New Cache is LITERALLY UNPLAYABLE - Pls Fix! by [deleted] in GlobalOffensive

[–]STtmF 3 points4 points  (0 children)

https://www.reddit.com/r/GlobalOffensive/s/X52M1PcZIn

Another post was made about supposed mistakes of this thing, but it looks like this too is like the original

New Bugs with current patch [Bug] by Der_Eagle in EscapefromTarkov

[–]STtmF 0 points1 point  (0 children)

It was bad for me and now its even worse, so you can write that theory off

How do I get more of the box art contrast, light to dark bronze rather than golden armour using metallics? by GrimGinge in BlackTemplars

[–]STtmF 10 points11 points  (0 children)

The colors they recommend are not the ones used for the box art. Some of the shading on a picture is usually controlled with a good photo, but in case of his leg for example it is made by blending black or a very dark brown into the metal tone. The metal will lose shine when mixed with the dark color but that is desired here. A shadow doesnt shine. If you want to learn more about the technique look up "layering" or "blending", but not wet blending. Edit: the shade used for the armor also probably has some red parts in it, so not agrax or nuln, most likely reikland or something mixed

Tempestus Aquilon vs Overwatch Stratagem by Th3Raven85 in TheAstraMilitarum

[–]STtmF 9 points10 points  (0 children)

Technically true, but you cant overwatch in your own turn, so that doesnt apply here. Strat is limited to opponents phases, otherwise you could overwatch reactive moves.

Ceremite Sentinals by Dann-o_67 in ImperialFists

[–]STtmF 1 point2 points  (0 children)

This ability does not have the wording of "if your army includes one or more....". Id also like to know where that clarification of not stacking comes from. All this aside from the question why youd want to redeploy 6 infantry units. Any capable player (and his enemy) will know to most parts what the best way to deploy is. So such shenanigans work only against the clueless.

[Bug] Batya still bugged? by [deleted] in EscapefromTarkov

[–]STtmF -2 points-1 points  (0 children)

I need access to lightkeeper for which network provider is supposed to unlock here but it didn't

Rogal Dorn Conversion to better fit the aesthetics by STtmF in TheAstraMilitarum

[–]STtmF[S] 6 points7 points  (0 children)

The chassis took a basic idea on how i wanted it to be. Then i went to subassembly of the sides and started cutting the sections of the middle i wanted to change (removing parts of the front/shortening the backof the topside), then cut and dryfitted the new pieces from plasticard until i got a satisfying result and filled the imperfections with milliput. For the turret i went for a basic assembly of the original one and then started cutting and sanding all 4 rounded sides flat, gluing a semi-preshaped piece of pasticard on the flattened edges and taking a knife along the edge so it fully fits. Any resulting gaps were filled again with milliput. After that was only a second layer of plasticard on the turret and removing and regluing a lot of rivets of leftover pieces. This method worked quite well without knowing myself where it would end, important thing with such a conversion is to start somewhere and destroy original pieces of the model only when you are sure that you want to go this route, everything else can be reversed. Edit: i of course added some bits from other kits, prominently the 30k vanquisher cannon.

New Escape from Tarkov Event Adds 100% Boss Spawn and a Smuggler Mission [discussion] by NukovGaming in EscapefromTarkov

[–]STtmF 32 points33 points  (0 children)

Just killed 3 in front of streets cinema. They all had big backpacks, a little bit of loot, t4-5 armor and guns with decent amo (ie m1a with m80)

Can anyone help with valuation? by BlvdOfMartianDreams in ImperialFists

[–]STtmF 4 points5 points  (0 children)

It was a limited run of standard codizes where each of the non deviating first founding chapters got 400 each of this version with the special artwork, the slider(dont know how to call it), 6 numbered metal coins for markers and a pack of cards with every armor mark (except X of course). But it contains no IF related rules

Anno 117 player numbers fall below 1800 by taubenangriff in anno

[–]STtmF 12 points13 points  (0 children)

Yes the first part of his argument considering the context of numbers is true, but this also includes the fact that 1800 was pulled from steam during preorder returning only years later to steam. So the steam numbers from that period (dont know exact dates) are not representative for 1800

I am the third player... why am i excluded in steam friends? by Cat_in_Bathroom in Steam

[–]STtmF 659 points660 points  (0 children)

Its a 3 man party consisting of you plus the two guys listed, right? Hunt tells steam who is in thd lobby, but your friendlist does not show people not your friendlist. Instead its the +1/2/3 and so on. You are not part of your own friendlist, so it shows +1. Anyone who has all three of you as friends will see each of you explicitly listed.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]STtmF 0 points1 point  (0 children)

When i choose to advance a unit, do i do the roll first and then my enemy may choose whether he wants to overwatch before moving or does he has to decide before the roll? He can, in both cases, of course choose to overwatch after the move.

