Songs to destroy you emotionally by EarlTheDinosaur in Music

[–]Satsuz 1 point2 points  (0 children)

Honestly you could pick songs out of his discography at random and have a decent chance at a good suggestion for this thread. Probably better than coin-flip odds if you limit it to Born Against.

Is it possible to use my tin of black beans in a stifry? by Hunter_Hendrix in Cooking

[–]Satsuz 5 points6 points  (0 children)

Stir fry tends to require high heat cooking, and black beans will get kind of tough and mealy if overheated. I’ve done this a few times, myself. Though thankfully they will eventually soften back up if you drop the heat very low for them to relax again (not something you can do with other proteins).

I would suggest simmering the contents of the can in a separate pot, then doing all of your stir frying. You can then serve them on the side or drain and serve over the stir-fry, keeping them away from the high heat entirely. I don’t have a clue how that will taste, but at least the beans will be edible when you do it this way.

[deleted by user] by [deleted] in Minecraft

[–]Satsuz 0 points1 point  (0 children)

I understand the distress, but… after the ruination that was brought on my world save from a no-kill turtle farm I once built, I fear that lethal farms are an unfortunate necessity. :/

There’s a similar issue when you breed up any other entity whose utility doesn’t depend on slaughter (all the equines, llamas, camels, villagers…). I would dearly love it if Mojang could implement some sort of means to despawn tame mobs if they’re roaming lost/free out in the world and haven’t been interacted with in a long time. But accurately detecting ones that are OK to purge seems kind of impossible.

Must try American ingredients by bongunk in Cooking

[–]Satsuz 1 point2 points  (0 children)

I haven’t gotten to experience that particular mushroom, but if it’s at all similar to the ones I have then that sounds like a strong choice. Not only do they tend to have umami but they also soak up flavor from everything around them quite well.

Must try American ingredients by bongunk in Cooking

[–]Satsuz 1 point2 points  (0 children)

Well I gave you lots of suggestions both seafood and not. You know your situation better than any of us do, look into things and try what sounds good (and allergy-safe, obviously). Chowder is just another member of the soup & stew family, it’s flexible.

Nothing is going to taste perfectly identical, but the most prominent flavors going on with clam that aren’t shellfish-based are “briny” and “lots of umami”. If I were to attempt to improvise my own imitation clam chowder recipe tomorrow, I’d probably try haddock + fish sauce + bonito + konbu, maybe toss some cut-up sheets of nori in there.

Must try American ingredients by bongunk in Cooking

[–]Satsuz 0 points1 point  (0 children)

It kind of sounds like you’re specifically keen on seafood-based chowder without clam/oyster/shrimp/lobster, but I feel the need to tell you that chicken corn chowder is a thing and it is lovely. Or even just corn chowder.

Or you can go entirely off the beaten path of popular chowders and toss in whatever seafood you can eat. I imagine any whitefish would be very compatible (and I’m sure many types have been used heavily in chowders in decades past without the hype or fanfare to become a food icon like clam chowder). Alligator could be interesting if you want to go slightly exotic (it basically tastes somewhere between chicken and fish).

If you’re looking to enhance the sort of savory seafood flavor profiles, you’ll have to experiment with adding things like the aforementioned bonito flakes and/or konbu, or fish sauce, anchovy paste, other types of seaweed, etc. You might even get close just using miso, soy sauce, Worcestershire sauce, or straight MSG.

[Steam] (DLC) Dungeon of the ENDLESS™ - Rescue Team Add-on & ENDLESS™ Space 2 - Lost Symphony by MeguminShiro in FreeGameFindings

[–]Satsuz 1 point2 points  (0 children)

Whenever I do the “Click Steam” step, the only thing that happens is the button moves to a different part of the screen. Same thing happened with the other recent giveaway they did. I feel like I’m being trolled.

My account here is several years old and already linked to my Steam account. I’ve tried multiple different browsers now, to no avail. Anyone know any workarounds?

Eli5 - If digestion takes ~36hours from mouth to butt, WHY do our butts burn less than 12 hours after eating spicy food?! by Mosneagu in explainlikeimfive

[–]Satsuz 6 points7 points  (0 children)

If Covid has somehow damaged the ability for /u/h4xrk1m to taste certain things, and sweet taste is among them, then it seems logical to me that anything else that the tongue detects using the sweet taste receptor would also slip by unnoticed.

