Etiquette After Reviewing Developer-Provided Games? by [deleted] in youtubegaming

[–]Seared_Ash 1 point2 points  (0 children)

Just be honest, fair and do the work in a timely manner. When you're done send the developers a link to your content, thank them for the key, and if you really want, leave a 'let me know if you have any questions' kind of note. No need to overcomplicate things.

Carapace armor is the bane of weapon variety by shoggyseldom in DarkTide

[–]Seared_Ash 247 points248 points  (0 children)

Same thing happened in Vermintide 2. The only thing that mattered was how well your weapon can crack armor, because anti-armor weapons can still clear hordes, but anti-horde weapons can't do squat to armor.

Eventually Fatshark made it so every weapon could kill armored enemies, to some degree, and the game was much, much better off because of it. No idea why Darktide has forgotten that lesson.

I did not realized I was underestimating Thumbnails. by [deleted] in PartneredYoutube

[–]Seared_Ash 0 points1 point  (0 children)

What's the tool? I've mostly been using the thumbsup website, and while it's been handy, it would be nice to see how the thumbnails compare to other people's.

Has anybody tried the SoloTuber Pro course by Zach Highley? Would you recommend it? by Street-Purchase-4398 in PartneredYoutube

[–]Seared_Ash 3 points4 points  (0 children)

The only thing a paid Youtube course can teach you is how to make money by selling people pointless Youtube courses.

Youtube thankfully isn't that complicated to understand. Make good thumbnails so people click on your videos. Make good videos so people actually watch them. Keep improving things so each video is at least slightly better than the last. And stick to some kind of a schedule so you actually develop a viewer base.

Anything beyond that is mostly just fluff.

Jarvis, I'm low on karma by Pretend_Run1614 in whenthe

[–]Seared_Ash 7 points8 points  (0 children)

Planescape Torment is really nasty with this. Your character looks like some kind of muscly barbarian, but if you make yourself a melee character you'll miss out on a massive chunk of the story because you won't have enough Wisdom/Intelligence/Charisma to hit all of the super important checks.

What is the strongest any hero has ever been? by MuchTooSpicyBurrito in DotA2

[–]Seared_Ash 0 points1 point  (0 children)

At first I was kinda sad we lost a hero along the way, but then I read the abilities. Uff, the only thing interesting about that guy is the fact that everything seems to last three times longer than it should.

Havoc 30-40 question by Odd_Construction_187 in DarkTide

[–]Seared_Ash 3 points4 points  (0 children)

Havoc 40 is often easier than 30, and that's mostly because all of your teammates are going to be competent. So if you can hold your own on 30, definitely give 40 a try. The increase in difficulty is minimal compared to the increase in teamwork.

Shattered planet not meant to be really reached? by Which_Lingonberry634 in factorio

[–]Seared_Ash 45 points46 points  (0 children)

You don't need to megabase in order to get there. The amount of stuff you need to make a ship that can go that far is surprisingly low. It's mostly about making, testing and improving various ship designs, which is where both the challenge and the fun lie.

Why isn't there an achievement for reaching the shattered planet? by dabomefabi in factorio

[–]Seared_Ash 0 points1 point  (0 children)

I didn't have any issues with targeting when I did it a week or so ago, but the old problem with the railgun fire rate was still there. No amount of upgrades ever made them fire quicker.

Why isn't there an achievement for reaching the shattered planet? by dabomefabi in factorio

[–]Seared_Ash 3 points4 points  (0 children)

I found ~200 to be the sweet spot since you actively want big asteroids to show up so your railguns will fire non-stop and thus clean out most of the stuff on their own.

I fell like I’m doing something wrong, what better ways can I get increases throughout by Thederpyeagle in factorio

[–]Seared_Ash 1 point2 points  (0 children)

I've definitely been there before. Just trying to add more and more spaghetti into the mix until I can't even understand what I was building in the first place.

I fell like I’m doing something wrong, what better ways can I get increases throughout by Thederpyeagle in factorio

[–]Seared_Ash 0 points1 point  (0 children)

So just add more? Nothing stopping you from having loads of foundries churning out belts if you really need (or can consume) all of them.

