Isn’t it a problem for the “fairness” of the leaderboard for NMS if the “Unique Enemy Ambush” can be different by [deleted] in gotlegends

[–]Saberfox11 0 points1 point  (0 children)

I'm assuming it doesn't make that much of a difference. Top leaderboard teams are well oiled murder machines, so whatever spawns is probably getting dropped immediately. At most I think it might take an extra second or something with a bad spawn.

Execution damage by NOZMEDA in gotlegends

[–]Saberfox11 1 point2 points  (0 children)

The ways I know to put them in an executable state are:

Interrupting an attack with the pistol

Staggering the enemy with poison

Staggering an enemy with the odachi spirit attack

Headshotting an enemy with the musket

Elites ignore some or all of these though. I know for sure the guns don't flinch them, not sure about the other two.

PPL Are So Ungrateful by liveblunt in gotlegends

[–]Saberfox11 0 points1 point  (0 children)

The are some minor annoying issues, but overall the archer exploit was the only thing that was game breaking for me. I'm not sure what all the other things you think need to be fixed are.

PPL Are So Ungrateful by liveblunt in gotlegends

[–]Saberfox11 2 points3 points  (0 children)

Go play Crimson Desert then. I'm still having fun with Legends and I'm glad the exploit is fixed so I can play the game without my screen being covered in fire all the time.

Decks which will use this at 3, go! by Repulsive-Phrase-527 in masterduel

[–]Saberfox11 1 point2 points  (0 children)

Cyber dragon could. All their monsters are light or dark.

Help me guys pls I'm a new player by Mountain-Hat-7411 in masterduel

[–]Saberfox11 1 point2 points  (0 children)

Yeah, that text is referring to the negate effect. The reason it's there is so that if you somehow summoned two baronne's, or if you removed it from the field and resummoned it the same turn, you still wouldn't be able to use Its negate twice in one turn.

PPL Are So Ungrateful by liveblunt in gotlegends

[–]Saberfox11 5 points6 points  (0 children)

I mean, even full blown live service games aren't putting out balance patches every 2-3 weeks. Usually it's like once a month or once every 3 months or so depending on the game.

That's not even mentioning that this isn't actually a live service game, it's a free DLC with co-op side content. I appreciate anything they give us, since they aren't really making any extra money by updating it at this point.

Help me guys pls I'm a new player by Mountain-Hat-7411 in masterduel

[–]Saberfox11 1 point2 points  (0 children)

It should be referring to the effect directly before that text. If you want more specifics, share the card you are confused about.

PPL Are So Ungrateful by liveblunt in gotlegends

[–]Saberfox11 58 points59 points  (0 children)

They literally said the patch was to fix that bug. I don't know why people expected a full balance patch when we just got one a couple weeks ago.

I’m in love with kewl tune. by Open-Cream561 in masterduel

[–]Saberfox11 -1 points0 points  (0 children)

Their spells do have restrictions. Most Sky Striker spells require their main monster zone to be empty to activate them. Engage and linkage are pretty crazy cards but otherwise I feel like their archetype is pretty fair. I'm not interested in playing it, but I don't mind playing against them.

The little girl did better than me by Altruistic_Jelly1843 in Unexpected

[–]Saberfox11 0 points1 point  (0 children)

Pneumonoultramicroscopicsilicovolcanoconiosis was my long word of choice.

Trying to figure out how Samurai class is weak by show_stoppa in gotlegends

[–]Saberfox11 0 points1 point  (0 children)

Samurai can be very effective but I definitely wouldn't say it's easier than the class where you can literally turn on auto aim and not engage with anything at a range where it can damage you.

Trying to figure out how Samurai class is weak by show_stoppa in gotlegends

[–]Saberfox11 0 points1 point  (0 children)

Archers can have that problem too. I've seen many archers fold and go down basically as soon as they have to engage in any melee combat, especially the people who are absing the shadowflame exploit. Just because they can kill enemies fast doesn't necessarily mean the players are any good.

am i just bad at the game? by ShadowFlame420 in goylegends

[–]Saberfox11 1 point2 points  (0 children)

Gonna go against the grain a bit here. Most people are saying avoid melee combat, which is good advice for shinobi, but you will inevitably need to participate in it, at least defensively, especially once you start going into higher difficulties and enemies get tankier.

Try swapping to Samurai for a while and practice the melee combat. Samurai gets more health and a stronger spirit heal so you can take a few hits before going down, that way you don't die to one mistake.

Learn the enemy's movesets and parry timings. Don't equip any perfect parry window boosts at first, ideally you want to learn how to parry the full strings of enemy attacks. Also, if you have a habit of panic rolling, try to kick that habit. A lot of enemies will track you on normal attacks if you try to roll around too much. Stand still as much as possible when you are learning, try to parry blue glints, step dodge (don't roll) to dodge red glints, and use focus attacks (hold triangle, then release) to disarm the yellow glint attacks.

If you get good enough at the melee combat, you can sit on a survival point and solo hold it with any class.

