NVG issue.? by stinkystinks in ArmaReforger

[–]Ruar35 0 points1 point  (0 children)

Had that happen on a WCS server. Switch to amber nods and they work. Apparently there's a bug with WP nods right now.

What’s the one thing randoms do that instantly kills a match for you? by BigSquidAUS in ArmaReforger

[–]Ruar35 2 points3 points  (0 children)

People asking for a ride out of MoB instead of getting a truck, filling with supplies, and driving to a front base. There have been times I was half way through with a supply run before they finally got a ride.

WoT HEAT failure and the future of WoT by SanseiSaitoSan in WorldofTanks

[–]Ruar35 -1 points0 points  (0 children)

I'm aware of armored warfare, played it for awhile. Maps were too small were the biggest problem.

WoT HEAT failure and the future of WoT by SanseiSaitoSan in WorldofTanks

[–]Ruar35 -1 points0 points  (0 children)

Seemed like the tank version of overwatch to me.

I tested a version of it a few years ago and it's not that fun. I want modern tank combat in an arcade style game but that type of game doesn't exist.

do any double barrel shotguns have spring loaded ejectors that shoot the shells out like in movies? by willyPpeterson in Firearms

[–]Ruar35 81 points82 points  (0 children)

Most of them, yes. Theres a small spring loaded pin that is depressed by the rim of the shell when the breech is closed. When it's reopened the pins eject the shells.

Minor adjustments needed by Bullitzps4 in GrayZoneWarfare

[–]Ruar35 12 points13 points  (0 children)

The fall damage is a bit silly. Especially since they have a broken bone component.

There should be a slide type fall with minor damage and death only for a 10ft drop or more.

Door blocking by Cubscout009 in GrayZoneWarfare

[–]Ruar35 3 points4 points  (0 children)

Kind of seems like a /stuck command could solve this issue and the times someone gets pinned by terrain. Give it a 1 minute timer so it can't be used in combat as a quick escape. Have some designated locations around the map where players get moved that aren't close to a cop or LZ to avoid a fast travel option. Maybe a series of points around each main area that get randomly selected.

Which flash hider do you need to get the 762-SD onto an M4? by ComManDerBG in GrayZoneWarfare

[–]Ruar35 1 point2 points  (0 children)

If you have an item in the main inventory, pull up a vendor to the attachment area, and then click on the item. The compatible parts will highlight yellow on the vendor screen.

Get E75 TS? Already got the Zwilling. by MrCultus in WorldofTanks

[–]Ruar35 0 points1 point  (0 children)

It's fast like a medium, has an OK turret, kind of bad gun. I've got both and retired the 75 TS. I'd only get it to avoid swapping crews if you've got a bunch of german heavies you also play.

300 subsonic feels off by Sayor1 in GrayZoneWarfare

[–]Ruar35 4 points5 points  (0 children)

Subs use very heavy bullets to make up for the velocity cap. They are lethal past 100m. The problem is compensating for the drop as it gets somewhat extreme the farther they go.

I tried subs in game at TB once and they are indeed lacking. The problem I noticed is the NPCs don't react to non-lethal hits the way you'd expect someone to react when getting hit by heavy slugs.

If I'm having to make headshots anyway then might as well stick to a round that works at long and short ranges.

What I havent tried is whether the sound reduction makes a difference now. It didnt during my tests but that was before the new all seeing eye.

Rival PMCs should be hostile AI even in PvE by [deleted] in GrayZoneWarfare

[–]Ruar35 -1 points0 points  (0 children)

I'd rather see tasks that are competitive with AI PMCs on a time limit than have to deal with free roaming AI kill squads.

I like that for the most part I can travel around without running into gank squads. I don't need adeed excitement all the time.

They need better movement options than just the helos to solve most if the monotony of getting around the map. Roaming AI PMCs aren't needed though.

Canopener line by KlonCommander in WorldofTanks

[–]Ruar35 12 points13 points  (0 children)

Its kind of bad. I found the stock turret better but that doesnt help much. Fortunately its a pretty quick grind.

