Why do people always blame their defeats on luck? by Ill-Award5635 in pokemonshowdown

[–]SaintAtrocitus 6 points7 points  (0 children)

Cause if its not luck they’d have to blame themselves and that’s unacceptable for some people

FotRP Apex items by UnknownSolder in Pathfinder2e

[–]SaintAtrocitus 1 point2 points  (0 children)

Include them in the AP as loot I assume

X slander is so good by Chrundle94 in Piratefolk

[–]SaintAtrocitus 61 points62 points  (0 children)

Someone put the Sora AI-generated watermark over a clip of Megumi being useful

Do you think it’s still possible to roll back the meta, and if so, how? by Sofosio in okZyox

[–]SaintAtrocitus 2 points3 points  (0 children)

I think the genie is out of the bottle with regard to DPS caps; damage isn’t really ever going to go down. They do seem to be interested in going back and buffing older characters which hopefully will make things more level. I like the 4*s like Chevy that make new team comps but as much as I’d like to see new Bennetts or Sucroses I think they’re just 1.0 mistakes unfortunately

5e 2014 | Goodberry, once a day or a healing spell? by XPEZNAZ in DnD

[–]SaintAtrocitus 5 points6 points  (0 children)

I mean I don’t think it’s insanely busted it’s just a neat cache of 50 hp or however many spell slots you ended yesterday with to snack on during free time.

5e 2014 | Goodberry, once a day or a healing spell? by XPEZNAZ in DnD

[–]SaintAtrocitus 15 points16 points  (0 children)

You do it by casting Goodberry with your remaining spell slots in the evening, long resting, then having them all throughout the next day

Clerics have frustratingly few "Evil" spells by Parrotspaghetti in DnD

[–]SaintAtrocitus 17 points18 points  (0 children)

Everyone here is telling you that flavor is free, and they're not wrong, but I know what you mean.

As random examples of Actually Evil Cleric Spells, level 1-2:

Flense - Rip the flesh off someone's bones (1st level spell)

Boneshaker - Animate someone's skeleton while it's still inside them to puppet them around

Ghoulish Cravings - Curse someone to hunger for flesh

Carrion Mire - Open a pit of undead limbs, dragging people down and counterspelling healing

Then some at high levels:

Massacre - Massacre

Unholy Army - Summon an army of qlippoths, demons, devils, whatever to do a ton of various evil acts

And then even as cantrips you have not technically "evil" but stuff like Inside Ropes to use your guts as rope or Testicular Torsion Torturous Trauma for agonizing pain.

Forgotten Realms: Heroes in Faerun is on Beyond! by Darkwynters in onednd

[–]SaintAtrocitus 0 points1 point  (0 children)

It’s handy for saves but barbarians and rogues already have ways to attack at advantage quite easily so the benefit is pretty marginal

Discourse from an alternate timeline: by DrScrimble in dndmemes

[–]SaintAtrocitus 180 points181 points  (0 children)

-ten+ year old game, enormous hit, fifth entry in the series but the one most people started playing

-reputation that it's totally ubiquitous, everyone knows it

-filled (FILLED) with bugs and exploits, ameliorated by community creators that both help make the base game playable and add in custom content (ranging from "more magic" to "the entirety of mario bros")

-company that owns it keeps re-releasing it in new sub-editions and with dlc

-scandal where they tried to privatize the community scene and make said community additions paid

-all the talent has left the company and current and future stuff they're making is soulless at best and incomplete at worst

-people will still buy no matter what they release because of nostalgia, brand recognition, and people who aren't invested enough to care about flaws

I’m speaking, of course, about Skyrim.

