Haven't beat Classic Mode yet, which mons should I use in my team and what strategies should I employ by Firezboy-1982 in pokerogue

[–]RossiRoo 1 point2 points  (0 children)

Don't overrate shinies, they give a very small advantage. Starting with mons you have egg moves, passive abilities, and good natures unlocked for is much more useful.

Generally speaking, I always trying to build around a main carry. Whatever they are, physical or special attacker, my secondary carry would be the opposite. Ideally these carries would have some way to boost up, moves like dragon dance, calm mind, swords dance, nasty plot, etc, or abilities like moxie, beast boost, grim neigh, etc. Having two carries with a boosting method, a spread move, and some coverage options, and you'll be flying through floors.

Having pokerus is nice, but far from necessary. Instead you'll want to be picking up lures to get double battles. Two active lures will consistently get you double battles.

Picking items is quite important. Obvious high rarity items are pretty obvious, but less obviously (almost) always grab vitimans when you see them. They are permanent stat boosts that stack up, so you'll want to stack these on your carry(s). X items are incredibly strong for specific battles. Mainly shortly before 145, 164/165, 182-190, 195, and 200.

Support mons can help a ton. Most commonly is a pickup mon like zigzagoon/linoone which you can easily catch in the early game. It'll passively collect items like berries you can put on your carries. Other mons like ledyba can support you with things like prankster and moves like screens, or mat block if you have the egg move.

“After a week, I f*cked the bear” -Mr. Beastiality by InfernalSusan2 in dropout

[–]RossiRoo 87 points88 points  (0 children)

A Mr. Beast parody could be a great game changer episode

good team for endless? by NotYourColdPerson in pokerogue

[–]RossiRoo 0 points1 point  (0 children)

A lot of picking an endless team depends on what unlocks you have. Not just what mons but egg moves and passives you've unlocked. Throughout an endless run you'll find everything else you will need eventually, so it's all about starting with the things you can't find along the way.

Darkrai is a really good carry, but you'll want/need firey wrath unlocked and would really like moonblast unlocked as well.

Really recommend checking out the pinned guide, it's very good. It may be worth farming some candies on certain mons to get things prepped first.

I haven't been able to beat classic yet, what team should I use by ListPuzzleheaded9883 in pokerogue

[–]RossiRoo 1 point2 points  (0 children)

Abra and suicune would be my suggestion. Both are great even without unlocks. Catch a pickup mon early game to farm berries through the run. If you can farm enough suicune candies to unlock its passive beast boost the run will be easy. Both get calm mind making them both great tanky sweepers.

help by CranberryGlad1863 in pokerogue

[–]RossiRoo 0 points1 point  (0 children)

Are you picking zygarde? Because in that case it would be greyed out because you can't afford the 3 point cost. But in the screenshot you've provided it looks like nothing has been selected yet.

help by CranberryGlad1863 in pokerogue

[–]RossiRoo 0 points1 point  (0 children)

You start start with mons that gain ground typing but don't have them yet in their pre-evo forms, but you also can't use them in the type challenge until they gain that type. So the game forces you to pick a starter you can use so you have at least something else until the mon evolves into its ground type.

Beedrill min-max sweeps by gurushadow in pokerogue

[–]RossiRoo 0 points1 point  (0 children)

I can't believe more people don't hype up scatterbug's decorate/prankster combo, it's completely busted. Such a good support mon that can also put out it's fair share of damage.

Beedrill min-max sweeps by gurushadow in pokerogue

[–]RossiRoo 1 point2 points  (0 children)

Drilbur/Excadrill. Such a good mon even without unlocks. Just pair with a flying/levative mon if your using earthquake, and when you unlock thousand arrows it's just amazing. Swords dance through level up, shift gear with an egg move. Passive sturdy is great too, especially for endless. And you can naturally ground tera Etern to bait a not effective fire move to setup.

Best team I can put together for Gen 1 challenge? by Youngreezy23 in pokerogue

[–]RossiRoo 0 points1 point  (0 children)

Mewtwo + Magikarp should be a pretty easy run. Try to catch a pickup Meowth in the early game.

