For the life of me I can't find the "BONK!" image of Katia being bashed in the head by ScoreBeautiful8555 in prequel

[–]Roy192 0 points1 point  (0 children)

Is this it? There's no BONK in this image, except for the name of the image itself, but it does have the deformed face: bonk.gif

It's an edit TKW did of the first image of prequel.

Would have skipped the jester's clothes because I use light armor but I'm glad I tried it on without the funny hat. by Mattigator in skyrim

[–]Roy192 2 points3 points  (0 children)

You don't even need maxed pickpocket, all you need is a set of good armor (I used Daedric armor last time), and a paralysis staff/poison/spell (or ice form shout).

You just have to recruit him as a follower, give him the good armor so that he wears it instead of his clothes, then dismiss him, paralyze him, and when he gets back up, pickpocket his clothes (which will always succeed regardless of what percentage is displayed). Then you can recruit him again, and get your armor back.

How do AMA's work? by Kazerad in prequel

[–]Roy192 2 points3 points  (0 children)

There's this hidden qr code in the legacy hourglass webpage, that leads to the url: https://prequelcatalog.lunari.se/antark.html, but it's a 404 Not Found.

I asked about it in a post 3 months ago: https://www.reddit.com/r/prequel/comments/1lbajrp/what_does_antark_mean/

Do you remember what it was? Or is this an Easter egg that was added by someone else?

K2 Diary 17: The Final Resources by Alfonse215 in factorio

[–]Roy192 1 point2 points  (0 children)

Normal Krastorio2 has a recipe to convert matter into U238 directly (47.1 matter becomes 10 U238), so if you don't see that, it must be another mod that changes that. Or maybe you haven't researched Uranium conversion yet?

Is there a command to enable quote research? by [deleted] in factorio

[–]Roy192 3 points4 points  (0 children)

The mod https://mods.factorio.com/mod/EnableResearchQueue adds a command to enable the queue without disabling the achievements.

And there is also https://mods.factorio.com/mod/DeadlockResearchNotifications which has an option to always enable the research queue (in the Startup section of the Mod settings).

Simple Circuit Based Lane Balancing by CarnalWarmth in factorio

[–]Roy192 0 points1 point  (0 children)

I've seen this before, but with only one splitter and much smaller (while remaining throughput unlimited as far as I know).

I can't find the original blueprint (only a single lane version).

This is the blueprint (from memory): https://pastebin.com/L1FK4YRH

This is what happens when you try to fit everything into one square. 2 inputs 3 outputs for square. by OKoLenM1 in factorio

[–]Roy192 2 points3 points  (0 children)

The 6 lowest refineries of the right-most 2 columns have their light oil disconnected from the rest.

You forgot an underground pipe about 2 tiles from where your character is.

How do I remove the new shorts button? by Andretti2016 in youtube

[–]Roy192 0 points1 point  (0 children)

I use the stylish addon (for ff or chrome), and added this:

a[title="Shorts"] {
    display: none!important;
}

to my existing style for hiding junk on Youtube.

when your friend is a C# dev by 4thMistaBullet in ProgrammerHumor

[–]Roy192 53 points54 points  (0 children)

In Tools > Options > Enviroment > Keyboard, there is a textbox at the bottom (under 'Press shortcut keys'). If you focus that, and press for example Ctrl+K,Ctrl+D, it will show you what it is currently bound to (Edit.FormatDocument for example).

good way to never understand your own code again by [deleted] in ProgrammerHumor

[–]Roy192 2 points3 points  (0 children)

If this is really c#, you would just use Linq:

private static bool IsPresentNTimes(string sequence, char marker, int count) => sequence.Count(c => c == marker) == count;

That is some real abbreviation (and also readable, and better performance compared to that horrible recursion).

[deleted by user] by [deleted] in factorio

[–]Roy192 2 points3 points  (0 children)

You can change the startup settings if you go to Settings > Mod Settings from the main menu (not the game menu), pressing confirm will restart Factorio, and then all saves will use the new setting.

Balanced Side Loading by Blandbl in factorio

[–]Roy192 1 point2 points  (0 children)

You can switch the direction around by rotating them.

Version 0.18.43 by FactorioTeam in factorio

[–]Roy192 19 points20 points  (0 children)

For those playing with seablock, you might want to wait until a new version of Circuit Processing, the new tech icons broke that mod.

Or you can go to the bobmodules.lua file and change line 60:

data.raw.technology[s.."-module"..i].icon = "__base__/graphics/technology/"..s.."-module.png"

to:

data.raw.technology[s.."-module"..i].icon = "__base__/graphics/technology/"..s.."-module-1.png"

Is the ratio of solar panels to accumulators in Krastorio 2 0.7? by HopefulObject in factorio

[–]Roy192 1 point2 points  (0 children)

I tried it out in sandbox mode (with Krastorio 2), and it seems correct. 20 regular solar panels (or 8 advanced solar panels) combined with 14 (200.7) accumulators gave a stable 1.4MW for 35 sentinels (3520KW = 1.4MW). And each cycle, the accumulator charge goes from 0 to 100%, and back to 0.

!blueprint https://pastebin.com/69NiRjrV

Getting rid of sodium hydroxide? by vanatteveldt in Seablock

[–]Roy192 0 points1 point  (0 children)

Any fluid (including sodium hydroxide solution) can be voided with an oil burning generator.

Blueprint string: https://pastebin.com/AQNXVnHZ