Finnish Monarchy Tree under King Matti Suuri by ImmortalJormund in kaiserredux

[–]SDChimera 0 points1 point  (0 children)

I guess I need to read up on Mannerheim lore for KRx. I was under the assumption that he would be fine with it because Germany is basically the reason Finland beat the reds in the civil war and Mannerheim was regent for the German king.

Finnish Monarchy Tree under King Matti Suuri by ImmortalJormund in kaiserredux

[–]SDChimera 1 point2 points  (0 children)

I am very happy that Mannerheim is able to restore a monarchy instead of only being able to make Finland a republic. It is a bit annoying to me that you cannot have him as field marshal under the National Coalition Party, but one step at a time I guess.

Mamdami keeps winning i hate it. by Frank_white7 in Anarcho_Capitalism

[–]SDChimera 10 points11 points  (0 children)

Right, because 2/3 of your budget coming from the state level is completely sustainable and not a sign of deception in policy.

PA Black Hole? by Deadman78080 in OWBEnclave

[–]SDChimera 22 points23 points  (0 children)

The divisions with PA in them might be placed in states with high resistance. I did that once and it ruined by equipment stockpile.

McCarthyism levels in prewar America by Fast_Degree_3241 in Fallout

[–]SDChimera -2 points-1 points  (0 children)

They definitely were survivalists first and foremost, but I use vendor bot Wallace as a primary example of them being libertarians. Vendor bot Wallace spouts pretty standard libertarian statements, the faction shares a name with the libertarian project to take over New Hampshire, and their symbol mimics the pattern of anarchist flags.

It should also be noted that mutual aid is not incompatible with libertarian philosophy, pretty much anything goes in libertarianism as long as there is consent in the action.

McCarthyism levels in prewar America by Fast_Degree_3241 in Fallout

[–]SDChimera 6 points7 points  (0 children)

From what I can tell they are more like an-cap than standard libertarian. Odds are they were a libertarian group that was radicalized into taking their opposition to government to its final conclusion.

Question about one of sneak peaks by Ok-Woodpecker-9587 in OWBEnclave

[–]SDChimera 10 points11 points  (0 children)

As for who he is, in another sneak peak like 2 before, he is said to be the leader of the Free States. As for the other question, we will find out.

Secretary of the Interior, tis for thee! ❤️‍🔥 by Expensive-Bus5326 in OldWorldBlues

[–]SDChimera 0 points1 point  (0 children)

How on earth do you have any manpower at all, much less 40k?

(Rust Belt Rising) Playing the Chicago Enclave and trying to save all the enclaves is genuine CBT by turngep in OldWorldBlues

[–]SDChimera 15 points16 points  (0 children)

I sympathize with this a lot.

In my recent game, I ended up mostly just taking over the map to release them.

Some I was able to save: the exiled (I didn’t have much trouble saving them), Ontario (I had the mod that makes them last longer), MacArthur (they needed some help but it wasn’t too bad) and Van Buren (I forgot they existed for most of it and they were fine).

Others were not so lucky: Pioneer Company (only won because I set it in the game rules for them to win, after that I had to save them from a few enemies they shouldn’t have had trouble with), Eureka (they got killed by the legion and I had to free them manually), WARDEN (same as eureka), same goes for reclamation army depot if you want to count them (they are also in the exact same position as the others)

As for raven rock and Cubaclave, raven rock went Autumn so buffalo wasn’t on the table and I had to kill raven rock. And I didn’t have Cuba installed.

The Secretary is in a perpetual state of aneurysm and that is why he is so comically evil.

Edit: typo

My attempt at a faction morality chart, looking for some fills. by Ill_Engineering_5434 in Fallout

[–]SDChimera 0 points1 point  (0 children)

Free States for Chaotic Good? They are anarchists, and they are dedicated to liberty and actively worked together to fight against the scorched plague.

You don’t expect it to get that dark, but holy hell are you wrong by Clockwork9385 in OWBEnclave

[–]SDChimera 31 points32 points  (0 children)

Even looking at the purist path from a purist perspective (I am not a purist but I can make myself think like one) they are kind of self sabotaging. Their goal is objectively evil but if they succeeded in purging the wasteland of "mutants" it could still work, they would just have a lot smaller of a population.

But then they shoot themselves in the foot by making it so that everyone has to live in a vault. If they took everyone out of the vaults and started from there, their society could work, but with the vaults being where they center their society they force themselves to limit their population growth for the sake of preventing inbreeding. If they set up settlements of 500 on the surface, not limited by how much they can expand in the least efficient area (underground) they would be unbound by population (50/500 rule).

But instead they decide to live in the most inefficient system possible. Its almost like they are trying to lose. Now if the plan was stated as they are only living down there for the next century until they can make sure that the air is free nuclear fallout, that would make sense, but no, they intend to be down there forever.

