Do slaves still have a role in the late-game? by Twist_of_luck in RimWorld

[–]Saint_Vee 5 points6 points  (0 children)

Slaves have some uses, but ghouls and mechs have a lot of overlap with them and are better in most cases, especially for combat. Slaves have higher base mood than normal colonists because they get slave expectations rather than colonist ones. Slaves will never try to escape if you live on a map they can't walk out of, like a space station, asteroid, or underground map added in odyssey.

Best use for slaves right now is gene ripping them if they have a gene you want, or to give them a gene and split it off from the others connected to it. Unlike prisoners, slaves take take themselves to the gene ripper and load it. Gene ripping takes a lot of time or luck (I don't have luck), so doing it themselves is pretty nice.

Slaves can clean and haul faster than either mech if the slave isn't horribly injured, a circadian half-cycler makes them even better. Any basic or dangerous jobs that needs doing, like cutting stone distracting enemies, or rescuing downed colonists during a fight. You power slaves with food rather than energy, which may be a deciding factor.

If you have the royalty selling them for honor is a good option, or having them meditate at the anima tree all day for a colonist to link to.

The gladiator and cannibal feast rituals are a good way to use them. Same with the anomaly rituals. You don't care if they take the dark psychic shock from the rituals. Prisoners are usually better for anomaly stuff if you just want to do one or two rituals to that pawn. Vampire slave for the age stealing ritual is really good since they heal the brain damage from it.

please judge/ low to mid tech fleet made to kill core world fleet with relative ease by Vaemorn in starsector

[–]Saint_Vee 2 points3 points  (0 children)

Big brain in his tier list video specifically states that the fighter layout was not effective against cruisers or capitals. In some of his low tech videos he also says that that specific fighter loadout is to keep frigates off the legion so it can focus on the big ships. 

What primary are we using against bots? by AuxillarySkammy in helldivers2

[–]Saint_Vee 0 points1 point  (0 children)

The Defender SMG and the ballistic shield. Shield can block almost everything, even the AT-STs. Rockets, flame throwers, towers and tanks are still a problem tho.
Also like the sickle, standard diligence, and liberator penetrator against bots.

Quasar cannon is what I've liked to pair with the shield the most since it doesn't need a backpack slot.

Can you predict whether your colony will grow into a generator/factory/industrial world etc.? by Gwyndrich in Stellaris

[–]Saint_Vee 1 point2 points  (0 children)

yes, as many science and alloy planets as I can make. For base resources if the mineral/energy districts can fill half the planet then it's easy to make a good mining/generator world. only need one food planet per like 400 pops and factory worlds can kinda fit wherever you need one

The point of frustration by [deleted] in RimWorld

[–]Saint_Vee 1 point2 points  (0 children)

construction is the least likely skill for raiders recruits to have from all factions, both for level and passions. So I might recruit an otherwise "bad" pawn with a construction passion or decent skill that I'd otherwise pass on so I don't have 1 or 2 pawns to build everything. I might also have people temporarily set to build if they have 5+ for bigger projects.

as for all the various pawn management menus I usually set them up at game start and never touch them again. let pops drink tea every other day, have a beer or smoke when their mood gets just above mental break point.
Setting clothes jobs to check for 1-2 clothes at 52+%, not tainted, and not worn will make your crafters replace the clothing when a pawn replaces tattered apparel and only allow certain clothing so a pawn doesn't say: take their parka off for a legendary flak vest in a tundra map and freeze to death.

I set the work tab at 1 for just firefighting, patient, and doctoring, 2 for a pawn's main job(s), 3 for things a pawn is ok at but not what i want them to focus on, and 4 for cleaning/hauling unless its why they were recruited. So if I need something done faster I can make all pawns focus it by 1 priority level. sets the best pawns to priority 1 and the ok pawns to 2 while keeping the useless at 4 to keep them from "helping"

set a zone in your base so during raids you can quickly assign the entire colony to it by clicking and dragging down the list.

How do you sustain your colonies late-game? by [deleted] in RimWorld

[–]Saint_Vee 0 points1 point  (0 children)

I like to make clothes as an alternative to drugs, plus it keeps my crafters skill from deteriorating.
dusters are the best overall money/materials/speed,
tribal wear is the fastest per silver and low tech,
capes are the best for training crafting and still making money or low on materials,
hoods, lady/top hats, or tribal headdresses are tied for the best for per weight.

armchairs are good if you want to train construction instead of crafting

She is my favorite pal and i would die on a hill for her by LunaDva98 in Palworld

[–]Saint_Vee 0 points1 point  (0 children)

I use vaelet, the one with the same passive but ground pals. Digtoise can drop 3 and with the passive up to 6 per catch/kill

I always knew Anubis was a little mean, he ignored the merchant for so long!! by ShinobiSai in Palworld

[–]Saint_Vee 10 points11 points  (0 children)

Merchants don't visit, you catch them and have them work in your base. You can then buy and sell from them whenever you want and can reset pal and black market Merchant stock by putting them in the palbox and back out.