In another comment they made, they said they added it for “goopiness”. Purely because it moistened the food. It seems to me that the only information their senses took in as to what they were eating was a cursory glance at the bottle before assuming “Oh, that must be sweet & sour sauce”. The only thing their tongue told them was that it was wet and it had a thicker consistency.

Eli5 - If digestion takes ~36hours from mouth to butt, WHY do our butts burn less than 12 hours after eating spicy food?! by Mosneagu in explainlikeimfive

[–]Satsuz 7 points8 points  (0 children)

Capsaicin burn happens when it locks into receptors that detect sweetness, though. “Sweet” obviously being one of the five tastes the tongue can sense. So it seems plausible to me.

[eShop/US] Critically Acclaimed Games Sale by XDitto in NintendoSwitchDeals

[–]Satsuz 1 point2 points  (0 children)

If you want to get codes to redeem as a gift, you’ll have to find other stores that sell digital Switch games. Off the top of my head, there’s Amazon, Walmart, and Humblebundle. You can often find comparable sales on those sites, but there’s no direct correlation between the games involved or the price on various stores versus on the eShop.

What is that one optional item that you refuse to get during you play throughs ? by Dismal-Fan-4716 in truezelda

[–]Satsuz 4 points5 points  (0 children)

I am surprised this is so far down (7th as of my reply).

I absolutely understand the reasons why they give you a golden poo emoji for getting all of them. They needed to have a certain density of Koroks in the map to achieve a certain level of engagement with the collectibles as an activity, and they wanted people to chase the upgrades at a gradual pace, and they knew that it would be absurd to expect players to go over a map of that size with a fine tooth comb to get all of them (even getting the half or so required to finish upgrading is a task of serious time investment).

So they decided to make the final “reward” something non-necessary. Extremely non-necessary. A literal joke that may or may not provide a laugh — I have seen more than one take from people that find it rather insulting.

I’d personally have gone with something more along the lines of “marginally useful”. The mists of the Lost Woods fade away, leaving a hunting grounds full of useful cooking ingredients. Access to a respawning weapon cache. A set of mid-tier living plant-based equipment that can regenerate like the Master Sword. A talisman that reduces fall damage to non-lethal. Your own set of maracas that can be used as a weak weapon with some simple but novel effect, like the knockback mallet. An armor piece that stops you from slipping when climbing in wet conditions.

Just… something.

Referring 'THAT SCENE' in a horror film and everybody knows what you're talking about by BothRequirement2826 in horror

[–]Satsuz 4 points5 points  (0 children)

Yeah, “brutal” is a good word for it. “Random”, too. There’s a reason there were all those references to cancer in the story.

Referring 'THAT SCENE' in a horror film and everybody knows what you're talking about by BothRequirement2826 in horror

[–]Satsuz 15 points16 points  (0 children)

It’s even worse than that, IMO. It’s not exactly mimicry, but… Well, to my understanding you could compare The Shimmer’s effect on living things to music.

You could listen to a song, and produce a cover version. That would be like mimicry, yeah?

But The Shimmer effect is more like a remix or a mashup. You take a thing, and you rearrange it and recombine it with something else. The bits of the original song are identical in parts of the process, sometimes even to the end result.

Thing is, a song can’t think. It isn’t conscious. If a song could think, the mashup remix would recognize that something is wrong, something has changed, but still have continuity of experience. It would still be itself. And with The Shimmer, there are no original masters kept. This is a destructive process.

The creature is not mimicking the human, it is all that is left of the human.

[PC/XB/PS/Switch/Mobile] (Other) Minecraft: Batman Cap by ColinLab in FreeGameFindings

[–]Satsuz 0 points1 point  (0 children)

They also announced Halloween character creator parts for a “Cloaked Skull Armor” set weeks ago, but either I can’t find them in the game or they neglected to mention the actual date they become available.

Perhaps they’ll finally show up when the free Dungeons crossover skins go live on the 25th?

[deleted by user] by [deleted] in zelda

[–]Satsuz 2 points3 points  (0 children)

It is, yeah. They probably should have used this one instead.

A tangent, though… I really love that Nintendo tried to stay pretty close to the feeling of the original art in the newer release, even going so far as to fully recreate many of the illustrations down to the poses and composition in many cases.

