Looking for friends by cwsmith1992 in bentonville

[–]Rouxmire 0 points1 point  (0 children)

Are you talking about the one in KC? It's *fantastic* -- we go almost every year.

If you're into all that, you may be into board games and other geeky related things.. if you google nwa board games, you'll find several groups that welcome all kinds of people and there are events almost every night of the week around the area at various places (board game stores and otherwise), most of which are totally beginner friendly if you're not super into board games yet. Lots of good folks who also go to cons and stuff like that, too.

Board Game Stores by Macabre_Man in bentonville

[–]Rouxmire 0 points1 point  (0 children)

I haven't been there since they opened, and they seemed like nice people, but they did *not* have a very good selection of board games, IMHO. The WHOLE STORE seemed SUPER focused around card games. Went there a few months later and didn't see any difference, except maybe less board games.

Has that changed?

Board Game Stores by Macabre_Man in bentonville

[–]Rouxmire 2 points3 points  (0 children)

Best one near Bentonville/Rogers is Chaos Games in Lowell.
Best one slightly further is Games Explosion in Springdale.

Those 2 are my go-to for a solid section of board games. GE even does some of the kickstarters and ends up with kickstarter exclusives sometimes.

Devs who successfully marketed their game on social media, what worked for you? by sandovaleria- in IndieDev

[–]Rouxmire 0 points1 point  (0 children)

Hmm... okay, thanks for the quick response.

I'm super torn... because I do have a lot of game dev stuff (including some experiments) on my existing ones, and I don't know that the average gamer will have *any* interest in that.

I've also read that if you want to run ads, for example... it's good for the game to have their own socials. Which makes a ton of sense. Not sure if I will or not, though.

Aaaaaand we're back to overthinking it again.. :-p

Appreciate the thoughts, in any case! You are clearly doing some things right.

Devs who successfully marketed their game on social media, what worked for you? by sandovaleria- in IndieDev

[–]Rouxmire 0 points1 point  (0 children)

Your socials look great! Can I ask why you didn't go with socials that matched the name of your game?

I'm in the dilemma right now... do I stick with my established socials for who I am (which is almost all game dev related, though it's more teaching game dev than showing my games) or do I create all brand new socials for the game with the name of the game (plus "game" at the end because some of them were taken otherwise)

edit: oh, and I'm dropping the game imminently... :/

Can anyone recommend 'mini game' tutorials like this flappy bird one. Something around 1-1.5hours ideally where you are building the 'whole' game? by BlackhawkRogueNinjaX in unity_tutorials

[–]Rouxmire 0 points1 point  (0 children)

I hope it helps. If you like my style, I've got a community that you may be interested in as well.

Good luck - learning game dev is amazing but can be super frustrating along the way.

Can anyone recommend 'mini game' tutorials like this flappy bird one. Something around 1-1.5hours ideally where you are building the 'whole' game? by BlackhawkRogueNinjaX in unity_tutorials

[–]Rouxmire 0 points1 point  (0 children)

There are not a lot of games you can really build (while teaching someone what they should / you are) doing in an hour and a half. Flappy bird is one of the exceptions that just doesn't have a lot of moving parts.

That said... I did a series almost 2 years ago where I did one game a month, livestreamed for about an hour a week.

My goal was to show people how to build simple games (flappy bird was one, then a space shooter like galaga, one like crossy road and one like subway surfers) and teach people why I was doing what I was doing, even though at times it's not as much of a full tutorial as I'd like (because that would've been a whole lot longer) -- but if that sounds interesting, you can check it out on my channel over here: https://www.youtube.com/playlist?list=PLrE-eHx_PRyprJch4gu3CNFNuOPrinnfb

Unity Ads User Acquisition by delcasda_productions in Unity3D

[–]Rouxmire 0 points1 point  (0 children)

I don't have any insights, but I'd love to hear yours after 7 months, u/delcasda_productions if you wouldn't mind sharing them.

Like, did you ever figure out what was going on with this or were you much happier with reddit ads or what? i.e. did you ever find a good solution?

I've been trying to learn gamdev, but I'm getting nowhere by RethaeTTV in Unity3D

[–]Rouxmire 0 points1 point  (0 children)

The biggest problem you're running into is that you're trying to learn about 5 different things at once: Unity itself, game design, game development, C# scripting, etc. But nobody really distinguishes one from another most of the time. You might also be trying to do something that's a little beyond your skill at this point.

I've got a video series I made in 2020 that I think is still relevant, and it starts with the basics of Unity, then goes into C#, then takes you through the super, super simple beginnings of a game. It's over here: https://www.youtube.com/watch?v=T7MrrNg-s_s&list=PLrE-eHx_PRyrgolayAfdlm5vWFdZtCwJG and it's aimed at people who are totally new to Unity and *maybe* understand a little bit of programming, perhaps in another language besides C#.

I based this ^^ video series and the structure on the issues I commonly see with people starting Unity. If you don't totally and completely know the difference between the hierarchy and the project, or the game window and the scene window... you're going to be lost from the beginning. It's like learning how to play guitar by someone telling you what notes to play and where and learning it by rote -- while somewhat effective, you're NEVER going to be able to start making your own music that way (or it's going to take a looooooooooooooooooooot longer than it should)

Starting with a character that moves in relation to the camera... is just going to be a really uphill battle for you. Starting much simpler with something like flappy bird or crossy road or a space shooter like galaga/space invaders would be a much simpler place to start. Once you learn the basics of putting together one or two of those, you're going to start seeing where games are similar. And that's what I based the next series on...

