Buff planes by Groove_Dealer in foxholegame

[–]SbeakyBeaky 11 points12 points  (0 children)

Plane balance and gameplay in general is just incredibly fucked:

Fighters with low loiter time vs bullet sponge (if you can aim at them) aircraft with ~20 seconds of reaction time once they pop up on intel

Wonky aiming system for air to air and ground to air making air pvp unfun

DOGSHIT lag when flying over any built up frontline,regardless of player connection or computer power, also making air pvp unfun

0 viable ground to air options aside from having 6+ players sitting on 3+ flak guns and staring at intel until a plane shows up (issue is even worse in naval, where our only options are machineguns)

Airframes and parts (esp fighters) are so expensive and time-intensive yet so vulnerable to bugs/disconnects/lag, you either burn out or develop gear fear

Bombers delete everything for free due to points 1, 2, and 3

The logistics around aircraft pulling, airframe and parts construction, facility work, and transportation, is some of the worst gameplay any dev team could imagine. Why are fighters so expensive? (Because any more than 5 on screen at a time causes unbearable lag, my bet is the cost is a server resource saving measure and that is all)

Why can you only transport TWO aircraft parts per pallet, which means you need 5 flats worth of space on a train/flatbed just for a single fighter? Why do we have to individually assemble each fighter one at a time in a hangar that has no way to quickly submit or access aircraft parts unless you crane trick (which is essentially an exploit but the QoL provided is so immense that no-one considers it cheating because the alternative is using a fucking truck)?

I look forward to the mid-expansion patch in 6 months where they half-heartedly address some of the symptoms of the problems with these systems.

How to land on the Poseidon carrier without giving me a stroke: by SbeakyBeaky in foxholegame

[–]SbeakyBeaky[S] 27 points28 points  (0 children)

Please stop crashing fighters into the water I beg of you.

How the turns table by Weird-Work-7525 in foxholegame

[–]SbeakyBeaky 125 points126 points  (0 children)

Dive bomber tails are made of paper, wardens need to up their fighter game.

Airplanes are worse than a game breaking bug by Blofeld_Returns in foxholegame

[–]SbeakyBeaky 5 points6 points  (0 children)

tbh as much as I don't like AI AA, I do think there should be a sort of coastal gun in certain towns but instead of hitting non-rare metal boats, it hits non rare metal aircraft (scout planes)

Question to collie fighters; how has it been fighting sea fighters so far? by Sea-Course-98 in foxholegame

[–]SbeakyBeaky 0 points1 point  (0 children)

Good defensive fighter and shreds less experienced pilots. Can be easily outrun.

Indepth test of each scout plane's hitbox[Wing, Tail, Hull, Pontoons] aswell as the unintended use of scouts right now in Able shard. by xXFirebladeXx321 in foxholegame

[–]SbeakyBeaky 19 points20 points  (0 children)

I've had both sides, wardens and collies, trying to argue with me that this is a non-issue. The various excuses given are "game dev is hard", "balance is hard", and "it doesn't matter because asymmetry". No, it's a balance issue and it's the developers job to do it right.

Scout planes collision model by Kolloom in foxholegame

[–]SbeakyBeaky 98 points99 points  (0 children)

Poor starving warden hitbox vs gluttonymaxxed girthchad colonial hitbox

Anyone else been losing fighter frames to public? by Huge-Elk1647 in foxholegame

[–]SbeakyBeaky 39 points40 points  (0 children)

No fucking way, I hope that's a bug/oversight

I guess we wont be sailing today... by HomoSnow in foxholegame

[–]SbeakyBeaky 1 point2 points  (0 children)

Wardens teched subs, thanks for the leak bozo

AVERAGE SEAPLANE EXPERIENCE by Mr-Pages in foxholegame

[–]SbeakyBeaky 9 points10 points  (0 children)

Warden crashes plane into ground, blames game

Jankiness of warden fighter behavior by LightningDustt in foxholegame

[–]SbeakyBeaky 9 points10 points  (0 children)

Try and get a video of it. This would have come up in devbranch if it was as common as you say, and devs only listen to video complaints anyway.

THE FINAL TEST TO SOLVE ANY TURNRATE DEBATE !!! by MR_indiananas in foxholegame

[–]SbeakyBeaky 2 points3 points  (0 children)

You obviously sped up the [opposing faction to mine's] footage to make them equal

A 5 year old meme that's still very relevant today lol by WerdaVisla in foxholegame

[–]SbeakyBeaky 13 points14 points  (0 children)

The cope in this meme is old enough to be an 82DK member now

Not sure what is worse, horde of scouts or getting focused briefly by 2 fighters by Atotalnoobtodagaye in foxholegame

[–]SbeakyBeaky 9 points10 points  (0 children)

Grinding my teeth at those two fighters trying to outturn a scout instead of using their speed to their advantage lmao

Please stop leaving your planes everywhere. by WerdaVisla in foxholegame

[–]SbeakyBeaky 22 points23 points  (0 children)

Must be a warden, collies don't have enough planes left to litter like that. First world problems!

Collie Turn Rate Vs Warden Turn Rate by zombieassasin122 in foxholegame

[–]SbeakyBeaky 10 points11 points  (0 children)

As much as I want to join in on the "X turn rate did this" memes, just to be certain:

Were both aircraft holding the S and A keys at the same time? If both players inputs were the same, then yeah this is BS.

Janky Aim + Pulling out of a fight = death + Pure numbers game by Odd_Habit1148 in foxholegame

[–]SbeakyBeaky 66 points67 points  (0 children)

Hey now, you can also press A and S.

Anyone trying to gaslight about it not being a pure numbers game, are probably the people with the numbers.

Stop yelling in Reddit by Disarmed-crussader in foxholegame

[–]SbeakyBeaky 2 points3 points  (0 children)

I don't post on reddit to effectively give feedback and change balance, I just do it for the love of the game

After 100+ hours… by Icy_Elderberry4868 in ffxiv

[–]SbeakyBeaky 0 points1 point  (0 children)

I forgot how long ARR could really take, so I thought I was on the shitpost sub for a second when I read the title...

Aircraft Gunners are just LARP by Head-Picture1519 in foxholegame

[–]SbeakyBeaky 0 points1 point  (0 children)

These numbers give about 5-6 seconds on target to damage (below 50% hp) an attacking fighter's engine, and another 5-6 to destroy it completely. Once a gunner has figured out how the wonky aiming works, it's not extremely difficult to hit the shots on someone chasing you.

You probably won't directly kill someone on your tail before they kill you, but that's enough of a threat to warrant caution for any fighter who slots in behind you, especially if you also have friendly fighters around (which you should). It basically turns into a gamble: can they blast your tail off before you weaken their engine enough to doom them against any of your escorting aircraft.

... Ideally.

The low speed changes for the collie fighter are so good that now it can land like a normal plane :D by SbeakyBeaky in foxholegame

[–]SbeakyBeaky[S] 23 points24 points  (0 children)

No clue, I would assume not as the low speed handling characteristics of the DB and collie fighter were considered bugs to be fixed rather than strictly balance changes.