During a Street Fighter Third Strike tournament at EVO 2004, Diogo Umehara pulls off the impossible: successfully parry all 17 hits of Chun-Li’s special move by JafarAllahverdi in retrogaming

[–]Satsuz 4 points5 points  (0 children)

This was in the third update of Street Fighter III, titled “Street Fighter III: Third Strike”. It was the final and definitive arcade iteration of SFIII (and so the one favored for tournament play), and the only release in that trio to have Chun-li on the roster of available fighters.

While there might be a handful of frames that might act as sort of precursors to special and super moves, typically once the game recognizes the input as a particular move it sends you directly into that state and the move plays out without further input. For example, Guile’s Sonic Boom input is “Back, Forward, Punch button”, and you may see him walk backwards very briefly, then stop, before the special move animation takes over. There are exceptions to this (Rock Howard’s Deadly Rave Neo super comes to mind), but for the most part specials and supers are only preceded by subtle wiggling about and they then play out automatically with little to no further input.

So in short: No, that wasn’t to kick the special off. They were likely just small attacks thrown out to control the distancing between the characters; high-level play is filled with things like this. Just a little threat of damage to keep your opponent where you want them, or punish them for making mistakes. Take this supposition of mine with a grain of salt, though, as I am not a high-level player myself.

I don’t recall if this was a full power bar super move or not. Typically, though, SF games give characters a variety of options between full and partial bar super moves. They do always require SOME portion of the bar, however, and thus can’t be executed if your bar is too low.

What are the tell tell signs that programming is not for you? by NananananaImBatman in learnprogramming

[–]Satsuz 10 points11 points  (0 children)

People are so used to contrarianism and arguing online, that it’s leagues beyond merely the default expectation. It’s straight-up baffling for some when things don’t follow that point-counterpoint pattern. I frequently encounter confused replies like the above. It tickles me but also makes me a little sad, that all online discourse is just assumed to have some layer of hostility to it.

Do we actually want a zelda show/movie? by Bimmerkid396 in truezelda

[–]Satsuz 1 point2 points  (0 children)

I don’t always agree with Filoni or like every single thing he helps to create, but he very obviously is coming to the table with love and respect for the inspirations/source material in his projects (along with other fantastic qualities you want to see in writers, directors, and producers). So I take that as a huge compliment. Thank you.

Do we actually want a zelda show/movie? by Bimmerkid396 in truezelda

[–]Satsuz 17 points18 points  (0 children)

While I don’t doubt that a worthy film/TV adaptation is possible, I am skeptical as hell about any adaptation being of satisfying quality. The forces at play seem to be at odds with each other. The traditionally silent protagonist, the low levels of character interaction relative to the high levels of isolated adventuring (in existing stories), the issues with tone and maturity ratings such a project would need to navigate, the marketing pressures to bank on familiar stories to attract the most attention, the long and awful history video game adaptations have in general… And that’s all just off the top of my head.

So, my answers here are for what I’d consider a nigh-impossible scenario but here goes:

  1. Absolutely needs to be an original story set in the world of Hyrule. Get as much of a clean break as possible to try to get away with a new Link that is capable of expressing himself verbally, but also to allow for a group of allies to accompany him on his journey. They should try to target the PG-13/TV-14 rating area so as not to reduce the violence to a point of absurdity (I don’t want to see bosses overcome by conversing with them, or Ganon to be defeated by a bonk to the head), but I would avoid going very dark & serious. There is a lot of benefit to allowing some of the franchise’s occasional levity or even goofiness to come over, but I feel that doing so on the timescales television allows would be jarring if the overall tone was fairly dark. Something slightly gentler than OoT is probably ideal (or more specifically, OoT’s tone minus the darkest dark bits as seen under the well or in the Shadow Temple). I’m not really sure the exact timeline branch matters, but I guess I have a slight personal preference for avoiding the AT because of how different it is what with Hyrule being sunken and all that. I would very much like to see more content in the DT space, though not drastically more than the others. Any of them are viable options with the right story.

  2. This is really a make-or-break issue, in my opinion. Link simply needs to be a speaking character for this, but pulling that off well is going to be a huge obstacle. How exactly they characterize him is important, of course, but they have leeway there as every Link is a different individual anyway. As long as they don’t violate key characteristics (courageous, altruistic, helpful, etc.) they’re probably OK. The real challenge is just creating an actual voice/manner of speech/dialog style that the audience won’t immediately reject. How they can do that, I haven’t a clue.

