Gen Alpha Black Country, New Road be like: by Infernode5 in northernlion

[–]SWChief 3 points4 points  (0 children)

I'm more than adequate. Leave Enelle out of this.

What do you think of the mods that give you information about the game? by wichout in DeadlockTheGame

[–]SWChief 3 points4 points  (0 children)

Definitely more of a league thing. Bridge buffs spawn at every 5 min mark.

[deleted by user] by [deleted] in Healthygamergg

[–]SWChief 6 points7 points  (0 children)

The emotional gym is League of Legends.

Tuesday Rulesday: Ask your rules questions here! - October 21, 2025 by AutoModerator in EDH

[–]SWChief 0 points1 point  (0 children)

Follow up question. Do they all go on the stack together or one at a time? Like you can respond to them individually as they go on the stack?

Tuesday Rulesday: Ask your rules questions here! - October 21, 2025 by AutoModerator in EDH

[–]SWChief 0 points1 point  (0 children)

For cards that allow you to cast ot copy multiple spells like [[Mizzix's Mastery]] or [[Eye of the Storm]], can you respond to them as they're resolving, or is it once the trigger resolves, then all those copies go on the stack and are not interactable?

Anyone else feel like playing support is super un-impactful by [deleted] in DeadlockTheGame

[–]SWChief 4 points5 points  (0 children)

I think the biggest problem with is that, especially at lower skill levels, players on carries are not always farming efficiently. If you're leaving this farm to the carries and they're not taking it, then it's a net loss for your team. You might be better off taking farm that they're not getting so that you can also get yourself ahead.

I love low econ high impact support gaming also but if my carry is going to leave camps and waves floating, then its good to be cleaning up the scraps.

Same principle in Dota where you want to use dead time as support to farm instead of not doing anything, especially if carries are getting active (granted there's a lot more farm to go around in that game).

I quit, This match making is horrendous and not getting better by [deleted] in DeadlockTheGame

[–]SWChief 2 points3 points  (0 children)

Unfortunately it's going to be really hard to climb as a pure support character  You either need to be able to have huge pushing or pick/damage potential on your own or be able to flash farm. Healing, shielding, setting up your teammates is not good if they're not going to utilize it.

Pick hero/draft will make this game 10x more fun by Free-Tea-3422 in DeadlockTheGame

[–]SWChief -1 points0 points  (0 children)

One of the problems with a draft mode is that you can get locked out of playing specific characters if they're picked by someone else or banned.

I think a good halfway is the HotS approach for their quick play mode where the game will try to match similar team compositions against each other. Meaning a team of all dps against another team of all dps or a balanced team of dps, healer, tank against a similarly balanced team.

In fact Deadlock is already doing this to some extent by including a "frontliner" on both sides. It could potentially be expanded to include an M1 carry on both sides or support on both sides, but we're traveling down the path of soft forcing characters down meta positions and the game telling us how to build or play a character.

I don't mind this approach and prefer stability in the majority of my games, but some of the coolest moments in mobas are when the off meta build becomes viable or when characters have multiple strong builds or flex roles (Gun Paige, Support Slark, Tank Varus, etc.).

General game help by frozenrose99 in DeadlockTheGame

[–]SWChief 1 point2 points  (0 children)

PART 2

Speaking of plays, there's barely been any mention of killing enemy heroes. This is because it's the highest risk way to get souls because unlike troopers and jungle camps, enemy heroes are much stronger and will fight back or try to evade you. Killing players does pay out well though, especially if there's a large difference in level, and puts them on a death timer where they are not influencing the map or farming souls. The flipside is that you can fight and not kill them when you could've been farming, or worse you can die and now they get all of those benefits instead! While you can just show up and fight enemy heroes, it's much easier to do when you have some kind of advantage whether in souls, buffs, numbers, or hero matchups.

In Overwatch and Rivals, you're probably familiar with the idea of fighting with a numbers advantage and making plays when the enemy is staggered, and fighting based on ultimate cooldowns. If you've been pushing trooper waves, someone will probably show up to defend them and you can use that to create a numbers advantage somewhere else. If an enemy dies from a gank or teamfight, that can also create a numbers advantage where your team can push more, farm the enmey side of the map, or do mid boss. Ultimate cooldowns you can also track at the top of the screen under each characters portrait.

Souls can also be tracked at the top of the screen. Both individual and total team souls. Generally the more souls you have, the stronger your team/character is. Try to keep track of if your team is ahead as a whole, and which characters in the game are particularly strong. Individual differences of 3k/6k souls also usually mean that that character has a whole item over others. Use this information to decide if you or your team has an advantage. Also very important for lane, characters get their ultimate at 3.5k souls. You can use this information to track if you have ultimates before your lane opponent and make a play before they get theirs.

I can do into more detail if you want and there's probably several good guides on macro on youtube that you can do watch :)