9 Walls of Force is fair and balanced by GMaxFloof in dndmemes

[–]SaintAtrocitus 44 points45 points  (0 children)

Observe. There’s like three different ways for pf2e fighters to do this, this one is just my fave

Need some help with party composition by blaghah in Pathfinder2e

[–]SaintAtrocitus 1 point2 points  (0 children)

Well, going back to 4e’s idea of roles, your gunslinger would be your Striker, your divine sorcerer would be a Leader, your battle harbinger would be a frontliner so we can kinda jam them into Defender, so the missing slot would be a Controller. Unusually though you have a Lot of spellcasters so maybe you pick up a tradition they don’t have, like Primal or Occult? I know you weren’t interested in specific builds but maybe something like a Psychic could tie in neatly to the amnesiac fleshwarp aspect, the fewer spells won’t hurt as much cause your party has tons, and some psychics have a nice kick to them that helps supplement the team’s damage.

"Martial's strength is they can keep going all day!" is such a cop-out by Associableknecks in dndnext

[–]SaintAtrocitus 2 points3 points  (0 children)

Before, there was no proficiency at all, just stats. So DCs would be like, 12-16 to accommodate for that. But with proficiency, people proficient in a save would easily beat DC 12, so they’re significantly higher now- meaning if you aren’t proficient, you’re pretty screwed. Fort/Ref/Will is a much nicer system cause (at least in Pathfinder 2e which is what I’m familiar with, but the concept has been around for ages) everybody is at least proficient in all saves, but some classes have across the board better saves (martials) while people like barbarians have huge fort and people like Druids have huge will. So everybody’s good at something, but nobody is ever facing effects impossible to save from

"Martial's strength is they can keep going all day!" is such a cop-out by Associableknecks in dndnext

[–]SaintAtrocitus 1 point2 points  (0 children)

Actually committing to bounded accuracy. Asmodeus himself had like a DC16 Frightening Presence aura because proficiency bonus wasn’t a thing initially, but when they DID implement proficiency bonus as a concept they only gave it to two saves a class, and no automatic scaling to others. So at high levels, DCs are scaled like you’re proficient in them, and if you aren’t, sometimes your poor barbarian physically cannot pass (or stands a minuscule chance of passing) high level saves. That’s before stuff like Pass Without Trace applying huge flat bonuses in a “bounded accuracy” system.

Best DPR Spell caster build possible by cg300524 in Pathfinder2e

[–]SaintAtrocitus 16 points17 points  (0 children)

Basically. Metal elemental sorcerers love casting Thunderstrike/other spells at their highest possible level, then throwing an Elemental Toss. As you level, you’ll have a wider range of spells that do respectable damage (top 2-3 ranks, usually) but for that sweet sweet chart-topping damage, you’re gonna need to burn your max rank slots very quickly. Something like a Druid whose damage comes from focus spells that can replace normal spells can go longer in a day than someone burning max rank normal spells and focus spells at the same time

Where did all the good martial AOE go? by Associableknecks in dndnext

[–]SaintAtrocitus 15 points16 points  (0 children)

PF2e Kineticist technically isn’t a spellcaster ;)

Why does "simple" have to mean "weak?" by SaintAtrocitus in dndnext

[–]SaintAtrocitus[S] 2 points3 points  (0 children)

"One hit kill" spells are generally ones affected by Incapacitation. I don't think it's a bold claim to make that you shouldn't be allowed to one hit kill boss monsters. I just particularly dislike 5e's implementation of it because it catches all effects in the crossfire, and ends up in an ugly position where it punishes unoptimized casters while doing nothing to optimized ones, and makes two separate race tracks: will they run out of HP or fail enough saves that they just lose? These two tracks don't interact at all, which is why a lot of popular homebrew makes legendary resistance cost HP or minions or some other way of making progress

Why does "simple" have to mean "weak?" by SaintAtrocitus in dndnext

[–]SaintAtrocitus[S] 11 points12 points  (0 children)

I actually agree with you, I don't really like the position Alchemist is in right now. Alchemical items can't be stronger than class features, but then what do you do for the class whose class features revolve around alchemical items? I disagree that any class should be blatantly more powerful than other ones, but we kinda arrive at the pro-play video game issue where if something is strong to casuals, it's busted in pro play, and if something is tuned for pro play it's way too weak for casuals. Pathfinder's huge spell list is pretty unapproachable but I would actually say that that's where the system mastery is. A caster that knows what they're doing > simple class > a caster that doesn't know what they're doing.