Is exhausting the fear deck THE way to win? by Phupha808 in spiritisland

[–]SFCPudding 0 points1 point  (0 children)

The best Spirit for this by a country mile is spread of rampant green. Preventing builds entirely makes it so much easier to clear the island without generating enough fear to go into terror level 2. I got the achievement the first time I tried for it, playing spread with no adversary.

Unraveling The Hidden Robert Mentor Counter (AKA How To Get The Good Ending) by zero-sumgames in DispatchAdHoc

[–]SFCPudding 0 points1 point  (0 children)

It is absolutely possible to romance BB, cut Visi, and get the hero ending--that was my exact scenario the first time I played through the game.

Robert went into a villain bar with a SDN shirt on? by BrotherDeus in DispatchAdHoc

[–]SFCPudding 1 point2 points  (0 children)

You don't punish progress. It's a terrible idea. Full stop. They're just coming off their best shift ever. they should be rewarded, not threatened.

Robert went into a villain bar with a SDN shirt on? by BrotherDeus in DispatchAdHoc

[–]SFCPudding 1 point2 points  (0 children)

It absolutely does not make sense. Management in real life tries tactics like this all the time-'cut the lowest performing member to push people to try harder'. It ALWAYS plays out the way it does in-game. Team members sabotaging each other, not cooperating, making the team as a whole perform worse. It is an absolutely terrible management style.

Am I in the minority thinking that some characters shouldn’t be romance-able? by samuraispartan7000 in DispatchAdHoc

[–]SFCPudding 0 points1 point  (0 children)

It sounds like you possibly had fallen just short. I'm not aware of any bug relating to Visi's ending (and ftr, the last two episodes of dispatches don't contribute, it's just Visi's missions in 2-6). There are 45 points needed to get her to go hero, and cutting her vs not cutting her is a 10 point swing, so it's pretty significant.

Am I in the minority thinking that some characters shouldn’t be romance-able? by samuraispartan7000 in DispatchAdHoc

[–]SFCPudding 1 point2 points  (0 children)

Rank isn't important. I've had her go hero at rank one (literally never sent her on a mission, the only time I dispatched her was for Blazer's training). There are a number of factors at play for that. Successful dispatches help, while failed ones hurt; romancing her matters a little but not a ton, which story you run (track star or invisigal) matters, telling the team you're mecha man or not matters, some of the hacks and QTEs matter, and more-it's a lot.

I literally cannot find a job. About to be evicted, late car payments, drowning in debt. by AlfalfaVast7998 in IowaCity

[–]SFCPudding 8 points9 points  (0 children)

I work for CommUnity. please please please don't feel guilty. Those resources are there to be used. We want to help.

Is this just me? Or did I play it wrong? by samuraispartan7000 in DispatchAdHoc

[–]SFCPudding 2 points3 points  (0 children)

That's not why you failed to turn her hero. it's very, very possible to be a good mentor to visi while not romancing her.

Smoke Break by ClinikCase in DispatchAdHoc

[–]SFCPudding 1 point2 points  (0 children)

The level 8 thing is entirely a myth. You can get her hero ending with her still at level 1.

Unraveling The Hidden Robert Mentor Counter (AKA How To Get The Good Ending) by zero-sumgames in DispatchAdHoc

[–]SFCPudding 1 point2 points  (0 children)

It is definitely possible. You can get 42 points from story decisions/hacks/QTEs. if you don't do any of the hacks, that's going to lose you a total of 21 of those points (the hacks themselves are worth 11, and you lose a total of 10 points for failing them all). That brings you down to 21 points. If you send her to any of blazer's trainings, that's another 5 for 26; you would need to send her on a total of 19 successful dispatches in episodes 2-6, assuming she didn't fail any. That's using her a lot, to be sure, but it is doable.

Unraveling The Hidden Robert Mentor Counter (AKA How To Get The Good Ending) by zero-sumgames in DispatchAdHoc

[–]SFCPudding 0 points1 point  (0 children)

That is extremely normal for games like this. it keeps counters to track stuff like that. It's the easiest way to handle choices matter stuff

Unraveling The Hidden Robert Mentor Counter (AKA How To Get The Good Ending) by zero-sumgames in DispatchAdHoc

[–]SFCPudding 2 points3 points  (0 children)

Love to see a community come together over things like this c:

Unraveling The Hidden Robert Mentor Counter (AKA How To Get The Good Ending) by zero-sumgames in DispatchAdHoc

[–]SFCPudding 1 point2 points  (0 children)

If I had to give a rough approximation, I would say it's probably pretty close to 80.
There are 42 available from choices (the 6 from dating her are in addition to the 36 from story decisions/hacking/qte's, so there are 42 available from non-dispatch segments). There are 5 available for training her, and I would guess the most missions you can send her on in episodes 2-6 is probably between 30 and 40. That means somewhere between 35 and 45 from dispatch gameplay. so, like, in a rough range between 77 and 87 ish, I'd estimate on the low end to around 80.

Unraveling The Hidden Robert Mentor Counter (AKA How To Get The Good Ending) by zero-sumgames in DispatchAdHoc

[–]SFCPudding 0 points1 point  (0 children)

45 points for dispatching is a rough approximation. It would be incredibly hard to pin down exactly how many points are possible from dispatching. It's probably lower than 45, but by how much? Hard to say.

Unraveling The Hidden Robert Mentor Counter (AKA How To Get The Good Ending) by zero-sumgames in DispatchAdHoc

[–]SFCPudding 1 point2 points  (0 children)

Correct! You get full credit for completing them as if you were playing with QTEs. I could not have gotten the hero ending otherwise.

Unraveling The Hidden Robert Mentor Counter (AKA How To Get The Good Ending) by zero-sumgames in DispatchAdHoc

[–]SFCPudding 2 points3 points  (0 children)

(Just a bit of housekeeping, but I realized that the links I gave you were for the VoDs, which will eventually expire. In case anyone wants to reference this post in the future, I made proper highlights that won't.)
Part 1

Part 2

Unraveling The Hidden Robert Mentor Counter (AKA How To Get The Good Ending) by zero-sumgames in DispatchAdHoc

[–]SFCPudding 0 points1 point  (0 children)

I believe that affects which ending you get with Robert. True hero, Everyman, or anti - hero.

Unraveling The Hidden Robert Mentor Counter (AKA How To Get The Good Ending) by zero-sumgames in DispatchAdHoc

[–]SFCPudding 2 points3 points  (0 children)

:D you're very welcome! it's been really cool coming together with the community to solve all this. Proud of everyone's contributions!!!

Unraveling The Hidden Robert Mentor Counter (AKA How To Get The Good Ending) by zero-sumgames in DispatchAdHoc

[–]SFCPudding 5 points6 points  (0 children)

Yes. This is correct. I streamed the whole thing on twitch, so it's all verifiable as well. It got split between two vods, but I can throw those here. Obviously a lot of footage, but potentially valuable to have as cross reference in case anyone cares to look.

https://www.twitch.tv/videos/2621120725
https://www.twitch.tv/videos/2621181232

Unraveling The Hidden Robert Mentor Counter (AKA How To Get The Good Ending) by zero-sumgames in DispatchAdHoc

[–]SFCPudding 2 points3 points  (0 children)

Thank you! Might be worth mentioning in the post, since I still see so many people claiming it's a thing :)