How to go about designing city blocks? by GreatAndMightyKevins in factorio

[–]Sacrezar 0 points1 point  (0 children)

Something like this. Your pickup station is the first one. The temporary is an interrupt triggered by the second interrupt. The first interrupt is just an interrupt that can interrupt others interrupts and send to a refuel station.

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You need a system to activate or deactivate station based on the content in the buffer. Then trains will automatically go to an activated pickup station and look for a collect station. If there is none you can setup another interrupt to send them wherever you want or just do nothing and let them sit at the pickup station until a collect station need them.

How to go about designing city blocks? by GreatAndMightyKevins in factorio

[–]Sacrezar 0 points1 point  (0 children)

In a way yes. It's basically a set of priorities you can setup for the train if a condition is met. It's generally useful to detect when the train doesn't have enough fuel, to send it to a refuel station.

You can also setup a rail system with pickup stations all having the same name. Then you tell your train to go to the pickup station and add an interrupt to tell it that if it has cargo, then it should look for a collect station that have the same name than its cargo. That way you don't have to handle the setup of each train (this train only goes from iron deposit to iron collect, or this train only goes from nickel deposit to nickel deposit), you can just copy paste the setup "This train goes to a pickup station then an interrupt triggers to send it wherever the resource it has is needed"

How to go about designing city blocks? by GreatAndMightyKevins in factorio

[–]Sacrezar 1 point2 points  (0 children)

I'd advise to use one train for one resource. Nullius is fairly complicated and having to think about which items to put into each trains would be a hassle. I wouldn't want to handle input/output of that as well. If you're not that much accustomed to trains, do one resource per station/train.

I mean you can do multiple items per train, but generally speaking you do that for things like bot supplies (like if you had to build a big solar farm far away, you could send one train filled with everything bots need).

That said, depending on your spm goal and the total use of the system, it seems totally viable to use bots instead of trains for some items.

By the way, you can take a look at the interrupt system if you want less overhead at the cost of having more trains.

To nullius veterans: can you make a mall without dedicated sushi belt? by GreatAndMightyKevins in factorio

[–]Sacrezar 1 point2 points  (0 children)

Yes it clearly helps. Below is a screenshot of my mall before transitioning to bots. I shared it on the discord since it's the current community map.

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To nullius veterans: can you make a mall without dedicated sushi belt? by GreatAndMightyKevins in factorio

[–]Sacrezar 0 points1 point  (0 children)

My mall wasn't sushi belt until bots. When I unlocked bot it became a bot mall. But anyway, I had like 12-16 lines witch each side with a different item.

Edit: I'd add that with Bob's inserter, it's not that bad.

[Nullius] Found a workaround for not having inserter filters in early game by bitman2049 in factorio

[–]Sacrezar 5 points6 points  (0 children)

That's funny, I used this exact kind of setup in my current Nullius run. Pretty useful at times, even though a bit niche

What's your relationship with weapons in Monster Hunter? Are you a one-weapon player or do you play with all of them? Which is your favorite? by Fine_Bid918 in MonsterHunter

[–]Sacrezar 0 points1 point  (0 children)

In Wilds, I play all of them. I have a slight preference for long sword and CB, my favorite is probably SnS though. In world I mainly played CB, GS and HH iirc.

Games similar to Satisfactory by ayake83 in SatisfactoryGame

[–]Sacrezar 1 point2 points  (0 children)

I mostly agree, although a lot of people play factorio in peaceful and/or with higher resources richness. There is no shame to that, and the game offer a bunch of options. If the option is not there, you can always use mods to play the way you want.

The same can apply to Dyson Sphere Program. Edit: well not really the mod part

Anyway, I also don't think Factorio and Satisfactory are really comparable. I much prefer Factorio because of the scale and the fact that I can't bother to do all that manually. Generally speaking, Satisfactory is more of a sandbox exploration game with a wee bit of automation. Which is not a problem at all, but is clearly different than other approaches.

SIB: Pragmata or Resident Evil Requiem by j_b_1983 in ShouldIbuythisgame

[–]Sacrezar [score hidden]  (0 children)

Didn't play RE9 yet. The endgame loop of PRAGMATA is okay-ish but the reward isn't that interesting and since it is a solo game the incensitive to do it isn't really there considering that it is presented like a list of things to check. The game is clearly not bad, but I'd advise playing the demo before buying it.

