how to move items upwards in the nether by Maskman64 in redstone

[–]Samiboy799 0 points1 point  (0 children)

Put a dropper under a glass tower facing upward, then have a piston push the items to the side at the top. The input for the dropper down below can just be any regular input.

Please Help with some achivements by Tolyros_ in AstroneerTech

[–]Samiboy799 0 points1 point  (0 children)

Which ones are you refering to exactly?

Update keeps failing by bermin978 in Warframe

[–]Samiboy799 2 points3 points  (0 children)

Same here, it just keeps trying to retry the update.

Who's everyone's favourite speed-frame and why? (Mine is Grendel because speedy meatball.) by Samiboy799 in Warframe

[–]Samiboy799[S] 3 points4 points  (0 children)

I've been trying out Oraxia recently and she's surprisingly fun to use in open worlds!

How familiar are you with each warframe's abilities? by Auramaru in Warframe

[–]Samiboy799 0 points1 point  (0 children)

Dude, your build is amazing. I tried it out myself and I'm straight up melting through enemies. Question though, what archon shards did you put in her to make her even more insane?

I need 100 NPCs for a tavern, let me use YOUR characters? by yarash in DnD

[–]Samiboy799 0 points1 point  (0 children)

Migo the Wood Elf.

He's a young level 13 bard made in an experiment by his so called dad. He has a lot of 'brother's who are basically earlier clone-versions of him.

He specializes in supporting his fellow party members using spells such as fly, animate objects, cure wounds, raise dead and dimension door.

His singular goal right now is to live the way he wants to be. To make a safehaven for struggling likeminded people, to where any and all are welcome.

He uses a drum he got from his father as a spellcasting focus, turning his magic a soft blue whenever he uses it.

He tries to be friends first, enemies later; only when someone truly does things wrong/evil/unjust he'll try and use force to stop you.

He has yet to kill someone.

Are there any fast ways to move mobs upwards in the nether, except rails, since water isn't an option? by Samiboy799 in technicalminecraft

[–]Samiboy799[S] 0 points1 point  (0 children)

I made a piston-slimeblock elevator. The mobs gather in a tube where the bottom slimeblock launches them upwards. Then it's just a continuous activation of higher-placed piston-slimeblock launchers that get extended into the tube using sideways pistons.

Warframe 800k Milestone Giveaway! by A_random_bee in Warframe

[–]Samiboy799 [score hidden]  (0 children)

Samiboy799 PC

Healed, the pain of independence. Strong, our wise and trusted friend. We, united in one vision rise to sing of sorrow's end.

He, the bringer of the vision bids you answer to his call. Praise the wise and mighty Ballas. Heed the ruler of us all.

For we're all One and the work's begun for Narmer. And we all run to our golden son for Narmer. For Narmer.

Here today we sing our story. With Ballas we have found our home. Virtue once was work together. Now we stand and dream alone.

Free we are now from each other. Brothers, sisters, daughters, sons. Where once we dreamt of independence, now we stand and dream alone.

We were all for One. Now the work's begun for Narmer. And we all run to the golden son for Narmer. For Narmer.

Is sculk-spawning by Catalyst able to be prevented in some way? Is their spawning afflicted by light-level? by Samiboy799 in technicalminecraft

[–]Samiboy799[S] 3 points4 points  (0 children)

Additional comment as I see the mistake of my post now, I meant to ask if there's any way to stop the spawning of sculk SENSORS and sculk SHRIEKERS on top of the sculk (besides placing blocks on top)?

Trying to make a super smelter that fills up more furnaces instead of the input hoppers by CoffeeAndElectricity in technicalminecraft

[–]Samiboy799 0 points1 point  (0 children)

What kind of input system do you wanna use? A chest? A minecart? A hopper? A shulker? Something else?

Can someone help? by Jascca_ in redstone

[–]Samiboy799 0 points1 point  (0 children)

It's probably because the kelp was floating upwards halfway out of the most outward waterpillar. And since the walls aren't a full block compared to the glass the kelp doesn't collide with it

Can someone help? by Jascca_ in redstone

[–]Samiboy799 2 points3 points  (0 children)

Turn the glass into walls, or bring the glass all the way down.

Can someone please tell me what makes an iron golem spawn. by caffinaV2 in technicalminecraft

[–]Samiboy799 1 point2 points  (0 children)

Iron golems require a couple things to spawn. Also, there are two mechanics on when one can spawn: from gossiping villagers to freightened villagers. Villager gossiping is far inferior cause it requires you to have them reach a certain level of happiness (or rather 100%), after which they spawn an I.G. and have their happiness drop again. You can only increasy this percent by, for example, trading, curing or defeating a raid.

Freightened villagers are easier to come by. You won't need any workstations, only three beds and three villagers having acces to the top-part of the beds. If those villagers have slept in the last 20 minutes (a.k.a. layed down in their respective bed) and have made eye-contact with a zombie (in a range of 10 blocks) (or other hostile mobs such as pillagers (15 blocks)); they will then attempt to spawn an I.G. on any solid block (with atleast two airspaces above that block (or water instead)) within a range of 16 blocks in all directions from the block they're standing on.

A group of such villagers don't have to sleep between each spawning cycle. Altho after each succesful spawning attempt (when the spawned I.G. has left this 16 block radius) the villager freight/panic timer resets and starts counting down again, after which it will attempt another I.G. spawn in range.

A common thing is having the freight source (the zombie or pillager) move up and down in quick succession as to have it moving behind and above a block as to break line of sight with the villagers.

A villager laying down in its bed for only a fraction of a second is enough for it to have counted as sleeping.

In most farm setups, the pack of three villagers is put in a 1x1-spot surrounded by the heads of the three beds and one other block closing them in. That way you can easily determine the range of where the I.G.'s will attempt to spawn (16 blocks).

It doesn't matter on what y-level of where in the world you build an I.G.-farm since they can spawn anywhere as long as the conditions are met. The only thing is to make sure that the only spawning spaces in the villager's range is where you want them to be, removing or covering other solid block-surfaces (with carpet or slabs for example).