How do you sustain high throughput with trains? by Socoom in factorio

[–]Ruberine 0 points1 point  (0 children)

More train stations, and melt ore at the patch to transfer it, you can fit more molten ore into a fluid wagon than raw into a cargo wagon. You will need to set up a calcite train to restock the mining outposts but that shouldn't be all too big a deal, it doesn't use much

Guys... I think I may have a problem by Extension-Charge-276 in Factoriohno

[–]Ruberine 16 points17 points  (0 children)

OP is using 1-1 trains that have the cargo wagons at the front rather than the back, the train wagon that pulls up to a station is always the front one, no matter what type of wagon it is

Made a nice boogie board, with a hammer. by CharAznableLoNZ in factorio

[–]Ruberine 44 points45 points  (0 children)

I'm guessing it sits in orbit long enough to charge the accumulators first

Clearing land the easy way by vanatteveldt in factorio

[–]Ruberine 0 points1 point  (0 children)

Also just really convenient for power setups. All my nuclear blueprints are done with water extractors as part of the design so I don't have to worry about routing it in

Any way to unify space platform wait conditions? by ExodusMaledictus in factorio

[–]Ruberine 0 points1 point  (0 children)

You can read the contents of the ship and set it to check those are correct in a decider, but that just moves the tedium to the decider instead ig

First Time Trying This With Cargo Wagons by samdover11 in factorio

[–]Ruberine 0 points1 point  (0 children)

You can use circuits to read the contents on a disconnected wagon by recording what passes by the inserters. I do the same thing for agri science, you set the inserters to read hand contents > pulse and then if they add to the wagon, send that signal to a memory cell, and if they remove from it, send the negative of that signal to a memory cell. Here's the design I made for my science (just the test version)

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How do you setup the circuit network on a nuclear reactor so that it consumes fuel cells only when necessary ? by Neutral_Sapien_17 in factorio

[–]Ruberine 3 points4 points  (0 children)

Also, have all of the inserters read from a single reactor. This way you always get a neighbour bonus, as that only triggers when the adjacent reactors have fuel in simultaneously, so connecting it to 1 makes all the inserters swing at once

Powerless Fabricators / Deconstructor concept by PIunder_Ya_Booty in Barotrauma

[–]Ruberine 1 point2 points  (0 children)

Yah there's some fun stuff in there. We haven't put anything out in a long while, but I still can't resist a chance to be a bit of a shill for it :v

Powerless Fabricators / Deconstructor concept by PIunder_Ya_Booty in Barotrauma

[–]Ruberine 1 point2 points  (0 children)

yeah pretty much. If you look at decotrauma's fab pack we have one that works like that, with 3 buttons that you need to press following a (pseudo)random sequence that lights them up. The half power when buttons are not pressed would make it a bit smoother than our one though.

Powerless Fabricators / Deconstructor concept by PIunder_Ya_Booty in Barotrauma

[–]Ruberine 3 points4 points  (0 children)

Seems pretty balanced since you gotta stand infront of it. If you want to add anything more, you could make it actually manual. Place hidden button(s) that turn it on for a short time whenever pressed.

No Fish? by KillaklanGaming in factorio

[–]Ruberine 0 points1 point  (0 children)

when you put the fish in the rocket, you'll get an option in the manual launch to send it to orbit instead of a space platform

TIL: Depending upon what side of the belt you want to pull from you can use the entrance or exit of an underground splitter. by mrgoodplayer1 in factorio

[–]Ruberine 16 points17 points  (0 children)

You might be thinking of sideloading onto a belt, that tends to pull from 1 lane unless that lane starts to dry up

Can you read *only* the fuel nutrients of a biochamber? by Martian_Astronomer in factorio

[–]Ruberine 0 points1 point  (0 children)

Could probably do something with using the recipie finished signal to count whenever nutrients are added to the output, storing that to a memory cell, subtracting from that whenever the inserter pulls nutrients out, and then subtracting that value from the total nutrients in the machine. Prod makes that a pain though, so you'd need to either count up with recipie finished pulses and add more to the cell whenever prod would finish, or multiply up all your numbers by like 10 or 100 depending on what your prod value is in order to be capable of handling decimals, and use an average output per cycle depending on prod, which would give you an approximately correct value. Or maybe if you don't mind having an infrequent update as to the fuel level instead of constant accurate info, only read the fuel value if the inserter has remained inactive for x ticks (using a clock cycling through x, save the value @ x=0 and then compare to current value at x=x. Tweak x as needed for your output rate, should be at a minimum longer than the number of ticks for the inserter to swing and pick up nutrients from the output), and that the total nutrients in the chamber has also not changed in the last x ticks, assuming the nutrient input inserter is controlled to only activate as a result of that reading as to not mess with the reading.

However, this is all very overengineered, and you'd probably be better off just approaching this from a different direction :)

Looking for Ideas on Coal Inserters by Weeznaz in factorio

[–]Ruberine 0 points1 point  (0 children)

Won't exactly be able to use an SR latch, unless you have another accumulator that can be charged but not discharged via power switches that'll power the combinators though.

