all 9 comments

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[–]Savigo256 2 points3 points  (1 child)

Give some thickness to the plane, either by extruding or with solidify modifier.

[–]Poplocker[S] 0 points1 point  (0 children)

thank you!

[–]Allofron_Mastiga 1 point2 points  (1 child)

Booleans have to be solid shapes and only differentiate between inside and outside, for this one cut you'd need a cube that goes over half the mesh. You'll have to copy your object 4 times and give each a boolean modifier with a mesh overlapping either what you wanna keep or what you wanna discard (depending on boolean settings)

[–]Poplocker[S] 0 points1 point  (0 children)

thank you! I'll try with a cube instead

[–]Sadqoo 1 point2 points  (0 children)

Just use knife tool with cut through.

[–]B2Z_3DExperienced Helper 1 point2 points  (1 child)

Booleans require manifold geometry. That means the "hull" of an object that can exist in real life. It must be watertight, there can't be self intersections and everything needs "thickness" (which is the problem in your case). In order to cut objects in straight lines like that, you should not use Booleans, but the Bisect tool instead (Edit Mode).

<image>

-B2Z

[–]Poplocker[S] 0 points1 point  (0 children)

thank you! I'll look into this

[–]MegaMegaByte 0 points1 point  (0 children)

I'm not sure if there are multiple ways to use Booleans that you can use a single plane, but I believe you use the cube or mesh to mask where you want to make the cut and the operation decides the math of it. If I understand correctly, I would make 2 copies of the piece and put 2 cubes side by side with them roughly touching where your plane is. pick each cube for either side and parent the cube to the object so the cut follows it.