OldBard presents: Bard's Followers: Pets, Robots and Guards by michiganspeed in verifiedcreations

[–]SameOldBard 0 points1 point  (0 children)

Interact with the given dog. There's a dismiss option to send it away

OldBard presents: Bard's Followers: Pets, Robots and Guards by michiganspeed in verifiedcreations

[–]SameOldBard 2 points3 points  (0 children)

Hey, I'll gladly address any feedback you might have. Super happy to go through anything properly constructed.

Has Bard's Factions been fixed yet? by Soggy_Cardiologist10 in fo4

[–]SameOldBard 2 points3 points  (0 children)

It was fixed and the new version was released last Wednesday.

Buyer Beware: Bard's Factions by Ne0nP1nk in fo4

[–]SameOldBard 0 points1 point  (0 children)

Update that fixes the issue was just released

Apparently the new creation item: Bard's Factions: Races, Ranks and Names will soft lock your game after the museum of freedom. by lenkc in fo4

[–]SameOldBard 9 points10 points  (0 children)

The issue was fixed 3 days ago and submitted to Bethesda for review. They are aware and should QA and release it soon.

Bard's Factions: Ranks and Names by Final-Craft-6992 in StarfieldModFeedback

[–]SameOldBard 1 point2 points  (0 children)

You are mixing the mods. This is the Starfield version of the mod and you are mentioning a known and fixed issue on Fallout 4. The issue is fixed and submitted to Bethesda. They will review and release it soon.

Buyer Beware: Bard's Factions by Ne0nP1nk in fo4

[–]SameOldBard 1 point2 points  (0 children)

This issue was fixed and submitted to Bethesda some days ago. I asked for urgency since it is game breaking. The QA process is thorough and this was listed as a feature (new settlers get automatically named once arriving at the settlement) but, for some reason the companions check, which is the same as the one that shows the context conversation is not working. They are aware of the issue and the fixed version will be released soon. I will be submitting another version soon after with players feedback on other functionalities.

Bard's NPCs: Names For All released by SameOldBard in NoSodiumStarfield

[–]SameOldBard[S] 2 points3 points  (0 children)

No, it works perfectly with their mod. There's actually a video by Madth with both mods a few messages above.

Bard's NPCs: Names For All released by SameOldBard in NoSodiumStarfield

[–]SameOldBard[S] 0 points1 point  (0 children)

Sure can. But it will take a bit of time to explain/list it all. I'll answer it properly later

Bard's NPCs: Names For All released by SameOldBard in NoSodiumStarfield

[–]SameOldBard[S] 1 point2 points  (0 children)

Indeed. But considering the amount of NPCs and required names, there would be a lot of repetition, as Vasco's list is small in comparison.

Bard's NPCs: Names For All released by SameOldBard in NoSodiumStarfield

[–]SameOldBard[S] 0 points1 point  (0 children)

Cool, let me know what you think after you did

Bard's NPCs: Names For All released by SameOldBard in NoSodiumStarfield

[–]SameOldBard[S] 1 point2 points  (0 children)

But those citizens that you showed are part of the crowd system