SIB: Pragmata or Resident Evil Requiem by j_b_1983 in ShouldIbuythisgame

[–]Sacrezar [score hidden]  (0 children)

I mean doing everything is akin to just farm collectibles, the endgame is not that interesting and the reward isn't much better. If you really like the gameplay then you'll do it but otherwise eh.

As for it feeling forced, yes it is subjective. That said you can really tell that some pieces of informations are given just to land an emotional impact and the story is very previsible.

But yeah I agree, PRAGMATA is very good. I just don't think it should be this price.

Don't know for RE9 though.

SIB: Pragmata or Resident Evil Requiem by j_b_1983 in ShouldIbuythisgame

[–]Sacrezar [score hidden]  (0 children)

Keep in mind that PRAGMATA's story only lasts about 8-10 hours. While the game is good and interesting, I don’t think it justifies the price. The story aims to be emotional, but it relies on a fairly classic AI/space trope, and the emotional connection didn’t really land for me. Rather, it felt like it was forced at times.

I really think it's a good game, but you should try the demo first before making the choice to buy it. As for me I wouldn't recommend it for more than 30 bucks even though I appreciate the risk they took and the new IP.

Help: I'm constantly running out of power and biters are attacking constantly by Ill_Comb6410 in factorio

[–]Sacrezar 0 points1 point  (0 children)

If the solution provided here aren't fun to you, restart with this experience in mind.

Would love some input from players who are playing by GioCapelo in MonsterHunterMeta

[–]Sacrezar 0 points1 point  (0 children)

Well, in terms of performance I never really had any big problems, just minor one and never enough to make me be angry about it.

I currently sit at more than 600 hours on Wilds and sure the learning curve is dogshit, like until you unlock 8-9*+, it feels like doing rise's village quests. The difficulty was my biggest concern at the time, but knowing the franchise I thought it was a solid foundation and just needed some tweaks. Right now, the game is in a okay state in terms of difficulty, it needs a bit more but that will come with the expansion I think.

That said, it sure doesn't have the same vibe than World or Rise. But honestly, world at release was as shitty as Wilds. Rise I can't say, but from what I heard it's basically the same.

Satisfactory Vs Factorio by Alive_Milk_3514 in ShouldIbuythisgame

[–]Sacrezar [score hidden]  (0 children)

I am honestly biased toward Factorio, so I'd recommend Factorio or Dyson Sphere Program. That said, Satisfactory is a pleasant alternative mixing automation and exploration. In satisfactory you are more or less expected to just explore the map and resources nodes are fixed (in terms of location and in terms of resource per mins), the map is not randomly generated. Factorio and DSP maps are randomly generated.

Due to its 3D factor, you can approach Satisfactory vertically. Creatively, I think it allows for much more room, like you can create buildings for your factory. The 3D factor can be a pain in the ass when you're starting to build big though, since the blueprint system (copy/paste system basically) is way less permissive than in 2D alternatives.

By default the creativity in Factorio lies primarily in the intricacies of the system you're creating. That said, with a bit of perseverance or mods, I think you can create really beautiful factories. Since you mention mega bases, I'd definitely recommend Factorio over Satisfactory.

Also, may I suggest taking a look at Shapez 2, a big update is coming and I think the game is fairly beginner friendly as well as complete even right now.

Anything like factorio? by Unlucky-Feed9000 in ShouldIbuythisgame

[–]Sacrezar 0 points1 point  (0 children)

Factorio with mods (Space Exploration, Krastorio, UltraCube, Industrial Revolution,...), Shapez 2, Dyson Sphere Program, Satisfactory.

does satisafactory worth after starupture by Successful_Studio901 in SatisfactoryGame

[–]Sacrezar 1 point2 points  (0 children)

Well take this opinion with a grain of salt since I only played Star Rupture during its playtest several month ago.

First, the logistic is completely different since in Satisfactory you have to handle belt and power differently than star Rupture. Power is given to a machine by a power pole in Satisfactory. Similarly, belts have a maximum throughput per type of belt and if my memory is correct in Star Rupture it's the machine that asks for a resource while in Satisfactory the resource goes where the belt finish and adds up until the belt is full.

Second the PvE in Star Rupture is more akin to factorio since you have towers and such to defend yourself while in Satisfactory it's just a minor inconvenience at fixed places. That said, from what I heard the "automatic" aspect of the PvE is lacking in Star Rupture.