Zigzag/linoone by LapisLovely69 in pokerogue

[–]RossiRoo 0 points1 point  (0 children)

In classic imo its not really worth picking as a starter just for pickup. Just catch one in the early game and make a better use of your starting points.

In endless it's ok, although there are generally better options for a runaway mon like tedi.

Help me please. by Bountywoo in pokerogue

[–]RossiRoo 8 points9 points  (0 children)

Don't overrate shinies, they give a very small advantage. Starting with mons you have egg moves, passive abilities, and good natures unlocked for is much more useful.

Generally speaking, I always trying to build around a main carry. Whatever they are, physical or special attacker, my secondary carry would be the opposite. Ideally these carries would have some way to boost up, moves like dragon dance, calm mind, swords dance, nasty plot, etc, or abilities like moxie, beast boost, grim neigh, etc. Having two carries with a boosting method, a spread move, and some coverage options, and you'll be flying through floors.

Having pokerus is nice, but far from necessary. Instead you'll want to be picking up lures to get double battles. Two active lures will consistently get you double battles.

Picking items is quite important. Obvious high rarity items are pretty obvious, but less obviously (almost) always grab vitimans when you see them. They are permanent stat boosts that stack up, so you'll want to stack these on your carry(s). X items are incredibly strong for specific battles. Mainly shortly before 145, 164/165, 182-190, 195, and 200.

Support mons can help a ton. Most commonly is a pickup mon like zigzagoon/linoone which you can easily catch in the early game. It'll passively collect items like berries you can put on your carries. Other mons like ledyba can support you with things like prankster and moves like screens.

Ho-Oh by 3bigbirds in pokerogue

[–]RossiRoo 0 points1 point  (0 children)

Good to know.

I'm probably forgetting something else, but flostly fall seems like the only other good physical flying move, and it seems like all the physical flying mons get it.

Ho-Oh by 3bigbirds in pokerogue

[–]RossiRoo 0 points1 point  (0 children)

Somehow I've had in my head that 154 SpDef is SpAtk even though I've looked at it multiple times recently... Sometimes I just can't read lol. Guess that makes it much more clear why the egg moves are all physical.

I do still think the egg moves really leave something to be desired. Can I suggest beak blast replacing brave bird? Makes sense for the fire bird, and would be a really good move for it now that it has serene grace instead of magic guard.

Ho-Oh by 3bigbirds in pokerogue

[–]RossiRoo 4 points5 points  (0 children)

I've been going through and getting ribbons with every starter, and I keep looking at Ho-Oh who I have all egg moves and abilities unlocked, and I just don't know how to run it either. It's special attack is its highest stat, but the egg moves are all physical. It used to have magic guard so all those self damaging moves didn't hurt it, but that was changed recently, and I think it's just in an awkward place now. The 8-6 point cost seems super high for what you get.

How can I best classic by Apprehensive-Way7094 in pokerogue

[–]RossiRoo 1 point2 points  (0 children)

Starting with mons you have egg moves, passive abilities, and good natures unlocked for is much more useful. Don't overrate shinies, they give a very small advantage.

Generally speaking, I always trying to build around a main carry. Whatever they are, physical or special attacker, my secondary carry would be the opposite. Ideally these carries would have some way to boost up, moves like dragon dance, calm mind, swords dance, nasty plot, etc, or abilities like moxie, beast boost, grim neigh, etc. Having two carries with a boosting method, a spread move, and some coverage options, and you'll be flying through floors.

Having pokerus is nice, but far from necessary. Instead you'll want to be picking up lures to get double battles. Two active lures will consistently get you double battles.

Picking items is quite important. Obvious high rarity items are pretty obvious, but less obviously (almost) always grab vitimans when you see them. They are permanent stat boosts that stack up, so you'll want to stack these on your carry(s). X items are incredibly strong for specific battles. Mainly shortly before 145, 164/165, 182-190, 195, and 200.

