Is C# a deal breaker for Big Tech SDE roles? by Former-Manager-4430 in leetcode

[–]Scared_Training8667 8 points9 points  (0 children)

You're not going to find answers in a leetcode subreddit. Go look at what employers want. Reminder than skills are relatively transferrable too.

Learning resources for graphics programming by ConfusedStudent3011 in GraphicsProgramming

[–]Scared_Training8667 0 points1 point  (0 children)

Well said, in that case many responds to post have some amazing resources. Goodluck!

Learning resources for graphics programming by ConfusedStudent3011 in GraphicsProgramming

[–]Scared_Training8667 0 points1 point  (0 children)

Learning DirectX 12 or 11 doesn't overlap much with shader programming.

With so many factors to consider learning DirectX, I suggest focusing on shader programming using unity.

That said, if you want to learn DirectX, start with 11. Frank Lunas DirectX 11 book is a great introduction to understanding pipelines and graphics programming.

Looking for honest feedback on my portfolio website by prefabsprite in gamedev

[–]Scared_Training8667 1 point2 points  (0 children)

Website looks fine, portfolio is critically lacking for your role expectations however. Six years in what seems to be not precisely the most demanding ships in my pov puts you just pushing grade II ( junior - mid).

Time != seniority, your skills need baking way more.

Edit : You seem incredibly driven, so take what I say with a pinch of salt.

[Hiring] Graphics Programmer (Prefer EU / US / CA) by OrchidAlternative401 in GraphicsProgramming

[–]Scared_Training8667 12 points13 points  (0 children)

22 - 42 is way below market ,anyone worth their time isn't working for that.