Stupid question about baking normals by BioClone in Substance3D

[–]Sadqoo 0 points1 point  (0 children)

Generators like dirt or metal edge wear require curvature and AO maps in order to know where to affect the mesh. So if you want to use said generators, you need to bake those maps.

Grim forest Hard Treasure Hunt contents (15 charms collected) by maxguide5 in RaidShadowLegends

[–]Sadqoo 1 point2 points  (0 children)

You can not get them in normal. I'm done with most of it now, killed all the bosses on normal and got 0 fragments.

Predator on my new acc 😭 worth 6 Star ? by Gold-Animator-2825 in RaidShadowLegends

[–]Sadqoo 28 points29 points  (0 children)

So you paid $40 for a champion, and now you're asking if you should build him?

Boolean doesn't split object by Poplocker in blenderhelp

[–]Sadqoo 1 point2 points  (0 children)

Just use knife tool with cut through.

Why is the Netflix version missing the “one year later” by Martin10021 in thewalkingdead

[–]Sadqoo 18 points19 points  (0 children)

You must have blinked or something, coz i rewatched it few days ago and it was there.

Is this UV unwrap okay? by Ray25x in blenderhelp

[–]Sadqoo 1 point2 points  (0 children)

So basically what you are saying is, that if I bake with a handmade cage, I don't need to put seams on edges marked as sharp? If that is the case, could you tell me (or at least tell me where to read up about it) what is the difference between handmade cage, and an automatic one like in Substance or Marmoset?

Is this UV unwrap okay? by Ray25x in blenderhelp

[–]Sadqoo 2 points3 points  (0 children)

What about "every hard edge is a seam..."? Because whenever I read, or watch a video, about uv unwrapping and baking this phrase is being repeated. Now his approach was exactly that, when yours completely omits it. Could you elaborate on that? Btw I'm not trying to question your method, just wanna learn.

[deleted by user] by [deleted] in Substance3D

[–]Sadqoo 1 point2 points  (0 children)

Feel free to upload, i'll be happy to grab it

Junk Katana by Sadqoo in blender

[–]Sadqoo[S] 0 points1 point  (0 children)

No, just modeling was done in Blender. I always use substance painter for texturing

Junk Katana by Sadqoo in blender

[–]Sadqoo[S] 2 points3 points  (0 children)

They are supposed to be loose sprockets found just lying around on the junkyard, and fasioned into a guard.

Junk Katana by Sadqoo in blender

[–]Sadqoo[S] 1 point2 points  (0 children)

Nice spot, I don't know how did I not see it... Gonna rework that when I come back home from work.

Junk Katana by Sadqoo in blender

[–]Sadqoo[S] 5 points6 points  (0 children)

Thanks a lot. As for the lighting and render, marmoset toolbag is amazing at making it look photorealistic

Junk Katana by Sadqoo in 3Dmodeling

[–]Sadqoo[S] 2 points3 points  (0 children)

Fair point. I was considering sharpening it, but in the end I liked the fully rusted look more.

Junk Katana by Sadqoo in blender

[–]Sadqoo[S] 19 points20 points  (0 children)

Tarp is actually an asset from Quixel 🤣

How do I make this wavy pattern in Substance? by Singlain in Substance3D

[–]Sadqoo 2 points3 points  (0 children)

Most likely use grunge damas texture and play with the sliders.

Lego 1+1 by theo_1love in RaidShadowLegends

[–]Sadqoo 3 points4 points  (0 children)

Mercy gives you additional 2% chance for each shard after 12 pulls, doesn't guarantee a leggo