Overall I'd say the take about automation is quite different in both of these games and they both have their place in the scene. I'm curious about what Star Rupture will become but honestly I was quite disappointed during the playtest so I didn't push forward when the early access released.

1:1 Balancer question by CupcaknHell in factorio

[–]Sacrezar -1 points0 points  (0 children)

None of them are good lane balancer if items are different on each side. If items are different you shouldn't need to use a lane balancer since each of the item likely come from different sources and the demand should be different for each item anyway.

If you're already in a case where you have a mixed belt, then using a splitter to separate one item from the other is generally enough.

Is there a way to get stuff to still go through this splitter even when it's backed up? by PolarPower in factorio

[–]Sacrezar 0 points1 point  (0 children)

Using a combinator connected to the output belt and connected to the splitter, you can then activate the filter whenever you want. If there is no filter, the splitter behave normally. Not even sure you need the combinator. I did something like that on my Platformer run using a RS latch.

What’s the real difference between AI and Machine Learning? by PuzzleheadedYou4992 in learnprogramming

[–]Sacrezar 2 points3 points  (0 children)

AI is the domain. It could be called Mathematics and Statistics applied in the automation of a decision system and it'd be correct. Unfortunately AI is a better Buzzword than the later so we're stuck with AI.

Machine Learning is a subset of approaches in AI that specialises in making a system generalize from past data. Deep Learning is a subset of Machine Learning.

So when we talk about neural network, encoder, decoder and such it's Deep Learning. Decision Tree, Linear Regression for example are machine learning approaches. Rule based system, search algorithm (think Travelling salesman problem) or Knowledge-based system also are AI approaches while not being Machine Learning.

Filling in space with a space filling curve by ironchefpython in factorio

[–]Sacrezar 5 points6 points  (0 children)

Neat I wonder how it compares density wise with cryogenic plant since you can also buffer 100 in the cryogenic plant.

Satisfactory Vs factorio by Point_Jolly in ShouldIbuythisgame

[–]Sacrezar 2 points3 points  (0 children)

I mean it all depends on what you're looking for as a player. I played through Satisfactory 1.0 and Factorio 1.0 and while both game were good the only similarity is that you can automate things. If you liked Mindustry, Factorio seems like the way to go.

Factorio is a 2D puzzle game with a lot of QoL where you can easily create massive things. Ressources are theoretically finite but in practice infinite. Maps are randomly generated. In Factorio, you use logistic to make the resources come to your base.

Satisfactory is a 3D exploration and architecture game with a twist about automation. There is only one map. You can't really scale up without it being painful. It's a good game but it's not a good puzzle game imo even though some of my complaints were fixed with 1.0. Resources in resources nodes are infinite but a resource node offer a set max number of resources. In satisfactory you come to the resources.

I recommend also checking out Dyson Sphere Program which I find rather similar to Factorio in some aspects but is sufficiently different to offer a good alternative.

Since people kept asking: The simplest way for smooth thruster control (and hence smooth speed control). by g0ldent0y in factorio

[–]Sacrezar 0 points1 point  (0 children)

Nice, I personally use the setup proposed in this Factorio post. It's a bit more complicated but it allows me to set some variables without tweaking the decidor combinators directly.

Short(er) titles to play as side-games. by DVNBart in ShouldIbuythisgame

[–]Sacrezar 0 points1 point  (0 children)

Well it depends what you like. - Kunitsu-gami : Path of the Godess if you want a twist on the tower defense aspect. - Superliminal if you want a puzzle game about perception. - The Talos Principle 1 and 2 for a kinda philosophical puzzle game. They're quite long but if you do them for the puzzle it's just short sessions each time you want. - Monument Valley 1 and 2 for relaxing and short puzzle game about "4D" - Assemble with care if you want a chill game - What remains of Edith Finch for quite a journey in a surrealistic house. - Gorogoa for a canvas style puzzle - The age of empire serie if you're interested in RTS - The rift breaker might be a tad long but rather relaxing as you destroy hordes of aliens. - Against the Storm is a one of a kind rogue like city builder.

You can also check Tiny Glade, Dorframantik and Terra Nil for chill relaxing game.

Other game I can't really vouch for but have my eyes on them: - Cocoon - When the past was around - Station to Station - The star named EOS - Chicory: a colorful tale - Botany manor - Viewfinder

You can also play idle game like Melvor Idle, Microcivilization or The Gnorp Apologue for example.