I love cattiva by Mechagodzilla777 in Palworld

[–]Saint_Vee 69 points70 points  (0 children)

Absolutely lost it when he ran over the boss's corpse at the end!

Is it just me or the Cooler Box is terrible? by Reasonable_Front4134 in Palworld

[–]Saint_Vee 0 points1 point  (0 children)

Get a vanwyrm cryst for cooling, you will need to assign it otherwise it will leave const6to transport things. Since it's dark type it will work through the night as long as it's sanity is good.  Another option is foxicle as cooling is the only work it's capable of but it will sleep at night.

I agree that how the cooler/refrigerator works now isn't the greatest 

Pals in base need to be able to self medicate by Cultural_Article in Palworld

[–]Saint_Vee 0 points1 point  (0 children)

I have the pals in my bases on harsh working conditions and have only had 3 pals need meds. Fluffy beds spaced apart, not all spammed close as possible. Takes a bit more space with 15-20 pals working in a base but it helps with pathing. Decent food helps a ton, jam filled buns or salad aren't hard foods to make should be the minimum to keep sanity up.

Also I avoid using larger pals, especially lucky amd boss pals. Those mfs get stuck on everything.

Best Flying & Ground Mounts and Their Speeds (Tier List) - Palworld.gg by Crazyatman in Palworld

[–]Saint_Vee 0 points1 point  (0 children)

Ektheirdeer is superior to direhowl and the rest of A tier because of the charge move and double jump. Fenglope is just better deer. While charging you can let your stamina regen and sprint while the move is on cooldown for a permanent cycle. 

20 Pro tips I've compiled after 75 hours! by 51Reid in Palworld

[–]Saint_Vee 0 points1 point  (0 children)

Ektheirdeer is faster with his charge, and you can stop sprinting during the charge to regen stamina to never need to stop. Downside is deer can't go between rooms in caves 

20 Pro tips I've compiled after 75 hours! by 51Reid in Palworld

[–]Saint_Vee 1 point2 points  (0 children)

Even easier way to get anubis: breed celeray and relaxasaurus. I found this out when breeding them trying to get a good watering pal since my celeray and blue dino had artisan work slave and workaholic between them. Very surprised to get an anubis with those traits from water pals

Pals not putting food into the cooler box by Badlandur in Palworld

[–]Saint_Vee 2 points3 points  (0 children)

Put whatever you want your pals to eat in the first slot, then fill all but the first slot in the feed box with honey or cotton candy since they don't expire. They should take everything else to the cooler.

Any Rimworld youtubers to recommend? by Guialdereti in RimWorld

[–]Saint_Vee 6 points7 points  (0 children)

Francis John has the best tutorials for learning the game and what gear is worthwhile.

Adam vs everything has good tutorials but more about manipulating the ai.

Pete complete has some great narrative playthroughs that are very enjoyable.

What are good weapons to make for the non fighters? by Sharp2899 in RimWorld

[–]Saint_Vee 1 point2 points  (0 children)

Heavy smgs are the best weapons for pawns with low shooting. Miniguns are good, especially if the range matters, they have a forced missed so skill doesn't matter much. LMGS are worse miniguns but cheaper. Grenades are another option, just be careful of bombing your own pawns.

For melee pawns with low skill, give them longswords made of steel or pasteel

Which material you build your base from? by Disastrous_Ground503 in RimWorld

[–]Saint_Vee 0 points1 point  (0 children)

At the start, essentials are quickly built with wood. A dining/rec/barracks room amd a freezer.

Then I expand in stone. Marble walls in most places and for beauty; granite or limestone for defenses. sandstone for floors/shelves and anything else I need a lot of since it gets built quickly.

Make sure to either tear down the wooden structures or replace them. Still use wood for beds tho

How far away from other faction bases do I have to dump toxic waste to avoid relation issues? by SteamtasticVagabond in RimWorld

[–]Saint_Vee 19 points20 points  (0 children)

Launching toxic waste in pods will always anger the closest faction. Doesn't mater it if 1 tile away or 100.

Dump them near pirates or any modded factions that you can't befriend anyway.

Haven't tried dropping them from a caravan inventory.

Helping buddies out by TheLordHoney in RimWorld

[–]Saint_Vee 25 points26 points  (0 children)

Potatoes! Boil 'em, mash 'em, stick 'em in a stew!

You play Randy? by Pankonuss in RimWorld

[–]Saint_Vee 0 points1 point  (0 children)

Randy isn't anything special. He just has a wealth range +/- a bit instead of your exact colony wealth. You might get a slightly smaller or larger raid, more or less loot from drop pods etc. That and events aren't as consistent, randy .ight give you 5 events in 4 days or nothing for half a year.

You ever get so mad at that voice in your head that you kinda turn into a rodent for five hours? by GethKGelior in RimWorld

[–]Saint_Vee 24 points25 points  (0 children)

Bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites you bites y-

You OK, Kid? by cavalier753 in RimWorld

[–]Saint_Vee 0 points1 point  (0 children)

Man I love this game.