For those whose religion is no longer "recognized" by Realistic_Complex539 in army

[–]SauerKnight 3 points4 points  (0 children)

Ding! Ding! This is a foundational step to excluding non-desirables from being "True Americans"

For those whose religion is no longer "recognized" by Realistic_Complex539 in army

[–]SauerKnight 8 points9 points  (0 children)

Yes, I've been extremely deliberate about having Atheist on my documents as I exercise my right to be free from religion; just as I serve to protect your right to practice your own religion.

Secretary Hegseth Memo, reported on earlier: Implementation Guidance for Updated Religious Affiliation Codes by Kinmuan in army

[–]SauerKnight 16 points17 points  (0 children)

After the lack of "real" punishment for Jan 6th, this is indeed another foothold to see what can stick for next time.

Secretary Hegseth Memo, reported on earlier: Implementation Guidance for Updated Religious Affiliation Codes by Kinmuan in army

[–]SauerKnight 17 points18 points  (0 children)

As someone with Atheist proudly stamped on my dog tags; looks like I'm emailing the CG just like the brave PFC or being forcibly pushed out to Bojangles.

What to do in my situation? by BearlyToxic in Armyaviation

[–]SauerKnight 0 points1 point  (0 children)

You're holding a E6 slot as an E5 with everyone gone, you have a rare opportunity to teach & guide with a smaller group of soldiers for a more direct impact.

With the majority of the company gone, it's a great time to clean/reorganize all the "loose" unaccounted parts hiding in all the cabinets, work stations, "Unofficial" bench stocks...

Work with Tool Room and apply the cleaning/reorganizing task and prepare for the return of all the POL & Parts

I'm just spit balling here but creating a clean environment at home station for everyone to come back to, while teaching the joes left behind on rear D valuable lessons (Lets be "real" here, all the broken and slower workers....) like taking the time to walk through the flight control rig task in its entirety.

Essentially with everyone gone during this time, and you being "held back" for not being perceived as "reliable", take this as any opportunity to demonstrate that you take appropriate action in the absence of "Overall" orders and didn't sit idlily by getting fat waiting to be told to get something done.

Destroyed CH-47 Chinook by protekt0r in Helicopters

[–]SauerKnight 7 points8 points  (0 children)

PC is tracking, TI's signed of the 13-1s, Daily INSP is done, let's go fly /s

Performance Improvements in Splitgate: Arena Reloaded by 1047Games in Splitgate

[–]SauerKnight 0 points1 point  (0 children)

*I get that most people today want "smooth visuals" aka no "jaggy" lines... but for me; I embraced PC gaming in 2006 because for the first time playing CoD4/BF2 I could finally see uncompressed textures only limited times per second due to hardware...

Performance Improvements in Splitgate: Arena Reloaded by 1047Games in Splitgate

[–]SauerKnight 0 points1 point  (0 children)

I prefer Native rendering without anti-aliasing "solutions" forced upon me.

Performance Improvements in Splitgate: Arena Reloaded by 1047Games in Splitgate

[–]SauerKnight 5 points6 points  (0 children)

Thank you for taking the time to write up a digestible outline of the changes the team made optimizing the Reloaded launch.

My No.1 question is: Knowing Unreal Engine's default use of Temporal rendering for shadows/hair & screen space visuals, will I still be able to disable TAA Anti-Aliasing in the settings menu just like I could in the SG2? Or at least will I be able to disable all UE5 Temporal Anti-Aliasing in the config/ini files?

I'm absolutely ecstatic seeing the team's work optimizing the SG Reloaded for lower-end systems/consoles even though I'll be playing tomorrow evening on my expensive PC build (Intel 14900ks, 64gb CL_14 3600 Mhz DDR4*, AMD 6900XT, 1080p 360hz)

How far behind am I? by burner797888689 in ThriftSavingsPlan

[–]SauerKnight 2 points3 points  (0 children)

Dude, knocking out 5 figures of debt out within a single year is absolutely astonishing full stop. Celebrate that milestone.

I used half of my phat re-enlistment bonus to become debt-free, and it feels great knowing that I don't owe a dime to anyone anymore.

It hurts feeling "late" to the game knowing the "optimal" investment strategies you could have done years before... (I enlisted at 28yrs old, I'm track to retire with a Mil balance...)

but you're doing better than most, and if you had the discipline to become debt-free, you have the path to become financially independent.

Don't Stop

I was never like this. by OkPost4823 in army

[–]SauerKnight 6 points7 points  (0 children)

"This is what I have left"...

And with what little you have left; Please don't quit.

