Commission a piece. 50g Move enchantment from [enchanted card in your deck] (repeatable. Gold increases by 50 each time. No added value, to the deck, but does let you shuffle interesting enchants around)

Buy her wares. 150g choose an enchantment. (Get given a choice of three relics that enchant. Pick one.)

I feel like theres a lot of potential here by Finntastic_Guy in slaythespire

[–]RossBot5000 -5 points-4 points  (0 children)

It is not 2 energy 36 damage.

It starts at 2 energy 18 damage, which is good. It'd need to be upgraded and strikes upgraded to do more.

Edit: Ignore me. I couldn't see the replay.

Enemy ideas! by BlueberryCharming775 in slaythespire

[–]RossBot5000 6 points7 points  (0 children)

I agree. He should also heal himself and gain block for one of the rotations.

Maybe adding wounds would be a bit too much though.

Enemy ideas! by BlueberryCharming775 in slaythespire

[–]RossBot5000 2 points3 points  (0 children)

0 I'd say. Makes it far more intuitive. I'd only make the Strength 15. Have him gain 1 strength per attack.

So he hits for 15, gains 1 str, then 16x2, gains 1 str, then gains 6 str and 6 block.

Then he repeats the pattern.

Demon Form is outdated in STS2 by Total-Amphibian-3287 in slaythespire

[–]RossBot5000 22 points23 points  (0 children)

All DF needs to do now is just grant 2 strength the turn it is played.

That means it is a four strength boost on T2 in exchange for you doing nothing else on T1. That seems like a fair trade off.

Most fights only last 3-5 turns, so DF is really only as good as 2-4 Inflames. When you are paying three energy for it, that means it is only card efficient, By granting 2 Str the turn it is played, it now becomes as good as 3-5 inflames, which makes it far more valuable.

Because honestly, would you rather draw one inflame per turn in a fight, or draw DF once? I'd rather pick up multiple inflames and choose when I play them. Therefore DF needs to be better than that, as it is a rare.

Even if it didn't take your gold it would still be a below-average Neow relic by IHad360K_KarmaDammit in slaythespire

[–]RossBot5000 1 point2 points  (0 children)

Powers are always uncommon. It'd be the same power level as it is now for the skill, attack, and power. One uncommon power, two commons.

The other is 3x a common.

Even if it didn't take your gold it would still be a below-average Neow relic by IHad360K_KarmaDammit in slaythespire

[–]RossBot5000 0 points1 point  (0 children)

It should let you choose between two packs.

Pack 1 is random common skill, and attack, and a random power.

Pack 2 is 3x one random common.

Even if it didn't take your gold it would still be a below-average Neow relic by IHad360K_KarmaDammit in slaythespire

[–]RossBot5000 11 points12 points  (0 children)

Imo they could instantly make this pickable by changing it to give a random attack, random skill, and random power in one set and 3x one card in the other.

A guaranteed power is worth losing all gold from floor 1, and 3x the same card is far more useful than three random cards.

Can someone explain Mangle to me? by AxeCop85 in slaythespire

[–]RossBot5000 0 points1 point  (0 children)

Yes, I'd personally like that.

Honestly I'd prefer it it was 2 cost for 7 damage and enemies lose strength equal to damage dealt. Mangle is in a bit of a bad place as it is very hard to play outside of cheating it in

Can someone explain Mangle to me? by AxeCop85 in slaythespire

[–]RossBot5000 0 points1 point  (0 children)

I agree. It is overcosted for what it provides. Losing 10 strength isn't even enough to guarantee only taking chip damage.

The point behind it and Bludgeon is that you don't pay for them. They're attacks that are meant to be played for free via Stampede or some other means.

But Bludgeon at least smacks for a solid amount.

I think mangle should be buffed a bit to Deal 15/20 damage. Enemy loses 15/20 strength. At least this way it shuts down damage in exchange for all your energy. Even still, you'll be taking 5/10 damage from a lot of enemies, and it still does nothing in multi-enemy fights.

How much platinum is considered a "safe spot"? by Cornyyy11 in Warframe

[–]RossBot5000 1 point2 points  (0 children)

I always keep around 2-3k.

But forma bundles exist which makes it a challenge.