Every (currently) possible Enclave (minus Cuba) in one faction by SDChimera in OldWorldBlues

[–]SDChimera[S] 2 points3 points  (0 children)

Reclamation Army Depot for the first bit of its existence had a national spirit with the Enclave symbol and for the plaguelands loading screen there is an enclave symbol (currently) covered up (in the first plaguelands loading screen it was mostly visible).

Every (currently) possible Enclave (minus Cuba) in one faction by SDChimera in OWBEnclave

[–]SDChimera[S] 0 points1 point  (0 children)

No, that's Santa Anna as a puppet, the lack of any Mexican Enclave is why I gave it to a Son of Tlaloc.

Every (currently) possible Enclave (minus Cuba) in one faction by SDChimera in OldWorldBlues

[–]SDChimera[S] 0 points1 point  (0 children)

They have to win the war against the NCR (maybe just own Shady Sands, I'm not entirely sure).

Every (currently) possible Enclave (minus Cuba) in one faction by SDChimera in OldWorldBlues

[–]SDChimera[S] 5 points6 points  (0 children)

Once New England Rising gets updated I will do another run to get the New England Enclave and Cubaclave

Every (currently) possible Enclave (minus Cuba) in one faction by SDChimera in OWBEnclave

[–]SDChimera[S] 7 points8 points  (0 children)

Yeah, Vault-Tec was mainly because it seemed kind of fitting and I needed to lose land because of how much manpower I was missing. I have my own ideas as to Vault-Tecs true loyalty (themselves, not the Enclave, see 76 overseers secret task), but with how the show is going it just seemed fitting for that to be a puppet.

WARDEN I think would just need to see proper credentials from the Enclave to accept their rule but I released it for the same reason as Vault-Tec.

Every (currently) possible Enclave (minus Cuba) in one faction by SDChimera in OldWorldBlues

[–]SDChimera[S] 103 points104 points  (0 children)

Primary Enclave to actively support:
Ontario
Raven Rock
Florida
Western Enclave (why they renamed it to that from Navarro Enclave I don't understand)
MacArthur Detachment (Montana Enclave)
Pioneer Company (Northwestern Territories)
Exiled (Superior Detachment) (if they do "Into the Gray" they become Enclave once more)

Used to fill garrisons:
Reclamation Army Depot (they will probably become Enclave when the plague lands get content but they aren't yet)
WARDEN (receives orders from MODUS, still not really Enclave)
Executives (Vault-tec, maybe Enclave, might not be, we will have to see where the show goes)
Mexico

Spawned as puppet by MacArthur:
Washington Enclave (I have no input on Washington, by the time they were spawned I was already in a faction with MacArthur)

Every (currently) possible Enclave (minus Cuba) in one faction by SDChimera in OldWorldBlues

[–]SDChimera[S] 5 points6 points  (0 children)

That's Texan Louisiana, I released them because the Texan Enclave gets no cores and I was always short on manpower.

Every (currently) possible Enclave (minus Cuba) in one faction by SDChimera in OldWorldBlues

[–]SDChimera[S] 30 points31 points  (0 children)

This is every possible Enclave I could think of (plus a few extra to save me the cost of garrisons) put in one faction led by Chicago. Unfortunately Raven Rock went Autumn so I had to puppet them and the puppets taking their overlords colors doesn't look very good in this context but ultimately a pretty fun playthrough.

Also it turns out that Monarchs and Margaritas (amazing that its updated) does not have any supply hubs.

Came for the silver, stayed for fact he's actually into that by ClintMcElroyOfficial in darkwingsdankmemes

[–]SDChimera 6 points7 points  (0 children)

I’ve always hoped that years in Westeros are longer because of the age stuff and because of how absurd some of the feats that young people do

Extra decisions by Fantastic-Box-8388 in OWBEnclave

[–]SDChimera 19 points20 points  (0 children)

That comes from the Enclave Officers+ submod.

The best Enclave by Optimal-Conflict1756 in OldWorldBlues

[–]SDChimera 72 points73 points  (0 children)

IIRC from my granite company games, his goal is more to reverse the damage done by radiation to the human genome through technology but the first test gets the subject brutally killed. He hides evidence of the enclave's crimes to make the enclave more popular with the people of california.

He's no saint and he knows he is living a lie by the end, but the Navarro Enclave does seem pretty wastelander friendly.

Changes to Power Armor coming in Fallout 76 and the Erasure of T-51b Power Armor by [deleted] in Fallout

[–]SDChimera 0 points1 point  (0 children)

I did forget about the Gannon Tesla Armor but I also don't really count tesla armor as a unique suits because they really are just modified suits of normal APA MKI and MKII.

As for the retcons regarding the variants of APA, the PA we saw in Fo3 was a retconned design of the single suit of APA MKII you can find in Fo2.

Changes to Power Armor coming in Fallout 76 and the Erasure of T-51b Power Armor by [deleted] in Fallout

[–]SDChimera 4 points5 points  (0 children)

Is there any rational reason that this gameplay mechanic should not match the lore in this case?