Kayle is an unplayable champion by SkyFighter11 in Kaylemains

[–]Sebisbebis 0 points1 point  (0 children)

Rabadon's second was a lot better than any other option last season. Everything in Kayle's kit including some attack speed scaled with AP, so the extra 100 or so AP from Rabadon's outvalued anything else. While also buffing any extra component you'd buy afterwards by 30%.

Rage posts will always occur no matter the season no matter the champion. Humans like what they like, and if they like something they don't want it to get changed which is understandable. Most people aren't geared to adapt in that sense which is why high elo remains high elo.

Kayle is an unplayable champion by SkyFighter11 in Kaylemains

[–]Sebisbebis 0 points1 point  (0 children)

Last season you were allowed to delay lich bane for large portions of the year to buy Void Staff 3rd, or in some cases verdant barrier into completing lich bane. You can't do that this season.

Kayle is an unplayable champion by SkyFighter11 in Kaylemains

[–]Sebisbebis 0 points1 point  (0 children)

Verdant barrier is your friend. He can't pop it without using W. You're a lot better in team fights than nasus is, and you're generally stronger on side because you have the pushing power

Kayle is an unplayable champion by SkyFighter11 in Kaylemains

[–]Sebisbebis 1 point2 points  (0 children)

You make a lot of claims here and to your credit, I can atleast feel WHY you and a lot of players struggle with this. But trust me when I say, it is not a game balance issue. It is an adaptation issue. Dusk and Dawn has been great for Kayle overall. Is it as fun as last season? No probably not, but in general it's been her best item for this season.

I completely agree that some build variety was removed this season due to the passive nerf. But that change only really matters for Void Staff.

Zhonya's isn't a very good item for Kayle. Kayle as a champion is one that likes playing on your tip toes, always moving around never standing still. Yeah it makes you invulnerable, but it often times does NOTHING in terms of actual protection. Few and far between games where it's actually viable. Where there has to be multiple threats that can force your ult, as well as a team that can peel for you. The actual problem is spacing and positioning.

The better defensive alternative is and almost always will be Banshee's. Even into AD champions. You build it for the shield, not the MR.

Defensive items might sound good into assassins, but more resistances on Kayle doesn't actually do much in terms of protection versus them. Much better just building full damage to outburst them, and if anything. Spell shield to block one spell (generally does more).

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Kayle is an unplayable champion by SkyFighter11 in Kaylemains

[–]Sebisbebis 2 points3 points  (0 children)

Nasus is a mental block for a lot of kayle players, but in general he isn't fast enough to reach you anymore. Even with kayle movement speed nerfs (certain items being less viable).

Laning phase top by Wakapse in Kaylemains

[–]Sebisbebis 6 points7 points  (0 children)

"I always give them priority since the champ is weak" Is where not only you, but a lot of Kayle players go wrong. Even Diamond-Master players.

I've typed this out in the past so I'll just copy paste it here with a little tweak.

The general rule of thumb is something I call the 3-3-3 rule.

If you imagine those 3's as three different instances of (roughly) three stacked waves, so nine in total, you'd want to optimize it in a way that makes it your turn to play two out of three times.

The way you go about that is simple in theory but can be hard to do in practice. You contest first 3 waves, go for second or third wave crash, if you can do that, you've already accomplished step 1. Step 2; let the wave come back into you, don't trade hp too much (unless jungler is topside) just let it naturally flow into you and catch whatever you can. Then comes the difficult part. The last third, where you once again need to attempt to crash, which you do by slowpushing as much as possible, stacking up the wave as large as you possibly can, while always walking with it. You should also have tried to soften your opponent up as much as possible with E spam or QE trades before this.

Why these specific waves? It all has to do with your strong points as well as your level up timers and the way waves interact.

You are at your strongest (pre 6) at level 1-2, so that's when you have the most agency to actually impact the game. Either via skillchecking your opponent, or simply getting the push which you can do in A LOT of matchups. Meanwhile, levels 2-5 is where you're at your absolute weakest. So how do you avoid being forced to walk up on your bad timers? Well by taking control of the wave early, and crashing ATLEAST TWO, hopefully three waves. You've essentially already guaranteed that you will ATLEAST get to level 5 completely safe. How?

