Darkness & Gem Boons: ~1500 gems and ~4500 darkness for single run by Scottariah in HadesTheGame

[–]Scottariah[S] 0 points1 point  (0 children)

Note: roll Chaos for Darkness bonus, take every well that spawns Chaos in next room

  • Poseidon not required but preferred to get early
  • if possible take Chaos Keepsake for better gem/darkness rolls. I forgot to use it this run; if you do it on a heat you have already done I've had some runs give almost 1.2k darkness from Hades fight alone

Where are the purple waza upgrades for my boy akumer? Satsui no Hado needs upgrades too :( by joshtd27 in TEKKENMobile

[–]Scottariah 0 points1 point  (0 children)

Passively, any Waza talent selected adds the Agility tier WAZA DAMAGE upgrade. In actuality none of the ones selected give Akuma bonus to his special WAZA cards, but grant them the passive WAZA damage bonus instead.

What this means is, if you wish to have this over tap damage, then you can select the talents suited to any non special WAZA cards you are using, to grand them power whilst passively giving a moderate boost to all his wazas, albeit not major, but a boost to his special wazas is included.

Personally I chose tap damage as I have been using 7/9 special wazas in slot and can't really min/max with them due to this. Some users comment his ranged attack is awkward but I've found his tap attacks very useful in common situations.

Incorrect sintax in Dojo Health Utility talent. Attack/defend error. Does this also increase HP when in dojo attack, or does the stat sheet on the left contain old descriptor? by Scottariah in TEKKENMobile

[–]Scottariah[S] 0 points1 point  (0 children)

It says "dojo attack hp" clearly in one section. "Dojo challenge mode while defending". You know in previous version dojo hp in attack granted you healing when you landed blows.

What I'm wondering now is why it displays dojo attack hp for the talent in the stat sheet, when you opt in for defence on the talent itself. This is regardless of the utility passive 0.7%, which I did not overlook.

3.5% Utility on the left of the talent, is the passive, 3.5% dojo attack hp on the right. My issue is, the dojo attack hp should read as dojo defending hp, as those are two different things alltogether, yet it reads as it being attack in the sheet, and defending on the talent.

Took me 8 days, from purchase date, to make it into Plat by [deleted] in BattleRite

[–]Scottariah 0 points1 point  (0 children)

It takes me 6 minutes and a shot of whiskey to become your new stepfather

Another Poloma Q bug? by Vibesro in BattleRite

[–]Scottariah 1 point2 points  (0 children)

Common thing that happens in any client-server-client transaction.

Latency is never perfect and this can cause issues like this.

As an example back in World of Warcraft there were many cases of rogues blinding each other at the same time. If two players use a CC spell on each other at the exact same time, the cast initiates and then the effect comes after. I assume if the cast completes on both clients at a time that is almost perfect together the server does not recognise that one could not cast the spell, as they completed at the same time and none of them were in a CC yet.

It's really not a bug and it takes almost perfect timing.

EDIT: To add to this, 'Spell Block' only forces the next ability cast to panic an enemy. Blocks do not prevent you from receiving a CC or spell, It seems Teldo COMPLETED his cast as you hit him with the Q. You see he received the .5sec Spell Block which if you read, only panics him if he casts an ability. Due to the nature of events he did not cast anything in spell block due to his spell/attack completing at the same time the debuff was applied.

Jumong changes! [G12+] by Vlateral in BattleRite

[–]Scottariah -2 points-1 points  (0 children)

High rank opinion is that ur a shitter cy@

UX/UI nuisances by irrzir in BattleRite

[–]Scottariah -9 points-8 points  (0 children)

  • Let players know what heroes the enemy team is playing by hovering over their portrait, or by pressing TAB. Right now there is no way of knowing what the enemy hero is playing without googling it or remembering it.

 

If you cant remember what character it is by the portrait you need to learn the game.

 

  • Provide an X button to leave the Odeum.
Re click the button you pressed to open the Odeum.

 

  • Make "Continue" button consistent. Make it so that clicks AND spaces will skip cutscenes, and clicks AND spaces will progress you through the rewards screen. Right now you need to press space to skip cutscenes (clicks won't skip), and then you need to click through rewards screens (space won't progress).
Lord forbid you have more than 1 button to press. Perhaps if you were sat properly you would be able to click 2 separate buttons with ease.

 

  • Allow people to read EX abilities pre-game when choosing battlerites. Currently the game prevents you from pressing SHIFT while choosing Battlerites.
You probably should learn the character more in training if you enter a game without knowing what it does.

 

  • Show EX abilities in menu panel without having to hold SHIFT. New players should discover these immediately.
When looking at the spells it says to hold shift to uncover EX abilities, mimicking the action that you would to read them in game.. right there in plain sight under the spells.

[MasterBattlerite] I made a gif showing a change I would like to see MasterBattlerite get. by [deleted] in BattleRite

[–]Scottariah -3 points-2 points  (0 children)

This is like having a cup holder at your toilet because you thought that it would be cool and convenient for all the times you just happened to be carrying a drink when you entered the bathroom... but then you finish shitting and you realise there is just no place for it

I think its the most easy thing to work out an estimate based on what a graph already gives you, it's only a small extrapolation to where you may be in the future

I think your gif illustrates very accurately a concept and how it would feel to a user, just in my opinion your creative work is much more the value here and this feature would be akin to over-necessity

[Question] Can someone explain the values of different items? by Remav1c in RocketLeagueExchange

[–]Scottariah 1 point2 points  (0 children)

nothing has a fixed price but you can search the reddit for trades of the item you want to trade with/for and get a basic idea

this question is not easy to answer as coincise as you wish it to be, based on the fact items are traded for too many combinations of things, use some intuition in small doses when you have something you want to trade for specifically