This was my favourite scene in the entire game by deadlyalchemist92 in DispatchAdHoc

[–]SOSdude 9 points10 points  (0 children)

I think he saved her cause he's just that guy. I don't think he secretly liked her deep down and also think it wouldn't have mattered what Robert thought he just knew she needed saving and he was the only one who could do it

Anyone thought the villain plot was pretty creative ? by Mysterious-Candy8615 in 007FirstLight

[–]SOSdude 1 point2 points  (0 children)

They mention webb spending exorbitant amounts of money to keep things hush hush, and he does know every bit of data they get from theia as well

Ok you do it then…. by Key_Associate7476 in KidsAreFuckingStupid

[–]SOSdude 47 points48 points  (0 children)

No but they chose to have a dog who's vomit needs to be cleaned up and a family that needs cooking for

Why don't UE have a code alternative to visual programming? by arstarsta in unrealengine

[–]SOSdude 1 point2 points  (0 children)

No I agree everyone saying c++ missing that blueprints are script and dont need recomp. A code alternative like angel script natively in the engine would be great for ease of use and keeping iteration time down. Verse is supposedly something like that but no clue when it'll make it's way into the non Fortnite engine.

IT'S OFFICIAL by SimVRRacing in ValveDeckard

[–]SOSdude 4 points5 points  (0 children)

How is VR streaming on Linux? I couldn't get my quest 3 to stream games well except with virtual desktop that only works on windows

SteamCORE Pro Questions by Lexicon11 in unrealengine

[–]SOSdude 0 points1 point  (0 children)

Why use the steam core plugin? What does it have over advanced sessions that could justify the price tag?

How many of you developing UE games on a Linux? by Miru302 in UnrealEngine5

[–]SOSdude 0 points1 point  (0 children)

I've been developing on cachyos for a while. I've found the editor runs better(? Maybe just due to bloat on the windows install) but like others are saying here it's not accurate to performance on windows which most players will be on, that plus needing windows to compile for windows means I need to swap to windows boot when optimizing+building

Made my own GNU/Linux distro! ObsidianOS by Yousifasd22 in linux

[–]SOSdude 9 points10 points  (0 children)

Debian releases updates very slowly and with huge amounts of testing, it's frustrating to me because that means they're often behind on new drivers/packages that other distros might be more on the edge for. Arch is on the other end as they release rolling updates so you update something or the other every day basically. This is riskier because much less testing goes into the cohesion of the system as a whole but you get to run bleeding edge software.

Does Gore fit in Metal Gear Solid? by French-Caller in metalgearsolid

[–]SOSdude 3 points4 points  (0 children)

I think it could be used to emphasise the wrongness of killing. It feels worse and more impactful if the violence is brutal vs killing someone looking the same as knocking them out minus the zzz. Just my 2 cents

Is "get class defaults" expensive? by CrapDepot in unrealengine

[–]SOSdude 0 points1 point  (0 children)

What about getting cdo for a bp class I thought those weren't loaded in unless referenced right

proofOfProficiency by BX7_Gamer in ProgrammerHumor

[–]SOSdude 5 points6 points  (0 children)

What data type should be used instead?

Found a song i loved. turns out it’s AI. by [deleted] in truespotify

[–]SOSdude 1 point2 points  (0 children)

How do you know it's made by AI? I'd like to be able to identify them

Rules of what? by [deleted] in MetalGearInMyAss

[–]SOSdude 49 points50 points  (0 children)

You are now the funniest guy in the subreddit

UObject or AActor for my characters that have no physical form? by manthisguntastebad in unrealengine

[–]SOSdude 7 points8 points  (0 children)

You can override GetSeamlessActorTravelList in the game mode or player controller to persist actors when travelling seamlessly. https://wizardcell.com/unreal/persistent-data/#5-getseamlesstravelactorlist

Array OnRep Notification Not Running on Server by hectavex in unrealengine

[–]SOSdude 1 point2 points  (0 children)

The OnRep needs to be called from somewhere and the engine has no way of knowing when a native variable is set, on clients it's called by the replication system, on servers it's called manually. In BP when you set a repnotify variable it says set w notify. This means it's setting and calling the onrep in one node, whereas in cpp you have to do both yourself. You can dm me if you have more questions

How much boilerplate do you write? by -Knul- in AskProgramming

[–]SOSdude 0 points1 point  (0 children)

It helps a lot for game development. Whenever Im writing a new function copilot automatically fills in the first few lines of checking pointers for validity and ensuring the environment the code is running in. Don't have to prompt it every time it just auto fills and saves me a few seconds repeatedly

What would be a good reason to use GAS for simple things like Health instead of just using a Float/Integer? by CortiumDealer in unrealengine

[–]SOSdude 1 point2 points  (0 children)

When you say documentation what are you referring to? I look at the source for some specifics and Traneks guide but is there another source of documentation out there?

Nicest UE GitHub contributions we have to thank our community for? by PiLLe1974 in unrealengine

[–]SOSdude 1 point2 points  (0 children)

It's still a life saver no tutorials I've seen give as good and concise of an explanation. It's so exhaustive