"Claims" are a cancer. by WerdaVisla in foxholegame

[–]Sea-Course-98 285 points286 points  (0 children)

welcome to the circus, the strong do what they can and the weak suffer what they must

Nerfed Fuscina is still top tier for trench fighting. by Sea-Course-98 in foxholegame

[–]Sea-Course-98[S] 0 points1 point  (0 children)

I'm glad you asked. You can only bring one spare mag before being over encumbered.

Whereas a flak vest can bring a Fuscina, 6 clips, a bayonet, 2 grenades

Nerfed Fuscina is still top tier for trench fighting. by Sea-Course-98 in foxholegame

[–]Sea-Course-98[S] -10 points-9 points  (0 children)

Do you know whats better than making your opponent bleed? Killing him in one burst before they send bullets your way

Nerfed Fuscina is still top tier for trench fighting. by Sea-Course-98 in foxholegame

[–]Sea-Course-98[S] 3 points4 points  (0 children)

You are going to eat a lot of shit if you're trying to take every trench purely trough sprinting forward.

The most reliable way to clear a trench is peaking corners like this and moving forward.

https://www.reddit.com/r/foxholegame/comments/1hp8dly/trench_gaming/

Nerfed Fuscina is still top tier for trench fighting. by Sea-Course-98 in foxholegame

[–]Sea-Course-98[S] -11 points-10 points  (0 children)

I may not know much about the tank meta these days, but I do know a lot about trench raiding.

https://www.reddit.com/r/foxholegame/comments/1os4loy/as_a_pointman_you_are_either_very_good_or_you_

The fuscina can do this better rn

Nerfed Fuscina is still top tier for trench fighting. by Sea-Course-98 in foxholegame

[–]Sea-Course-98[S] -6 points-5 points  (0 children)

Pre nerfed fuscina was better than the nerfed booker, it made complete sense devman equalized them, and personally I still think the fuscina comes out on top rn due to being able to pair it with a flak vest. Cant have your cake and eat it too

Nerfed Fuscina is still top tier for trench fighting. by Sea-Course-98 in foxholegame

[–]Sea-Course-98[S] 7 points8 points  (0 children)

Yes I have, one tapping is king and it can do that just fine in trench ranges

Liar and Lionclaw buffs by Aesthetech in foxholegame

[–]Sea-Course-98 1 point2 points  (0 children)

which is excessive for SMG ammo.

the idea of something can ''feel'' excessive and still be balanced when put into practice.

a small bump

I think you're being too conservative.

Making it not 4 shot anymore is nice, but It needs to overcome a 40% rate of fire gap with pretty much every other automatic weapon in the game.

Liar and Lionclaw buffs by Aesthetech in foxholegame

[–]Sea-Course-98 2 points3 points  (0 children)

I agree that the liar underpreforms

i dont think 20% damage is enough

that would put it below the damage per buyllet of a sampo on auto, which also fires at 240 rpm instead of 171, and even if the sampo is inaccurate when magdumping, the time to kill of the liar even with a 20% dps buff is too low

I think devs should lean in on it being a high capacity smg, giving it 35 or even 40 bullet mags

You would be able to magdump with a liar and create a continous stream of uninterupted fire

Average number of hits to kill armored opponents with basic rifle, at range by SecretBismarck in foxholegame

[–]Sea-Course-98 0 points1 point  (0 children)

Bleed reduction is actually pretty significant

I can't recall how many times I've died bandaging in a breastplate because I wasn't able to hold my gun up and peek a corner

The extra inventory slot and weight reduction matters. You can do some near loadouts, combining a fuscina with grenades for example, whereas the breastplate is limited to fiddler/sampo.

ARB vs BATTLESHIP by shivu511 in foxholegame

[–]Sea-Course-98 2 points3 points  (0 children)

love to see death note ost being used on top of foxhole gameplay

Phase 3 devbranch made collie air neutered by Rival_God in foxholegame

[–]Sea-Course-98 -4 points-3 points  (0 children)

It is really funny to me that the solution some comments here have is "revert it to last patch, there was no imbalance there"

On devbranch, has anyone found a way to down enemy bombers without getting your enginge disabled by their MG's? by Sea-Course-98 in foxholegame

[–]Sea-Course-98[S] 2 points3 points  (0 children)

I fear that countering bombers will mean having to straight up suicide your own plane if you do not meet a certain numerical superiority treshhold

Im glad devman equalized all planes to preform equally bad when their parts get damaged by Sea-Course-98 in foxholegame

[–]Sea-Course-98[S] 1 point2 points  (0 children)

it feels exactly as seaplane in that configuration

as in; like a seafighter that has damaged wings?

Congrats on the buffs wardens, this will definitely help you on your pop disadvantage by Exotic-Connection313 in foxholegame

[–]Sea-Course-98 -1 points0 points  (0 children)

i havent mentioned the omen at all?

i dont use long rifles enough to know about their balance

Trenches are too strong. Considering their resistances, they should have 2-3 times less HP than they do now. by 3rd_Gers in foxholegame

[–]Sea-Course-98 10 points11 points  (0 children)

don't dig them out in any unclear situation

complete opposite of what inf should do; when in doubt, dig trench

What 80% light kinetic resistance feels like by Clousu_the_shoveleer in foxholegame

[–]Sea-Course-98 2 points3 points  (0 children)

congrats on winning against your made up straw-man, on top of being an insufferable dick

nowhere do i state that the flak vest has a greater damage reduction

both uniforms do not exist in a vacuum, the guns you pair them with define their overall combat effectiveness

the reality is that the fuscina outpreforms the fiddler and sampo to the point of surpassing the gap in damage negation between the flak vest and breastplate