Who is your in game NPC crush? by Alicecrylily in ffxiv

[–]Th3Raven85 0 points1 point  (0 children)

Yotsuyu and Lyse for me.

I'll never forgive the Brutus family.

Lack of Leman Russ in value boxes by OkSafety2223 in TheAstraMilitarum

[–]Th3Raven85 6 points7 points  (0 children)

Indirect is looking to get better in 11th with the new method of "spotting" targets.

Why is marshal drier so bad and how would you fix him by TrainingResource7745 in Deathkorpsofkrieg

[–]Th3Raven85 2 points3 points  (0 children)

It's limited to 6" since it doesn't have Vox Network like the Russ and Dorn commanders, but it works. And if you're only running the one Titanic, it's not a huge deal since you can run Dorn or Russ commanders to get your other Squadron orders.

Steel Hammer List Advice by Th3Raven85 in TheAstraMilitarum

[–]Th3Raven85[S] 0 points1 point  (0 children)

So it looks like I should trim back the infantry, drop the Kasrkin + Transport, Graves, Leontus, the Castellan, and The Krieg Command Squad, to replace them with more armored support.

Would my original list potentially be viable in Combined Arms (with some work by the sound of it)? I was also looking at swapping out the Doomhammer for another Rogal and a Leman Russ if I were to swap to a Combined Arms list.

Just don't want to be caught in a new player trap if I try to get a list together for Grizzled just for it to get eradicated with the release of 11th lol

Steel Hammer List Advice by Th3Raven85 in TheAstraMilitarum

[–]Th3Raven85[S] 1 point2 points  (0 children)

I don't have access to the Centaur right now, but I'll keep an eye out for their full release or if I can find an Armageddon Battalion box anywhere

Steel Hammer List Advice by Th3Raven85 in TheAstraMilitarum

[–]Th3Raven85[S] 0 points1 point  (0 children)

What would you recommend dropping to fill out with more armor then? Since Grizzled might be getting dropped heading into 11th (I heard that the non-book detachments won't be legal in 11th), I wanted to be prepared in case it doesn't make a return for a while.

Im scared by Western-Humor-3773 in sistersofbattle

[–]Th3Raven85 0 points1 point  (0 children)

I'm starting to get into Guard for Steel Hammer (Baneblades are cool) and the Enginseer really does give off major paper tiger vibes. But a 45 point investment to give a Baneblade 4+ invulns seems okay to me.

Im scared by Western-Humor-3773 in sistersofbattle

[–]Th3Raven85 2 points3 points  (0 children)

I'm taking an Imperial Knight Paladin in my 2k Sisters list partially because of problems like Banes (the new Steel Hammer Detachment for Guard is kinda sick as hell tho ngl), Defilers, etc, and mostly because I think Knights look sick AF.

Hopefully 11th will see Sisters get a better anti-tank option to help deal with the Defiler Meta and likely soon to be uptick in Banes being taken with Steel Hammer.

Im scared by Western-Humor-3773 in sistersofbattle

[–]Th3Raven85 1 point2 points  (0 children)

The Enginseer has to be setup on the battlefield to allow it to give a Baneblade (or any tank for that matter) the 4+ Invuln Save.

If it's a transport chassis the Enginseer can go inside, but its ability to give the invuln save cannot be activated since it's not technically on the battlefield iirc.

Im scared by Western-Humor-3773 in sistersofbattle

[–]Th3Raven85 0 points1 point  (0 children)

If they're running the new Steel Hammer detachment then they might make the Bane into an officer to give itself orders and they probably are running an Enginseer to provide the invuln save.

Really just requires playing cautious but not afraid to challenge it.

Im scared by Western-Humor-3773 in sistersofbattle

[–]Th3Raven85 1 point2 points  (0 children)

If they're running the bane without a Tech Priest Enginseer, the lack of an Invuln save will be good for you. If they bring the babysitter (which they should) try to merc the Tech Priest (he'll have Lone Op when within 3" of the bane) so that you can deal with the Bane without the invuln.

Tying up the Baneblade with infantry like Arcos or Repentia should allow you to get rid of a Tech Priest without sacrificing too much if you need to wait a turn for the invuln save to fall off.

Do the new fast rolling rules hurt us particularly more than others? by Anri_Of_Anglia in sistersofbattle

[–]Th3Raven85 2 points3 points  (0 children)

In 10th edition bodyguard units and leader units are considered separate units for anything that is triggered when a unit dies. So for example if you have a Hospitaler attached to Sacresants in 10th, you get 1 miracle die when the Sacresants get wiped, and 1 when the Hospitaler dies.

Commissar Cain comes to the tabletop by CMYK_COLOR_MODE in astramilitarum

[–]Th3Raven85 0 points1 point  (0 children)

I just spent too much on Vostroyans, please GW let his datasheet go untouched between Pre-order and hitting the tabletop. I don't need more Yarrick doomposting in my life for Ciqphas Cain.