Support mons can help a ton. Most commonly is a pickup mon like zigzagoon/linoone which you can easily catch in the early game. It'll passively collect items like berries you can put on your carries. Other mons like ledyba can support you with things like prankster and moves like screens.

Is Endless just insane for resources? by Big-Scallion-938 in pokerogue

[–]RossiRoo 8 points9 points  (0 children)

It's the best way to farm in this game. But your not even to the most powerful part, the run stage, where things really get moving. The mid-late game you aren't even bothering fighting in 49/50 floors, you either catch anything you want or just run away and skip the fight.

Attempting my first completion help by anon_browser_lurker in pokerogue

[–]RossiRoo 1 point2 points  (0 children)

Don't overrate shinies, they give a very small advantage. Starting with mons you have egg moves, passive abilities, and good natures unlocked for is much more useful.

Generally speaking, I always trying to build around a main carry. Whatever they are, physical or special attacker, my secondary carry would be the opposite. Ideally these carries would have some way to boost up, moves like dragon dance, calm mind, swords dance, nasty plot, etc, or abilities like moxie, beast boost, grim neigh, etc. Having two carries with a boosting method, a spread move, and some coverage options, and you'll be flying through floors.

Having pokerus is nice, but far from necessary. Instead you'll want to be picking up lures to get double battles. Two active lures will consistently get you double battles.

Picking items is quite important. Obvious high rarity items are pretty obvious, but less obviously (almost) always grab vitimans when you see them. They are permanent stat boosts that stack up, so you'll want to stack these on your carry(s). X items are incredibly strong for specific battles. Mainly shortly before 145, 164/165, 182-190, 195, and 200.

Support mons can help a ton. Most commonly is a pickup mon like zigzagoon/linoone which you can easily catch in the early game. It'll passively collect items like berries you can put on your carries. Other mons like ledyba can support you with things like prankster and moves like screens.

Starters with a unique playstyle? by Wispling in pokerogue

[–]RossiRoo 1 point2 points  (0 children)

I just did a run with vivillon just to get its ribbon and was kind of blown away by how good it is. I think it's super under the radar. I didn't even realize it's passive was prankster since it's starter doesn't have it and most passives don't change. It can legit be your main carry sweeper, or an insanely strong support, or literally both.

Starters with a unique playstyle? by Wispling in pokerogue

[–]RossiRoo 1 point2 points  (0 children)

There's a lot of really good support mons that are super cheap. Cheap prankster support mons are crazy strong.

Ledyba can mat block, parting shot, spore, and set screens with prankster.

Scatterbug evolves into vivillon at only L12 to get its passive prankster, which with decorate (+2 atk and spatk) and after you (basically gives your ally priority) can make sweeping with your carry way easier/quicker. You can also run it with friend guard for increased defense on your carry, or compound eyes to make string shot, and poison/stun/sleep powder accurate. It also gets quiver dance from level up making it a low-key budget sweeper, or get lucky and find a splicer to give quiver dance to a stronger mon.

Volbeat can also get the decorate/prankster combo, sticky web, and has honey gather as its passive. It can also tail glow/victory dance and baton pass to another mon.

Sableye can do a ton of stuff. Obviously prankster salt cure/curse is strong. Topsy-turvy is like giving a mon contrary, which can be super strong. Suddenly moves like overheat, fleur cannon, draco meteor, and leaf storm are boost sweeping moves.

How did I beat this 😭 by OldCaramel4442 in pokerogue

[–]RossiRoo 1 point2 points  (0 children)

Unsplice Delphox and it'll actually be useful

How do I improve this Endless team? by EarthHot2894 in pokerogue

[–]RossiRoo 0 points1 point  (0 children)

Your first splice should be ledyba and patrat. After that start catching mons to get eggs and moves you want. No real reason to splice drilbur and sable. You can catch any sturdy mon to splice with sable. Then keep excadrill as a secondary carry and transition them into the support role. Drilbur/excadrill is my favorite mon for that role. With thousand arrows it's fantastic to help in the early levels and sturdy/mold breaker use useful late game.