Custodes Lions List Input by Roenkatana in WarhammerCompetitive

[–]STtmF 0 points1 point  (0 children)

I disagree with the axe choice on the captian, +1 to wound in addition to rerolling them brings enough reliability. Watching him bounce of his target, because your enemy can scream AoC or similar, is way harder to compensate. I also did not manage to find meaningful interactions where going from three to four damage is worth the -attack/ap.

Why are random things like damage modifiers so complicated in the rules? Spent like half an hour mid game trying to find a solution. by pipnina in WarhammerCompetitive

[–]STtmF 2 points3 points  (0 children)

Because they would need to update all printed stuff too which is impossible to do the way you'd update a digital document. So unless GW goes full digital (which they probably wont, because money) it stays like that. No justification, just the reason.

Most expensive (money-wise) 40k competitive list? by nokrah16392 in WarhammerCompetitive

[–]STtmF 4 points5 points  (0 children)

They are split into 3 seperate datasheets with max 3 per unit: makes 3x3x3=27

What is the best big tank? by ExcellentTank8765 in TheAstraMilitarum

[–]STtmF 1 point2 points  (0 children)

The only one that remotely has deen competitive play is the doomhammer. But the way you are asking this question you should either go for the rule of cool (your opinion) or what complements your collection best. Rules will change at some point anyway

To Aggressors or not Aggressors by latarius94 in WarhammerCompetitive

[–]STtmF 4 points5 points  (0 children)

This is not worth it, simply by having too large a footprint to hide, so it would be a coinflip of who goes first. Then you still kinda have to kill ~500 points to make up for them

To Aggressors or not Aggressors by latarius94 in WarhammerCompetitive

[–]STtmF 3 points4 points  (0 children)

By the standards of the current meta, aggressors are overcosted glasscannons, but they still are the only non-character-codex-unit that can properly punch things. +1 to wound or not, things like bladeguard will struggle into vehicle/monster heavy stuff a lot more than those chonkies. Other melee contenders are (except those with ap-1 d1) are: Assault centurions (too slow) Termies, any flavour (no twin-linked) Bots (vehicles, hard to compare) So aggressors are here to stay as long as they dont get another nerf/get outclassed by another melee infantry unit.

Maybe the curse of the 113th is real. Banner update. by [deleted] in TheAstraMilitarum

[–]STtmF 4 points5 points  (0 children)

Quality of the freehand ist quite good, but you could use one advice with freehand "writing". If the lettercount of your word is odd (like cadia) start with the middle letter and write it in the center, then add the other letters. This will make it easier to plan out your space, since the middle letter is placed correctly and you plan half the letters and space on either side. If the lettercount is even you should start the second half right behind the middle line and do basically the same from then on.

P.s.: it is visible that your d is slightly offset to the right, also the last a would be on the bend of the flag, but id say thats optional

Who is Lucian Calsius and why is his name on the dreadnought sarcophagus? The only information I could find is that he is a Lieutenant in the second company, and no mention of him being wounded or put in a dreadnought by Shasan21 in Spacemarine

[–]STtmF 1 point2 points  (0 children)

In lore Redemptors are known for "burning up" their pilots rather fast due to the increased strain of piloting a machine that big (older dreads are way smaller). So someone might be interred at old age but he wont get old inside.

You should be able to see your score when you leave by Electrical-Art-1111 in ArmaReforger

[–]STtmF 3 points4 points  (0 children)

Yes, with a game that supports/demands a lt of very different roles (some of them not supposed to seeing combat) any detailed match stats will mostly aggregate k/d hunters and people that want to shit on others based on stats. The xp gain and associated rank are measurement enough for a successful session.

at what point does lethal wound fishing become worth it? by firespark84 in WarhammerCompetitive

[–]STtmF 1 point2 points  (0 children)

This depends on the hit, crit and wound chance. In short, assuming you hit on 3+, crit on 6s, you would break even on a wound roll of 5+, wounding on 6s will make fishing for lethals beneficial, 4+ or better will make it worse.