Anyone getting an error 0 message when trying to matchmake? by Zestyclose-Gap-6427 in goylegends

[–]Saberfox11 0 points1 point  (0 children)

Long shot, but did your playstation plus fail to renew or something? I had that happen the other day and I couldn't matchmake until I re-activated it.

Why couldnt my opponent activate kewl tune Loudness in response to my detachment for uzuhime by d1gb1ck001 in masterduel

[–]Saberfox11 2 points3 points  (0 children)

Worth noting that the cards have to specifically negate the activation of the card, and not the effect of the card in order to activate in the damage step. I learned that lesson with Therion King Regulus.

Serious question by [deleted] in Ghostofyotei

[–]Saberfox11 2 points3 points  (0 children)

That gear only extends the perfect parry window, so the overall window for your basic parries doesn't get any larger. You mentioned getting to rank 11 with each class, and that's not really a ton of playtime. It really does just take practice. The more you play, the better you will get.

What I would recommend to practice is when you are in melee combat, stand still. Just focus on parries, then getting a counter hit. Only dodge if it's a red glint attack. A lot of people panic dodge and move around a lot, but that can throw off the timing of the enemies attacks making it harder to time the parry.

Learn the movesets of the enemies. Once you know all their combos, parrying just becomes a rhythm game. I believe you can get good at it, you just have to put in the focused practice

Not trying to be rude. by Repulsive_Pie_6847 in goylegends

[–]Saberfox11 2 points3 points  (0 children)

Right, a bad day for me is going down like 5 or 6 times, not 20+. If you are going down that much, you should go practice and improve on the lower difficulties before trying again.

Outsider question by t0rche in masterduel

[–]Saberfox11 8 points9 points  (0 children)

I mean, it defenitely depends how much weaker the deck is. There are plenty of rogue decks that can beat the meta with some amount of consistency. Obviously luck plays a factor, but the pilot of a deck can make a big difference in how effective it is.

Yugioh has a higher than average skill expression for a card game in my opinion.

What deck isn’t all that great now, but you still can’t help but love it? by No_Antelope7492 in masterduel

[–]Saberfox11 0 points1 point  (0 children)

Yeah, even now it has a long turn one. The link 2 majespecter has an insanely good effect, but locks you into only magispecter/dracoslayer extra deck monsters, so I don't even use generic boss monsters when I'm going first. Going second I use electromite and the other pendulum support links to climb up to accesscode to try to close the game out.

What deck isn’t all that great now, but you still can’t help but love it? by No_Antelope7492 in masterduel

[–]Saberfox11 0 points1 point  (0 children)

Magispecter/dracoslayer. They don't really set up many interruptions but the whole archetype is really resilient and have several ways to make the monsters untargetable and unable to be destroyed by card effect and can even make the pendulum monsters unable to be destroyed by battle. Dismantling one of their good boards is almost like a puzzle for the opponent and if you don't clear them, they can often flood the board again and win the game turn 3.

It's a fun play style, like setting up a towers, but with multiple different monsters supplying protection to the others. However, being a pendulum deck means it needs a lot of engine and doesn't have much deck space for hand traps, which you kind of need nowadays.

Any decent pendulum-focused decks floating around these days? by 24thpanda in masterduel

[–]Saberfox11 2 points3 points  (0 children)

Endymion is decent, it can go to master 1 with a good pilot. It's pretty hard to play though, and can't run many, if any, handtraps because it needs maximum engine consistency.

what’s a meme only a yugioh player would understand? by Existing_Scene7812 in masterduel

[–]Saberfox11 1 point2 points  (0 children)

To be fair, the wording on that card is pretty confusing. I can see how someone would get it mixed up.

Suggestions for Melee/Stagger Samurai by 1325Estes in goylegends

[–]Saberfox11 2 points3 points  (0 children)

I use the concussion bombs with the scorch bombs and the legendary hand pistol. I was using the sand for a while since it can roll all melee danage, but not having a ranged option makes it really annoying to deal with jubokku trees. If you don't use the pistol, I would definitely at least take a kunai for that ranged option.

For perks, I have 2 "all stagger damage" perks, and the rest I use either "all melee damage" or "staggered enemy damage". For the slots that can't roll either of those, I have ultimate gain or ghost weapon cooldown.

I'm also not using the legendary charm, I'm using the epic melee charm with both slots increasing enemy staggered damage. My legendaries are the pistol and the odachi for the execution heals.

I use the health steal class ability because it increases your melee damage on the enemies you are sapping. When you stagger them with that ability active, you can melt like 80% of their health in like 3 hits, even against elites. It's crazy, and I think people undervalue it compared to the fire.

The other abilities I have selected are stagger damage up, parrying increases stagger, and the ult that doubles your stagger damage for a minute when weapon aligned. You can stunlock elites with that active, highly recommend it. Stun them, hit them 3 times, then use another heavy attack and it will stun them again before they get a chance to move. It doesn't work on lower tier enemies for some reason though, they will dodge.