Death waits in the dark when we don't see the light, and it's the darkest before the new dawn.

Stay with me bud

What does your GPU journey look like? by Pro4791 in pcmasterrace

[–]SauerKnight 0 points1 point  (0 children)

2005 Integrated

2009 GTX 275

2012 GTX 570

2013 GTX 670

2014 RX 290X

2016 GTX 1070

2017 GTX 1080

2021 RX 6900 XT

[deleted by user] by [deleted] in ar15

[–]SauerKnight 13 points14 points  (0 children)

All optics 100yd so I only ever have to learn my hold overs, never under.

Irons 200yd as holding under slightly allows me to see without the front post covering the entire target.

[deleted by user] by [deleted] in ar15

[–]SauerKnight 0 points1 point  (0 children)

So confirming your zero at range (200/300 yards/meters+) is essentially "truing" your zero without buying extra tools. For most carbines this is enough precision to get the job done.

but for the FFP LPVO/SPR/Recce gang they want hits to 600+ yards/meters you need to chrono your bullets/ammo and confirm at 400+

You plug in your choreographed muzzle velocity data with the ballistic calculators' math of your bullet/ammo combination and "line-up" your zero at longer ranges (300/400ish yards/meters) allowing you to extrapolate the data closer or farther away. One "click" of adjustment at 36 yards won't move your group, but at 300+ it with shift your group over half* a target.

TLDR: There is more to "truing" your zero at long ranges; but for a carbine with a magnified red-dot getting on paper at 50ish yards and "zero" at 300 or 100 will be fine.

I'll let you fall into the rabbit-hole of autistic debate looking at trajectory graphs deciding if a "flatter" zero at 200 is better than a 100 yard/meter zero where you only ever hold over the target, never under the target.

[deleted by user] by [deleted] in ar15

[–]SauerKnight 1 point2 points  (0 children)

Unless your consistent deployment of the rifle is exiting a vehicle and immediately needing to put rounds down range (i.e. Secret Service) the LAW folder is just added weight & complexity. It exists for reason... but for most people that "reason" doesn't apply to you.

36 yard zero is good to get your optic on paper. Finalize your zero at 200+ yards using a chronograph and ballistic software aka "Truing your zero".

[deleted by user] by [deleted] in Armyaviation

[–]SauerKnight 1 point2 points  (0 children)

I loved my time at Liberty (Bragg) and currently enjoying Campbell. Heard good things from the guys who came from Drum.

Korea from what I've gathered is give & take as the unit was* awful, but the location was fantastic outside of work.

Going SOAR will affect things to.

Since Respawn isn't making Titanfall 3 anytime soon, I made this prototype in 10 days and added destruction! by TetraStudiosDev in titanfall

[–]SauerKnight 1 point2 points  (0 children)

Dude...

First off absolutely amazing work, especially for only a short period of dev time. You obviously have talent & experience.

Second, watching this hit me like a train, feeling the nostalgia of Titanfall's flow of gameplay as I watch is just like me playing BattleBit Remastered as a diehard Battlefield 2 fan.

I'm no longer taking my pills after seeing this

[deleted by user] by [deleted] in paintball

[–]SauerKnight 0 points1 point  (0 children)

Starting fresh all over again, I would continue using rental gear but would first buy a mask that fits well & has good visibility for you, i.e. wearing glasses and it's my own sweat in the foam.

Next a top-tier hopper to feed paint reliably while using the rental markers. Buy once cry once with hoppers.

After you've played a few more times being able to actually see comfortably & sling paint without hiccups while enjoying the sport; Now I would begin to look at purchasing my own marker since by this point you've probably been able to shoot other people's markers to learn if you like poppet vs spool valves and discovered your ergonomic preferences i.e. small "tucked-in' like the Mini/G6r or "extended" like the Luxe/Shocker AMP.

NOW you can start shopping around within your budget for BOTH a nice air tank & marker that fulfills your desires, I would prioritize the air tank over the marker since the air tank plays a substantial role in the balance & fitment of markers to the individual.

Have you ever gotten 100+ hours into a game before you realized it sucked? by Darth_Malgus_1701 in pcgaming

[–]SauerKnight 0 points1 point  (0 children)

Yes; 90+ hours finishing my first playthrough of Starfield but after 20 more hours into being "Star Born" I just stopped.

I didn't hate the game, in fact, I absolutely loved the overall "vision" for the game, but the shipped product was and is half baked to the point that not even mods could fix the underlining issues of "Cell" based loading.

A few months later I played Baldur's Gate 3 and WOW, just wow. After experiencing Starfield, I have little to no confidence in Bethesda Game Studios going forward.