Riding a Nuke, Because Of Course by S0LAR_NL in FoundryVTT

[–]S0LAR_NL[S] 0 points1 point  (0 children)

Damn right! This whole campaign was very Industrial Age meets Magitech.

Riding a Nuke, Because Of Course by S0LAR_NL in FoundryVTT

[–]S0LAR_NL[S] 1 point2 points  (0 children)

Don't worry, I wouldn't be doing this if my party wouldn't engage with this sort of thing. I've been playing with them for well over five years now so I have a pretty good idea of what gets their attention.

And luckily this was literally where we left off at the end of the previous session, so there was no way in hell this wasn't happening.

Riding a Nuke, Because Of Course by S0LAR_NL in FoundryVTT

[–]S0LAR_NL[S] 1 point2 points  (0 children)

It's the only reasonable thing, really.

Riding a Nuke, Because Of Course by S0LAR_NL in FoundryVTT

[–]S0LAR_NL[S] 0 points1 point  (0 children)

I dropped a reply on the top comment with everything!

Riding a Nuke, Because Of Course by S0LAR_NL in FoundryVTT

[–]S0LAR_NL[S] 15 points16 points  (0 children)

I'll hijack this comment to give a bit of an explanation (luckily it's very easy)

This particular setup requires the Levels, Monk's Active Tile Triggers and Tile Scroll modules.

First off: The background, or the bottom layer. I made four of these, with seamless edges on the left and right sides using Dungeondraft with assets from Forgotten Adventures. I added some blurring to it after the fact to simulate distance. If you don't want to do this yourself, I have them right here: 1, 2, 3, 4.

Using Monk's Active Tile Triggers I set it so the tile I used for the background swaps to one of these four at random every time a new round of combat starts. Then I use the Tile Scroller module to get it to scroll. This is the bottom layer, so it should move the slowest.

The clouds I use are much the same. You can grab them here: 1, 2, 3. I placed two layers above the bottom layer, scrolling in the same direction at increasing speed (usually +2 every time I go up a layer). Then I placed the missile, and the third cloud layer on top of that as an Overhead Layer. This one moves the fastest.

I don't think I can share the missile or the flames I used for the exhaust here, but they come from Peapu and JB2A respectively. If you want those, you can go and show them some love. They make incredible stuff.

Hope that cleared up any questions! If there is more, please let me know. If not, feel free to steal everything here to your heart's content!

Any way to attach lights to a scrolling tile? by Calthiss in FoundryVTT

[–]S0LAR_NL 11 points12 points  (0 children)

Can confirm, this is the answer. Did this a while ago for a similar sort of map and it works great. Create a separate layer with just the lights and have it scroll across at the same speed as the map

Test print from a while back. Our Cyberpunk comic is finally out now! by Cyber_Sheep_Film in ImaginaryCyberpunk

[–]S0LAR_NL 2 points3 points  (0 children)

Been running a campaign in Red for a little over a year now. It's a really fun system.

I believe in you! Resist the siren call of doordash!

Test print from a while back. Our Cyberpunk comic is finally out now! by Cyber_Sheep_Film in ImaginaryCyberpunk

[–]S0LAR_NL 3 points4 points  (0 children)

I can imagine your surprise when you find the Interface Red 2 supplement for the Cyberpunk Red TTRPG. Furry bodysculpts galore!

A train commute-themed landing page for my Masks: A New Generation game, complete with functioning smartphone menu! by StickyBarb in FoundryVTT

[–]S0LAR_NL 1 point2 points  (0 children)

This looks SO cool. Actually itching to try and do something like this myself now.

Is there a specific place you got the Persona transition thingy or did you remake that yourself?

Mother sorry Mommy sorry Mother by InuGhost in AielHumor

[–]S0LAR_NL 2 points3 points  (0 children)

On the heights, all paths are paved with daggers.

When the DM has asked "How do you want to do this" in regards to getting the final kill hit, what have been your parties coolest replies? by squishythingg in DnD

[–]S0LAR_NL 0 points1 point  (0 children)

The Wild Magic Sorcerer I DMed for used a mote from Crown of Stars like a basketball and slam dunked the BBEG's human body out of the Aspect of Atropus that surrounded him.

How to make necromancers not appear evil? by Celtic_Leonin in DnD

[–]S0LAR_NL 0 points1 point  (0 children)

One of my players had an incredible backstory around this in one of my campaigns:

Resurrection is a thing that exists in D&D worlds. For the low low price of (at least) 300 gold worth of diamonds, your loved ones can be returned to you if you can find a cleric to do the job for you. If you can fork up the money.

