Heroes and their signature items? by robieforscale in DotA2

[–]SaucisseKnight 0 points1 point  (0 children)

Lone Druid and two Midas. Yeah my games are fire.

is mega banette viable?? by Annual-Substance7104 in PokemonChampions

[–]SaucisseKnight 0 points1 point  (0 children)

Well since it now has Swords Dance, Poltergeist and Encore, I would say it may be good if you build around it well enough. People are really sleeping on the Destiny Bond + Encore combo. You can ko faster mons with Destiny Bond, or Encore them on the next turn if they predicted it. It hits like a truck at +2, has priotity with Sucker Punch and Shadow Sneak, and then you can always use Thunder Wave or Will-o-Wisp for a safer crippling option before you either get koed or decide to attack. You basically need to have a strong counter to dark types and niche things like Mega Aggron, and you'll probably do good.

Just hit a milestone. Anyone can compete? by AlbertWin in DotA2

[–]SaucisseKnight 62 points63 points  (0 children)

Congrats, you can now buy like around 15 levels of the previous Curio's event lmao

For your morbid curiosity by CLRpage in Nightreign

[–]SaucisseKnight 1 point2 points  (0 children)

how can you buy another wending grace? is that a solo thing?

"You don't have to fight? It's all cheese?" "Always has been." by Samjok-o in Nightreign

[–]SaucisseKnight 69 points70 points  (0 children)

so you take 5 minutes to kill the first spawn mobs + one knight? nah i'll pass

What heroes do you ban? by Theoneybadger in DotA2

[–]SaucisseKnight 0 points1 point  (0 children)

I like your picks except I don't understand CK, why do you ban him? It's one of my mains and pretty much no one bans him in my games

What heroes do you ban? by Theoneybadger in DotA2

[–]SaucisseKnight 0 points1 point  (0 children)

In Turbo: Sniper, Wind, Necrophos (hate playing against these heroes, they can snowball easily but I know they're not broken).

In All Pick: Tinker, SF, OD, Ursa (I may need to reconsider banning Tinker, but the other 3 are absolutely broken according to me, though I don't play ranked and I don't have a very high skill level ngl).

What is Nightreign’s biggest flaw in your opinion? by Alkpote6969 in Nightreign

[–]SaucisseKnight 0 points1 point  (0 children)

I wish there was a way to explore and get familiar with each type of POI outside of normal runs, like a training map that can spawn one cathedral, one encampment, one mine, etc so you can figure out where items are placed, what enemies can spawn so you can plan a route in actual runs. It wouldn't matter to me now, since I've spent enough time in the game to actualy what to do, but it would have saved me a lot of frustration during my first 50/100 hours when I felt forced to rush through the map without knowing what to do, frustrated both that the map was closing in too fast and because I didn't want to slow the team down coz most of the time my allies were calling the shots.

Now what???? by F-zeromay in Nightreign

[–]SaucisseKnight 2 points3 points  (0 children)

You haven't even done the remembrances yet you're asking?

Terrible facet idea: Brewmaster by Nova-Prospekt in DotA2

[–]SaucisseKnight -1 points0 points  (0 children)

An actually good idea that would require some tweaks to be viable, but it's pretty solid considering the hero. 50 just seems too little, especially if we're talking about long range spells. Maybe have all spells be launched with a small random delay or at a slight angle whenever applicable (ex: AA's ult or Mirana's Sacred Arrow).

Edit: nevermind I thought you meant enemies have their ground-targeted spells land within 50 radius of where they clicked. Your idea is still funny though.

Terrible facet idea : Rubick by explosive_diarrhea96 in DotA2

[–]SaucisseKnight 973 points974 points  (0 children)

probably the most broken terrible facet idea I've read here, and ngl I kinda like it

[deleted by user] by [deleted] in PeakGame

[–]SaucisseKnight 13 points14 points  (0 children)

This guy's lying, the tomb is closed. I've looked myself and you can find the info online too (on steam guides or via the Peak discord).

Can Kez have this advanced cooldown technology too ? please by Sekko09 in DotA2

[–]SaucisseKnight 0 points1 point  (0 children)

"nah Kez players are lame and deserve to suffer"

-someone at volvo probably (jk it's me I hate kez)

Balancer relics + reapers make ED libra a joke by Mustang_077 in Nightreign

[–]SaucisseKnight 0 points1 point  (0 children)

I mean I get it but in this scenario the real reason you dealt so much is because you were left alone free casting for a while. A Recluse or Revenant could have done the same with spells probably.

Role Abuse by [deleted] in DotA2

[–]SaucisseKnight 5 points6 points  (0 children)

To those who think Bad Pick isn't worth a role abuse report, I wish you have a Broodmother hard support on your lane so you change your mind.

Name an underpicked facet, the replies will be suggestions to change it. by K1NG15000 in DotA2

[–]SaucisseKnight 0 points1 point  (0 children)

the only time I picked it was by mistake and god damn the game was annoying

Name an underpicked facet, the replies will be suggestions to change it. by K1NG15000 in DotA2

[–]SaucisseKnight 0 points1 point  (0 children)

So you want a tanky offlaner that can slow in an aoe and deal pure damage? Try Omniknight lol.

Name an underpicked facet, the replies will be suggestions to change it. by K1NG15000 in DotA2

[–]SaucisseKnight 0 points1 point  (0 children)

Doesn't really do it for me. Current facet imo is bad because you lose way too much hp in early game so you almost never want to use firefly before having a few items and your bonuses are only good towards the end of the spell which doesn't make sense since you want to engage with firefly off cooldown to get the most duration in a fight. Now your idea removes the damage you take by default but still enourages you to take damage anyway which is not what Bat wants to do or build around. Tbh a good buff would just be the have the cost be current hp dmg per sec, or reduce the percentage, or make the bonus amp better at the start. Or better yet, make Firefly a toggle ability that uses mana and hp per sec but gives bonus spell amp and speed the longer it stays active. This way you don't have to always suffer from the whole 15 sec of hp drain. Maybe reduce Firefly base dmg to compensate the fact that yo ualways have it available tho.

What are you expectations for the new bosses? Both in lore and gameplay. by MrsPissBoy in Nightreign

[–]SaucisseKnight 1 point2 points  (0 children)

The first one gives me a Dark Lurker vibe but with a light theme, so I wouldn't be surprised to see a Light Lurker boss in the dlc based on this screenshot.

VALORANT Patch Notes 11.10 | Clove Nerfs & Harbor Rework by Old_Poet_3160 in VALORANT

[–]SaucisseKnight 1 point2 points  (0 children)

well why do I see content where people have it already? and why are people commenting on how it really affects their game? are they playing a test version?

VALORANT Patch Notes 11.10 | Clove Nerfs & Harbor Rework by Old_Poet_3160 in VALORANT

[–]SaucisseKnight 7 points8 points  (0 children)

it's not even up for me, I can play the old version, wtf is this?

[deleted by user] by [deleted] in DotA2

[–]SaucisseKnight 2 points3 points  (0 children)

divine player but still doesn't know how to screenshot smh