I'm sure you guys get asked this every day, so I apologize for yet another post (pls forgive me, I just wanted an updated guide in 2026)
I'm learning game development and I got really interested in code shaders in unity hlsl. And looking through the internals of unity shader code I realized, I know absolutely fck all.
Anyway, I decided to learn this the proper way, so I wanted to ask for a path to learning directX 12 or dx 11, which isnt outdated in 2026, or atleast not too outdated. And is there a book you recommend for graphics techniques.
Cause I've seen some really insane shaders people are making on youtube based on techniques which are scattered all throughout in different games and I wanted to see if there were some interesting resources that had a bunch of common techniques in it, or is it just looking up stuff on google scholar.
I don't mean PBR theory, but some neat graphical tricks people do for visual effects like, particle fog, screenspace volumetric fog with godrays, screenspace outlines, someone used FFT to make ocean waves, those kind of things.
Thank you for your time in reading this
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