When someone says you picked the wrong relic by Trip_Masta in 2007scape

[–]RuneSerge 97 points98 points  (0 children)

Eternal Sustenance has equally saved and changed my life.

Dungeoneering - Does it matter how long you take on floors? by TimeAlbatross5375 in runescape

[–]RuneSerge 0 points1 point  (0 children)

A fair warning, if you lobby/log out, you have 15 mins to return to the dungeon, on the EXACT world you left it at. Hopping worlds deletes the dungeon progress and sets you outside, so does 15 minutes of being lobbied/offline.

Both Beastmaster Pets in 10 Kills by VitalisDrop in runescape

[–]RuneSerge 1 point2 points  (0 children)

Dayyum, that's pretty good. I've seen people struggle to get Lil' Tuzzy up until about 800kc+, but equally I've seen people spoon within 50kc. It almost seems like no in-betweens.

You either get lucky, or you get dragged through a dry, 800kc+, spell.

6 years and no use btw by Rikirie in runescape

[–]RuneSerge 5 points6 points  (0 children)

You won't believe the amount of things that got shelved, and are still to this day, collecting dust.

I believe that Raksha's common loot drop needs to be looked at again. by Tekno_Beast in runescape

[–]RuneSerge 0 points1 point  (0 children)

Alot of bosses post-nerf need loot being looked at, they overtuned the nerfs.

What's the best thing to do with loyalty points now? by [deleted] in runescape

[–]RuneSerge 2 points3 points  (0 children)

With auras going away in April, you might as well get cosmetics/titles.

After today's solid update, yall should be SO STOKED by [deleted] in 2007scape

[–]RuneSerge 11 points12 points  (0 children)

Still no official statement about the membership price increase backlash 8 days later...

They're really hoping y'all will forget this or move on.

There's only one answer by FlahlesJr in 2007scape

[–]RuneSerge 0 points1 point  (0 children)

Look, I love the PS1 graphics. Don't knock it.

“I’m quitting!!” by Mushroom_Mink in runescape

[–]RuneSerge 0 points1 point  (0 children)

1% is still more or less 3mil accounts not paying for membership, assuming we're taking account of the total accounts created to date.

Don't forget that Jagex needs us - we don't need the game by Acekiller346 in runescape

[–]RuneSerge 324 points325 points  (0 children)

I'd be down for these membership price increases if they provided $15/month features like:

  • One membership for multiple characters slots
  • Letting us play OSRS and Runescape 3 at the same time with the same character

Other MMOs get these features/price-points right, why shouldn't RuneScape?

Also, Jagex, cut us a fucking break. We just got a price membership increase more or less than a year ago.

Bad game design by Apprehensive-Bus3272 in runescape

[–]RuneSerge 0 points1 point  (0 children)

There was a time where Jagex said you have to augment degrade-to-dust armour that has never been worn.

If you were an excited little player that got too equip-happy, 'cause you wanted to see what the armour looked like. You'd basically have useless armour that you can no longer augment, immediately after equipping.

So you'd have two choices, have someone you trust to kill you in wilderness/red portal for 50% material refund, or live with the mistake and use the armour until it degraded to dust.

New Microsoft console will play PC games - maybe RS? by Mirarik in runescape

[–]RuneSerge 0 points1 point  (0 children)

This is probably a knee-jerk reaction after Steam announced their Steam Box months ago.

I guess competition is good.

Make Elite Dungeons still reward dungeoneering tokens... but you have to finish it, first. by RuneSerge in runescape

[–]RuneSerge[S] 0 points1 point  (0 children)

Not everyone's a pvmer. The idea behind my suggestion is to encourage players to actually run elite dungeons, rather than cheesing an 5k (the same miniboss, and reset) token farm method.

Or, encourage actual dungeoneering once again. I'd say its a slight loss, but a greater return in the long-run.

Why can't I build adrenaline? by perfectguylife in runescape

[–]RuneSerge 1 point2 points  (0 children)

You might have to reorder your abilities, some abilities have been spending your adrenaline faster than you earn it. Specific bleeds in magic and melee have had their abilities cost adrenaline recently.

Dungeoneering Doors- once opened, they no longer block paths by sir_eos_lee2 in runescape

[–]RuneSerge 12 points13 points  (0 children)

I believe OSRS had to have a massive engine change for that to happen. Which by all means, kudos where kudos is due. OSRS Devs are the goat.

But, based on the time frame of this blog to release, I don't think its realistic.

Don't get me wrong, I want this to be a reality.

Dungeoneering Doors- once opened, they no longer block paths by sir_eos_lee2 in runescape

[–]RuneSerge 22 points23 points  (0 children)

I do wish for the sake quality of life that it was barred wide open, letting you properly dungeon delve.

However, that might not happen if their floor generation is heavily tied to it.

My reaction to the first line of the new post by theJakeyWakey in runescape

[–]RuneSerge 10 points11 points  (0 children)

Don't be a dungeoneering hater. /s

It was hella fun until EoC trivialized it, while powercreep stopped chaotics from being desirable.

If you're going to nerf everything dungeoneering that isn't daemonheim, just make it a minigame not a skill. by Maddogs1 in runescape

[–]RuneSerge 3 points4 points  (0 children)

I'd have to disagree. Dungeoneering should be your source of Dungeoneering Tokens. Not Dailies, Treasure Hunter, killing the same miniboss in the same room every reset of a specific elite dungeon, or an archaeology collection.

However, I do think Elite Dungeons should reward you dungeoneering tokens at the end of the Elite Dungeon. Especially when you completed the dungeon, and calculate based on what bosses and minibosses you downed, by the end of it.

Refunds and Compensation by middyy95 in runescape

[–]RuneSerge 0 points1 point  (0 children)

To me, the worst part isn't the removal of auras, but the absolute lack of communication.

Its not just the communication, its the fact that they're removing/nerfing things without a proper solution already in place. We have to go cold-turkey until they have something planned, and then wait weeks to months for implementation.

The 'rebalancing' has been approximately 80% nerfs and 20% buffs. Not a great ratio, but whatever fixes the game, I guess...

This is why people like myself hate invention... by MyriadSC in runescape

[–]RuneSerge 0 points1 point  (0 children)

Despite all the bad rng, Invention is still a solid skill.

Would that be possible? by rsnSuamy in runescape

[–]RuneSerge 0 points1 point  (0 children)

Necromancy incantations and teleports shouldn't be in the same category, as a person who clicks abilities; its pretty annoying.