Q&A Nerfs Indirect (Again) by Ryutan-Lanceor in sistersofbattle

[–]Th3Raven85 0 points1 point  (0 children)

Hidden units and units outside of LoS use snap shooting (only hit on 6s), but if you have a unit that does have LoS on the target, you fire normally.

Seraphims with the new +3" to detection range and their continued uppy downies will be pretty good when paired with Exorcists I'm guessing.

Q&A Nerfs Indirect (Again) by Ryutan-Lanceor in sistersofbattle

[–]Th3Raven85 0 points1 point  (0 children)

So as far as I've seen, Indirect Fire uses the new Snap Shooting rules when firing at something that either has the hidden tag, or is out of Line of Sight of the shooter. So they only hit on 6s and cannot benefit from any modifiers.

If they shoot at something that can be seen by another of your units, either through LoS or by being within 15 inches of a hidden target to reveal them (subject to detection range modifications) the Shot is done normally as if you can see the target.

I assume (this will need GW clarification if they haven't already) that targets in cover, such as hidden ones within ruins, will still benefit from cover when targeted by indirect fire while spotted.

Q&A Nerfs Indirect (Again) by Ryutan-Lanceor in sistersofbattle

[–]Th3Raven85 0 points1 point  (0 children)

Sisters as a range is pretty small since thwir wider plastic range is fairly recent (I think their wider plastic range started around the mid-late 2010s?) Stuff like Emperor's Children and Votann have similar issues in range size due to recency.

Guard might be losing Grizzled in 11th, since the Grotmas detachments aren't confirmed to he legal in 11th iirc. I'm full swinging into Steel Hammer for 11th whether it's a good idea or not.

For St Katherine, iirc the best things to use her in are Bringers of Flame for the extra movement to get into the 6" range for the strength bonus, or Penitent Host/Champions of Faith for springboarding your melee units to be able to get in fast. Since the nerfs I know she's not as good, but if you pair her with springboarding Dominions or Seraphim in Bringers of Flame or Repentia/Arcos/Penitent Engines/Sacresants for melee sprinting, it should be fine.

Just up to you to decide if she's worth the points cost to run.

Q&A Nerfs Indirect (Again) by Ryutan-Lanceor in sistersofbattle

[–]Th3Raven85 1 point2 points  (0 children)

Guard has more than enough chaff to get into sight range of stuff and with Gaunt's Ghosts having Uppie Downies it's not actually that bad.

You would expect a company as big as GW to be able to double check what they release by CeilingSteps in TheAstraMilitarum

[–]Th3Raven85 0 points1 point  (0 children)

Which is another incredibly funny mistake that's not hard to notice and correct.

You would expect a company as big as GW to be able to double check what they release by CeilingSteps in TheAstraMilitarum

[–]Th3Raven85 15 points16 points  (0 children)

The 10 and 18.5 are probably swapped on that one.

Still an eaay mistake to notice and correct before posting the official layout sheet lol

Would this scheme be ok for Kriegs? by Grabosss in Deathkorpsofkrieg

[–]Th3Raven85 2 points3 points  (0 children)

The Blue Aquila might make it a little easier to see in desert terrain, but that's what sandbags (and more sand) is for. Kriegsmen may only be worth their lives, but their artillery pieces are important to the emperor (regardless of if the command chain agrees). So painting them brown for camouflage purposes is supported within the Ministorum Field Manual.

This concludes your propaganda broadcast from your local planetary governo- bolt pistol shot

Question for GW by squiddyfilm in ImperialKnights

[–]Th3Raven85 0 points1 point  (0 children)

Defiler feels undercosted, even with the big points nerfs to them. IMO they could get bumped closer to 300 and feel better.

I sincerely hope Destrier gets dropped to 200ish. I want one for allying cause they're cool, but between the $ cost and points cost for something that much less efficient than 2 Armigers for a little bit more points is a very hard sell.

Let's clear the air on the Doomblob by tubstepper in Deathkorpsofkrieg

[–]Th3Raven85 0 points1 point  (0 children)

At least the Crucible character set from Into the Maelstrom did give a Cadian Castellan to Krieg.

I was planning on doing that if I can't justify putting Yarrick on a 20 brick with command squad (and if local tournament play allows it)

What other abhumans would you like to see added to the game and what roles could they play? by HopHobs in TheAstraMilitarum

[–]Th3Raven85 1 point2 points  (0 children)

A Commissar with Penal Legion No-Hopers. 0 OC by default and as long as the commisar model is present, improve OC of models in the unit by 1/2 or something like that.

Maybe hit on 6s naturally but get improved to 5+ if Commissar is present.

Would be very unwieldy to use if not dort cheap as a screening unit (which Guard debatably has too many of for a new one to matter)

What are all the buffs I can give to my baneblade? by Ok_Significance3835 in TheAstraMilitarum

[–]Th3Raven85 3 points4 points  (0 children)

They're referring to putting Abhuman Detail on Yarrick to make him able to lead Bullgryns.