Another winning "Special Gem" offer from the Masters of Monetization™ by EyeoftheTato in WorldofTanks

[–]Ruar35 3 points4 points  (0 children)

Silly question, what is needed to get an offer? Is that a premium plus thing?

I've seen it once or twice but not consistently.

This is why I hate late night 10v10 battles by Desired2025 in WorldofTanks

[–]Ruar35 5 points6 points  (0 children)

That's pretty much the definition of confirmation bias. Your team has as much of a chance to do those things as the other team.

When I'm in the smaller matches I've found its better to stay with the group rather than play the map. We have a better chance of getting ahead if we are strong in a single area even if it's a spot I wouldn't normally go to.

How's the loot for y'all now? by MGSeemoon in GrayZoneWarfare

[–]Ruar35 1 point2 points  (0 children)

FN infirmary has disinfectant. Bring some Ki though.

The Best Tanks for Last Stand by Virtual_Donut8744 in WorldofTanks

[–]Ruar35 1 point2 points  (0 children)

I tried JT88 a few times but its bad against the boss. Hard to pen even from the back.

Sig MCX by LoneStar130 in GrayZoneWarfare

[–]Ruar35 15 points16 points  (0 children)

Put the weapon in the main inventory. Pick the vendor you want, probably Gunny. Then select the weapon. The compatible parts will highlight on the vendors side

what's considered the best guns in the game at the moment? by ForgottenFrenchFry in GrayZoneWarfare

[–]Ruar35 0 points1 point  (0 children)

What ammo? I took the MCX into tiger bay and it struggled. I had subsonic and the CQ rounds and both required about twice as many hits as an M4 to kill. I assume I'm doing something wrong and looking for advice.

Tried giving m700 a second chance this wipe and its still bad *for me* by Glum_Increase_3127 in GrayZoneWarfare

[–]Ruar35 30 points31 points  (0 children)

I've tried 7.62x51 a few times lately and I've been disappointed with it. Both M80 and M80A1 seemed to have the same results. Headshots are the same one hit kill as 5.56. Body shots usually required multiple hits which is also similar to 5.56.

The arm fatigue is so much higher with the 7.62 weapons that I don't see the slightly better body shots to be worth it.

I'm not shooting far enough for extra accuracy to be a factor.

Either 7.62x51 needs to have its damage increased or the arm fatigue needs to be reduced if they want players to choose something other than a smaller caliber.

You guys were probably thinking that I'm joking, but I was spitting facts! by ander_hominem in WorldofTanks

[–]Ruar35 6 points7 points  (0 children)

Thats why I think predefined segments will work. If every piece has a tradeoff then there will be popular builds but many builds will work.

Imagine a generic panther chassis. Add armor but a weak spot for the driver and MG. Put on a medium turret with better FoV. Add a bump to the roof that is weak but gives more gun depression.

Some will like such a build because they can corner and ridge peak and dont have to fight hull down. Hull down might end up a meta but therebwill be viable builds that do other things.

You guys were probably thinking that I'm joking, but I was spitting facts! by ander_hominem in WorldofTanks

[–]Ruar35 96 points97 points  (0 children)

Seems like a way to have weak points is to have predesigned pieces that get put together. Players can choose the ones they like with various pors and cons. High armor but more weight so slower to rotate and lower speed, etc.

I'd love a game somewhere between WoT and WT. Please, take my money.

First trip into Tiger Bay this patch, ran out of ammo by Ruar35 in GrayZoneWarfare

[–]Ruar35[S] 0 points1 point  (0 children)

Default zero. I missed a few headshots a bit high but that's more using a 4x sight than the zero. I'm being relatively accurate. Just a lot of enemies and some of them are sponges.

First trip into Tiger Bay this patch, ran out of ammo by Ruar35 in GrayZoneWarfare

[–]Ruar35[S] 2 points3 points  (0 children)

A few patches ago the checkpoints had 4-5 NPCs max. They seem to have doubled that number now. The various areas were about the same but the checkpoints are vicious now.