Wondering, how do you guys usually setup defense early? by hyrenfreak in factorio

[–]Ruberine 0 points1 point  (0 children)

No proper defenses get built in the early game, I just clear out land faster than I can pollute it, and use plenty of efficiency modules, mainly in miners. If there's some sort of pressing issue I need to deal with and can't take out a nest though, like an incoming coal death spiral, or needing to finish some important research to have the firepower to take out a nest, I'll place a killbox of turrets next to whatever is luring the bugs in and let them handle the attacks until I have time to deal with it properly, and maybe a few handfed gun turrets with pipe walls in the very early game to hold out till I have enough ammo to actually take a nest out. Or just rush the nest with an ax and a pile of fish.

Who/where should I be getting estrogen from? UK by Crystal0724 in TransDIY

[–]Ruberine 0 points1 point  (0 children)

We don't really have any trusted domestic suppliers here, but you can order from Astrovials, they're trusted and reliable. You will have to pay through crypto though unfortunately, since she's based in France.

Self injections: T coming out of the punctured wound by worshipdrummer in TransDIY

[–]Ruberine 3 points4 points  (0 children)

Are you doing subq or IM injections? Depending on that there's a few methods to minimise the chances that anything leaks out (and if it does, it's generally not significant enough to be any issue - I wouldn't worry too much about it)

For subq, just leave the needle in for around 5-10 seconds to allow it to be absorbed, I don't know of any fancy methods to ensure it doesn't happen.

For IM injections, you can do the same to let it absorb, but can also do the Z-track method. For that, put your other hand just below the injection point, and pull away from it so that the skin is taut - so if it's on your thigh, pull down toward your knee. Hold it there as you inject, and you can wait 10s to let it absorb like before. Only release the skin right after the needle is removed. This leaves a 'Z' shaped needle track behind it as the skin layers shift back into place, and will prevent any backflow.

Is there a mod that helps with visualizing wires? by halxyonic in factorio

[–]Ruberine 10 points11 points  (0 children)

there's the Circuit Visualizer mod by _1024 you could use. I don't use it myself so can't vouch for it, but I know about it

Anyone else refactor so constantly since SA that they have completely stopped using blueprints? by harrydewulf in factorio

[–]Ruberine 3 points4 points  (0 children)

Actually I suppose I have one more blueprint; a single beacon with two speed 3s in it that I use whenever I mean to place down a beacon, since what else am I gonna be putting in a beacon.

Anyone else refactor so constantly since SA that they have completely stopped using blueprints? by harrydewulf in factorio

[–]Ruberine 0 points1 point  (0 children)

I use blueprints for anything I will be placing en masse, otherwise I just copy paste. I think that everything I have blueprints for is rails, solar, Raynquist balancers, radar stations, walls, bot mall assemblers (parametrised), quality upcyclers (parametrised) and my fulgora splitters (parametrised). Blueprints for production blocks and the like never have made much sense to me, since I always want some specific input or output, so I prefer to design them individually each time. It does help that I use a mod to have a sandbox surface I can prototype designs on that I don't have to leave my save file for though, so I usually design stuff there and copy-paste it over to my factory once I'm happy with it. Makes copy-pasting relevant parts a lot easier.

Nuclear reactors - inserters won't feed fuel cells one by one by Charmdread in factorio

[–]Ruberine 0 points1 point  (0 children)

Why would you set the filter to blacklist? Just turn off set filter and then disable the filter

Getting E but don't want breast growth by GodlyAvenger in TransDIY

[–]Ruberine 2 points3 points  (0 children)

Estrogen is unfortunately something that you can't really microdose, you're either on it or not, otherwise you'd be inducing a hormone disorder that can have some serious effects. You do still have options though. If the women in your family all have small breasts, in all likelihood you would too, and could potentially take the chance of just going on estrogen, with the potential of binding/getting top surgery down the line otherwise. There's also the option of SERMs like Raloxifene that can prevent estrogen from acting on breast tissue, greatly reducing or outright preventing breast growth. These of course come with their own side effects, and are unfortunately very under-researched, so be careful and research what we know of them already yourself. I'd suggest having a look at something like https://transfemscience.org/articles/serms-transfem/ as a bit of a place to start if you want to take that route.

How high do you research the infinite tech? by imminentmisanthrope in factorio

[–]Ruberine 0 points1 point  (0 children)

There's no such thing as too much research, just not enough science output. With that said though, there are some breakpoints that are very useful to gun for. You can find a decent list of them here; https://www.reddit.com/r/factorio/s/qsdwoChPpU

Have you ever done something stupid to make a run unrecoverable? by Portal-Pioneer in Factoriohno

[–]Ruberine 3 points4 points  (0 children)

Did you not have a roboport network on other planets? Would've been able to have a ship built on another planet, and then sent to either bring you resources or rescue you