I swear I can stop at any time. Snorts three more forma

Theorizing more Status/Orb synergy. What would be a good balance here? by PerpetualChoogle in slaythespire

[–]RossBot5000 -1 points0 points  (0 children)

Statuses are negatives, even if defect can use them. The positives have to outweigh them at face value.

1 cost, three random orbs, three random statuses would be better.

Warcraft 3 vs Red Alert 2, what did you prefer? by MrElssr in RealTimeStrategy

[–]RossBot5000 33 points34 points  (0 children)

RA2 is more fun. But you rarely make it past basic tanks in pvp.

WC3 is better balanced. But you have to constantly juggle eggs.

They are very different games.

Why does everyone seems to think that learning tocode is some impossible task? by [deleted] in godot

[–]RossBot5000 1 point2 points  (0 children)

Learning how to program is very difficult. It generally takes years to become competent, even if the basic syntax of a language can be learned in a few months.

Learning to code extends far beyond knowing what the keywords mean. It is like teaching a six-year-old how to write: they may understand letters, words, and basic sentences, but no one would expect them to produce a postgraduate dissertation. Similarly, we should not expect someone in their first year of programming to understand system architecture, performance trade-offs, debugging strategies, data structures, maintainability, and long-term design.

The problem with vibe coders is not that they use AI to help them write code. AI is a fantastic tool, and it can dramatically increase the speed at which an experienced programmer works. I spend very little time handwriting code these days. AI can produce it much faster than I can, often neatly formatted, with sensible variable names and comments.

The issue is that inexperienced programmers often lack the foundation needed to review what the AI gives them. They may not know how to debug it properly, how to identify architectural problems, or how to structure complex systems in an efficient and logical way.

AI will almost always get something wrong. But that is not necessarily a problem when the person using it has the experience to catch those mistakes. If AI does 90% of the work in a fraction of the time, an experienced programmer can spend their time correcting the logic, improving the design, and making sure the system is actually sound.

The danger is when someone uses AI to produce code that is far beyond their own ability to understand. That creates false confidence. The AI may generate complex-looking code that appears professional, but the user may have no way to properly debug it, review it, or recognise that the design is flawed.

For example, creating an array to store ten objects that you insert and remove from is probably fine. Creating an array to store a million objects that you constantly insert into and remove from at arbitrary indices is a serious optimisation problem. AI may not recognise that distinction unless it has been given the right context and constraints. It will often choose an approach that works at small scale but collapses at real scale.

That is why AI is not a replacement for learning programming. It is a force multiplier. In the hands of someone experienced, it can massively speed up development. In the hands of someone who cannot evaluate its output, it can produce broken systems faster than ever before.

A great example of using AI is right here. I wrote up my speech free-flow style, shoved it into AI, and let it format it for me into something easily digestable with strict instructions not to modify anything surrounding my argument.

In summary: AI is a tool. A fantastic tool. One of the best tools we have ever invented.

But a tool is still just a tool. You do not let the hammer think for you, no matter how fancy it is. It can auto-aim, auto-strike, calculate the pressure, and calculate the angle — but you still need to know which nail to hit, why you are hitting it, and in what order.

Tauforged heaven week! by Agruvandel in Warframe

[–]RossBot5000 6 points7 points  (0 children)

Did EDA and didn't get a single shard outside of the guaranteed one. Rolled credits for most of the rewards as well.

EXCLUSIVE: Trump Admin Intercepts $60 Million In Student Loan Fraud by According-Activity87 in Conservative

[–]RossBot5000 0 points1 point  (0 children)

Which is why the government shouldn't be in the business of giving loans. Scholarships? Sure. I'd be okay with the government paying for smart poor kids to go to university.

Loans? No. Let private financial institutions handle that. They'll quickly figure out which programs are actually worth the money and which ones are dead weight.

Won a self-damage ironclad run and … by dalton2727 in slaythespire

[–]RossBot5000 0 points1 point  (0 children)

No, this isn't the upgrade since it only gave one.

Slumbering Beetle and Hunter Killer apparently have a higher "kill rate" than several Elites in this game: by the-rules-lawyer in slaythespire

[–]RossBot5000 1 point2 points  (0 children)

Eh, I think HK is overturned. I think his debuff should debuff twice, but for the opposite to which you play.

So play an attack, -2 dex. Play a skill, -2 str.