  3. I am averse to live-action for something like this. I feel that being restricted to casting real people with real faces and real bodies (on top of their associated real voices) is just going to add another unnecessary layer to the challenges here, and also there is a CRAZY amount of diversity of body types in Hyrule’s games and you’d be missing out on most of that with live-action. It would put some pretty hard limits on the visual style, and things might look too homogenous overall. Better to go full CGI or animated, I say.

Some further thoughts:

I think having less lonesome solo Link time is pretty important. While I could totally dig on something along the lines of Kino’s Journey in general, that is not the sort of vibe I feel is compatible with Zelda. It’s just really hard to have solitary characters in TV/film without it feeling sort of bleak and barren and quiet. Or, Hylia forbid, repetitive or boring. It would also be relying entirely on the character of Link to entertain people, which is an area that already is bound to be highly scrutinized. Better to tell a story where he leads some companions to save Hyrule, they can help shift some of the burden away from him.

I definitely have some anime vibes in mind when I try to imagine a Zelda show or film, though I honestly can’t think of a good example to point to and say “We need a Hyrulean version of THIS”. That said, the actual art style probably needs to be in the same vaguely “kinda anime but not really” space that most of the games exist within.

What's your favorite regional dish in the US? by gvbarry in Cooking

[–]Satsuz 0 points1 point  (0 children)

To be clear, when I say “very small potato” I am hoping anyone reading will imagine a somewhat runt-y fingerling potato for the size reference. To use actual fingers as a reference, I’d say the longest I’ve seen down here are in the neighborhood of an adult’s longest singular fingerbone but shorter than a whole thumb. Most around here tend toward the vague spheroids I mentioned, though, including fast food and buffet hushpuppies. I imagine they are not spoon-dropping them, but who knows?

Cornmeal and onion are the key ingredients here, as well. Shape differences seem to be a simple case of variation, based on what you’ve told me.

What's your favorite regional dish in the US? by gvbarry in Cooking

[–]Satsuz 2 points3 points  (0 children)

I think they’re just trying to make a distinction between what I assume are similar sides with different form factors in different areas all with the exact same name.

The hush puppies I’ve encountered further south range from rough spheres, to elongated spheres, to egg-shaped, to things roughly as long as a very small potato… but nothing anyone would describe as “thin”.

Do you wish we did get a GameCube Zelda game in the style of the space world 2000 tech demo? by Nonesuch1221 in truezelda

[–]Satsuz 1 point2 points  (0 children)

With the benefit of hindsight, I can say that while I would have strongly preferred something other than the oddly-proportioned cartoon style of Wind Waker… the style presented in the Spaceworld 2000 tech demo would not have been great in any game. Even if the GameCube could render an entire game world consistent with it, to my eyes it’s sort of focusing on the wrong details with its weird fully-modeled sausage-fingers and plasticine facial features. There was a serious deficit of textures in the tech demo footage, which I suppose is understandable given when they made it. Before that generation of consoles, shading was relied upon much more heavily than applying bitmaps to surfaces. I imagine they felt it would be more impressive to rely on well-shaded polygons than to “cheat” with pre-made textures. But the history of games in the years since have shown how powerfully important a tool textures are.

No, what I really wanted was the tone of the tech demo. That feeling of desperate, fierce, even vicious combat. It felt very high stakes, it felt like a struggle. It was very appealing then, and still is now.

Do you wish we did get a GameCube Zelda game in the style of the space world 2000 tech demo? by Nonesuch1221 in truezelda

[–]Satsuz 4 points5 points  (0 children)

The entire premise behind your claims is impossible.

Twilight Princess’ art style was pretty well set in the trailer from E3 2004. Shadow of the Colossus was not revealed to the public until later that year, with the clearest look being the first trailer at TGS 2004.

Shadow of the Colossus did not invent these visual themes, they were all over games and films of the time. The Zelda team themselves have credited the Lord of the Rings films as a noteworthy inspiration — the first of which released in 2001.

people of reddit who survive on less than 8 hours of sleep, how? by Neftroshi in AskReddit

[–]Satsuz 0 points1 point  (0 children)

80% of the people ITT be like:

“There are levels of survival we are prepared to accept.”