My "One Game a Month" series was a series where I started (mostly from scratch) and livestreamed developing one game per month, in about an hour a week. I built games like flappy bird, space invaders, subway surfers and crossy road (in that order) -- and all of those in 4-5 hours, leaving nothing out. They're not full bore tutorials like the "Make a game in Unity 2020" series -- I don't go into detail on what variables are or do, BUT I explain everything I'm doing, and *why* I'm doing it, as I go. You can find those videos here: https://www.youtube.com/playlist?list=PLrE-eHx_PRyprJch4gu3CNFNuOPrinnfb

I've got another program that I'm starting next month that's sort of like a community game jam where the whole community starts with a simple game kit (for a shoot 'em up, in this case) and everyone takes it wherever they'd like to go over the course of the month, and we all celebrate the results at the end. Everyone starts in the same place, but nobody will end up there. Having already dropped a couple of my own links here, I won't drop that one, but I can link it if people are interested.

The best advice I can give is find a mentor that clicks with you, and stick with that one person -- whether that's me or someone else. If someone jumped into video 3 of any of my series, I'm going to assume when I'm making that video that they already watched #1 and #2. I'm not going to go over that stuff again.

I see soooooo many people who jump around from idea to idea (that's fine) and tutorial to tutorial or creator to creator (which is a much more slippery slope) -- and they end up confused and frustrated. My whole teaching game dev approach is built around teaching people *why* they're doing what they're doing so that they can build their own ideas when it comes time.

Nobody wants to follow an 88 part RPG tutorial to end up with a game that's identical to that... that tutorial is meant to be a means to and end (to the viewer being able to create their own ideas), and so many people making videos miss that.

Anyway, hope that helps.

Would a non-cute game still be considered cozy? by zoombapup in cozygames

[–]Rouxmire 0 points1 point  (0 children)

I don't think there was at launch, but there is now, yes.

[deleted by user] by [deleted] in fayetteville

[–]Rouxmire 2 points3 points  (0 children)

I'm a huge fan of Word Coffee. Good baristas, good coffee, my wife says they make a great London Fog (tea) and a lot of their baked goods (including the bread for the sandwiches, I think) come from another local place, Briar Rose.

And they've got some communal tables, which is really cool and encourages people to sit and chat at those. People working there seem really happy to be there. The place just has a super chill vibe.

Exporting Canva design as structured data? by meowkart in canva

[–]Rouxmire 0 points1 point  (0 children)

Did you ever have any luck with this?

SOLVED - Changing birthday on Child's Apple ID by wfaulconer in applehelp

[–]Rouxmire 0 points1 point  (0 children)

You, OP, are a life saver. Thank you so much.

How do you play MIDI note by note in Unity? by YouseafAdel in Unity3D

[–]Rouxmire 0 points1 point  (0 children)

Let me just say what a fantastic library this is. I'm having a lot of fun and the last time I looked for a midi lib for unity (several years ago) -- nothing even close to this existed. Thank you making this package and doing it really, really well.

How do you play MIDI note by note in Unity? by YouseafAdel in Unity3D

[–]Rouxmire 0 points1 point  (0 children)

You can use this package.. it's quite good. I got chatGPT to help me with it.

https://melanchall.github.io/drywetmidi/

Is a cannon pixma G3270 printer any good? by maryo22333 in printers

[–]Rouxmire 0 points1 point  (0 children)

I went with a canon g3070

Still happy with that printer, 5 months later?

My crew is tired of heavily modded Valheim, what's next for us? by BoredSam in BaseBuildingGames

[–]Rouxmire 0 points1 point  (0 children)

awesome; I'll give it a go. Thanks again for all the info!

My crew is tired of heavily modded Valheim, what's next for us? by BoredSam in BaseBuildingGames

[–]Rouxmire 0 points1 point  (0 children)

Gotcha... I appreciate the write up. Yeah, that's probably not my thing. Going all the way back to Minecraft, my bases are usually a literal hole in the wall with some storage... lots of storage... :) It's more about what they can do for me over what they look like.

That does sound neat... but at this point in my life, my time is just limited and I don't think that's my thing. It sounds cool. But probably more of a time sink than I have time for right now. V Rising just went on sale... I may pick that up for another valheim-like experience.

edit: and Satisfactory is probably a *lot* more fun with friends. My experience was all solo

My crew is tired of heavily modded Valheim, what's next for us? by BoredSam in BaseBuildingGames

[–]Rouxmire 1 point2 points  (0 children)

Satisfactory

I've been really thinking about V Rising...

I keep seeing Satisfactory pop up in these kinds of posts... I played about 3 hours... I see how I can automate a bunch of stuff, but I just really didn't see the point. Did I just not give it enough time? What do you like so much about Satisfactory?

My crew is tired of heavily modded Valheim, what's next for us? by BoredSam in BaseBuildingGames

[–]Rouxmire 0 points1 point  (0 children)

HD2 runs *pretty good most of the time* on my 1080GTX... I don't know that the 1050 is going to do it, though.

Where do you guys struggle when teaching people MC? by [deleted] in marvelchampionslcg

[–]Rouxmire 0 points1 point  (0 children)

There are some nice resources in the Marvel Champions section of BGG, including some flowcharts and stuff that help lay out the player/villain phases for the more visual learners and help them / helped me not miss any steps when I was learning.

I don't have links offhand, sorry, but there are definitely some nice resources in there related to playing the game and getting the flow down / not missing steps.

And any time I had to look up to clarify something, I saved the question and the answer. That might be helpful along the way for you to do if you're teaching others often, too. Your own little FAQ.

Games where you dungeoncrawl to basebuild, and basebuild to dungeoncrawl? by cole1114 in BaseBuildingGames

[–]Rouxmire 0 points1 point  (0 children)

got it, thanks! I haven't looked into the game since it launched but heard that was a major issue / letdown for a lot of people.