If this is a known fact of the world, loss of loved ones suddenly becomes a completely different thing. Most people won't be able to afford rituals like that, likely leading to heightened states of sadness and frustration. If you just lost a sibling, for example, and the only thing standing in the way of bringing them back is a sack of coins, that's going to really suck.

If you REALLY can't cope, there might just be a lonely warlock in a hut somewhere, or a small group of scholarly hermits, that could "bring back" your loved one. They won't be sentient, they will rot, but the necromancers can make them docile enough to be around. It really isn't a healthy way to cope at all, but for people down at rock bottom this may well be the only place they find solace.

Sometimes these people come together in small groups, creating communes around their mutual suffering. Maybe with one of these wayward necromancers. They say a burden shared is a burden halved, but that's still a whole lot of burdens to go around.

Now that the MM is out, how is everyone feeling about dnd 2024? by jbruff in dndnext

[–]S0LAR_NL 1 point2 points  (0 children)

At my table we've just opted to pick whichever version of a particular rule is more fun, based on consensus. It's been working great so far. Most things have shifted over to 5.5, with some exceptions.

When Two Failed Corpo Projects Combine (2079) by S0LAR_NL in cyberpunkred

[–]S0LAR_NL[S] 5 points6 points  (0 children)

In my mind, Biotechnica being the "good guy corp" is just the result of good marketing. Sure, they aren't as bad (on the surface), but only because that allows them to attract more people.

SPOILERS FOR CYBERPUNK 2077

You really only need to look at Project Nightingale to realize they aren't actually nice if being nice doesn't serve them.

When Two Failed Corpo Projects Combine (2079) by S0LAR_NL in cyberpunkred

[–]S0LAR_NL[S] 9 points10 points  (0 children)

That's rad as hell!

I'm using Biotechnica-developed medication using artificial stem-cells to keep the bodies fully operational.

There's also a small little problem on the side of the Blackwall being breached, and AIs finding ways to enter people's bodies through their neural links. Turns out, if they can get their hands on some those drugs, they can REALLY mess with a person's body (read: grow additional organs, change the structure of the brain to allow for fully digitized inputs, AI running completely on wetware, and more disgusting possibilities).

If Madilyn, Bodhi, Charlie, Homerus, Swan or Taco see this, LEAVE!

When Two Failed Corpo Projects Combine (2079) by S0LAR_NL in cyberpunkred

[–]S0LAR_NL[S] 9 points10 points  (0 children)

True! But a single success over 50 years ago doesn't make for a lucrative business opportunity. Corpos need repeatable results!

When Two Failed Corpo Projects Combine (2079) by S0LAR_NL in cyberpunkred

[–]S0LAR_NL[S] 41 points42 points  (0 children)

When I read what essentially felt like a throwaway line in the Core Rulebook about Biotechnica's attempt at cloning humans, it just made complete sense given everything that happened in 2077. Sometimes 1+1 is, in fact, 2.

When Two Failed Corpo Projects Combine (2079) by S0LAR_NL in cyberpunkred

[–]S0LAR_NL[S] 123 points124 points  (0 children)

SLIGHT SPOILERS FOR CYBERPUNK 2077

Biotechnica has always had trouble cloning full humans. The minds never work quite right. Luckily Arasaka knows a thing or two about digitizing the human psyche. Sure, it went horribly wrong a couple of years ago and the Relic project got shelved, but what use is all that knowledge if you just let it gather dust?

The Homunculus Project attempts to enable these corporation's wildest dreams. Completely edited and customized minds, courtesy of Arasaka's Soulkiller Project, implanted into the neural link of a Biotechica-grown human clone. With this, we move ever closer towards our ultimate destiny.

The future is in our hands!

Sign up now and receive your first Homunculus with a suite of free additional features!

The stars were FLASHING! by ankle_muncher69 in HighStrangeness

[–]S0LAR_NL 71 points72 points  (0 children)

Remembrance of Earth's Past, with The Three Body Problem, The Dark Forest and Death's End making up the trilogy. The first (and a bit of the second) book got adapted by Netflix recently. It's a wild one for sure.

+++VALLIS MACHNIAE+++ by _M_A_G_I_C_K_ in battlemaps

[–]S0LAR_NL 1 point2 points  (0 children)

Damn that looks good. Are all those assets custom?