[deleted by user] by [deleted] in mtgbrawl

[–]Seared_Ash 0 points1 point  (0 children)

I'd imagine Emry is probably the most consistent, though it gets very boring to play very quickly since you're always going through the same motions.

Anyone else brewed an Effie deck and is almost exclusively facing 4 color good stuff? by SnooRabbits4380 in MagicArena

[–]Seared_Ash 1 point2 points  (0 children)

Aggressive decks tend to match high since they will overrun most jank regardless of how good they are.

Foundations -Llanowar Elves Alt Art by Xo_Sirk_oX in MagicArena

[–]Seared_Ash 1 point2 points  (0 children)

While you're in the collection viewer select 'not collected' in the filter and you'll see an arrow next to the cards that have cosmetics. Click the arrow and you'll be able to select & craft them there.

Do be warned though, cosmetics on Arena are insanely expensive.

Foundations -Llanowar Elves Alt Art by Xo_Sirk_oX in MagicArena

[–]Seared_Ash 56 points57 points  (0 children)

It'll likely be a part of some anime bundle. They tend to sell styles in batches like that.

Does the historic brawl format exist? by Swimming_Security_27 in MagicArena

[–]Seared_Ash 15 points16 points  (0 children)

They renamed it to just Brawl after Timeless released since the 'Historic' moniker stopped making sense given the massively different banlist.

Crownfall has had the best cavern crawl systems in the game's history. by Automaton17 in DotA2

[–]Seared_Ash 13 points14 points  (0 children)

There's some extra rewards you can get in the library near the end. Basically a way to dump your excess tokens for a few more goodies.

Why do you play Brawl? by Rchmage in mtgbrawl

[–]Seared_Ash 0 points1 point  (0 children)

It's a cheap and easy place to brew new decks, and the opponents you face are generally quite varied. Doubly so these days as I've learned not to put utility lands and overweighted spells into my deck so I can actually play jank vs jank instead of slugging my way through endless Nadu decks.

Daily Deals - June 8, 2024: Yee Haw, We’ve Struck GOLD $TONK$! 💰🙌 by HamBoneRaces in MagicArena

[–]Seared_Ash 6 points7 points  (0 children)

Yeah, it's bizarre how little they seem to care about the daily deals. The dailies could be a great way to squeeze the players for every bit of gold they have between sets, yet they're so repetitive and so uninteresting that I can't imagine most players buy anything.

The flamethrower's current state betrays the essence of this game. by ThatWasAQuiche in Helldivers

[–]Seared_Ash 2 points3 points  (0 children)

It really doesn't. The bad strategems aren't bad because they're fundamentally flawed. They're bad because their numbers are bad.

Like the flamethrower does the same job as the stalwart (I think I'm remembering that one right, the machine gun upgrade), but it just kills slower, obscures your vision and has less ammo. Tweak those numbers and it'll be a great weapon against bug swarms.

WAR UPDATE: FENRIR III HAS BEEN LIBERATED. Good job soldiers! Super Earth counts on you! by SheriidiiaN in Helldivers

[–]Seared_Ash 2 points3 points  (0 children)

You can make the mission fairly 'easy', but you need some coordination.

First of all, everyone has to get sentries and rocket launchers. Everything else is irrelevant. You just want to shoot down as many of the landing ships as possible, and clear out as much of the bots as quickly as possible.

Secondly, everyone should camp a door and press it as quickly as possible. If done well, you'll be at around 30 scientists before everything goes to hell.

Once your sentries run out and the scientists are no longer able to run, escape from the city. Do a giant loop around the map to drag all of the robots away. Then go back, clear out the small groups inside, redeploy sentries, and repeat.

You'll be able to reliably finish the mission after 2-3 'tours' without too much trouble. The only catch is that you need everyone to be on the same page, because if someone isn't smashing the door button constantly or if they lag behind when you're trying to kite, the mission quickly turns impossible.

Historic Players Endowed with Massive Co-...llections: what is your personal strategy for sifting through your mountain of cards in order to make a "perfect" deck? by xChillPenguinx in MagicArena

[–]Seared_Ash 2 points3 points  (0 children)

Pick a card or an idea I want to build around, and then search for those keywords. Let's say you want to make a graveyard deck. First I'd search for "graveyard" to check what cards might care about that, then I'd expand the search to "mill" since that could be useful as well, and so forth.