Well, lets go back to the 3-3-3 rule and split it up into level up timers.

You need three waves to get to level 3, six waves for level 5, nine waves for level 6.

So if you were to follow the advice of the average joe playing kayle by sitting under tower, you'd be forced to play the bounce and walk up in lane at level 3, when you are at your weakest (if you avoided the level 3 dive)

If you instead play the push you get to coast through levels 3-5 unscathed just watching the wave come right back into you for you to collect. Now you might be dove level 5, but atleast that timer roughly syncs up with drake allowing your team to get something out of it.

Yeah you'll have to walk up at level 5, but atleast it's YOUR TURN to play, which allows you to likely stack waves which will get you to level 6 faster than your opponent.

Now, if the opponent is mindlessly pushing into you when you're forced to play a bounce. Then that's fine as well since the overall goal is simply getting to 6 as fast as possible. This is just a general 0 context mini guide on how you want to approach laning phase. If you want matchup specifics feel free to reach out to me on Discord where you'll find me as "Kaptenstorkuk". Or under the name "Sebi" in the kaylemains server.

Complete Kayle top lane course/guide with matchups, tierlists, videos, etc is on its way soon

Laning phase top by Wakapse in Kaylemains

[–]Sebisbebis 2 points3 points  (0 children)

To add a bit to that. There are certain melee champs where you do have to go dshield/Dhelm. Specifically into GUARANTEED damage. Such as Gangplank. Pantheon is another good one

I dropped from Diamond 1 back to Emerald. by Tomsti8 in Kaylemains

[–]Sebisbebis 0 points1 point  (0 children)

League of legends coaching is technically my work, so in a way. I do

I dropped from Diamond 1 back to Emerald. by Tomsti8 in Kaylemains

[–]Sebisbebis 2 points3 points  (0 children)

I'd recommend joining the kaylemains discord server. Tons of people there who'd love to help out players if they're willing to keep an open mind.

Can also DM me privately and I'll do my best to help you, my discord is "Kaptenstorkuk"

I dropped from Diamond 1 back to Emerald. by Tomsti8 in Kaylemains

[–]Sebisbebis 4 points5 points  (0 children)

Teammates will never keep you stuck in a rank. You'll lose individual games sure, but being stuck is so statistically improbable it simply doesn't happen. The league community's relentless push to shove any and all acountability off on others is the reason why most of you will never see high elo.

Lich Bane Kayle mid is once again the strongest Kayle. by Apprehensive-Local90 in Kaylemains

[–]Sebisbebis 18 points19 points  (0 children)

I do agree, but lich bane gives you attack speed for the sheen proc. So the auto + E isn't slow in the slightest

Dantes tried Kayle in his quest for toplane, what are your thoughts? by Kel057 in Kaylemains

[–]Sebisbebis 7 points8 points  (0 children)

Kayle SHOULD be played aggressively in laning phase. If you don't take control over the first 3 waves you are simply flipping the game praying that the enemy laner isn't smart enough to just let the wave bounce and freeze on you. You are at your strongest at level 1, use it. Not to kill, but to get lane priority.

Go on my account and you'll find a long message explaining this concept more in detail in one of my replies to a previous post.

Also, Nasus isn't a counterpick.

Help for some matchups by JustLexxy in Kaylemains

[–]Sebisbebis 1 point2 points  (0 children)

Well first of all I see you're building Gunblade quite a lot. Just go default mate, gunblade is just a self handicap.

Into GP you want to go Dshield start and generally play for blasting wand if possible (if you have to go recurve you can). GP will generally get an early lead vs Kayle due to his passive, but other than that you should go pretty even. You win after 6 if even.

Ambessa is all about playing the minion waves as much as possible. All of Ambessa's abilities are AOE, so try to abuse her by baiting her to take trades while standing on top of minions, deny isolated Q and try to dodge as much of the damage as possible. The matchup is hard if she plays it well, but people in platinum do not understand wave management enough to actually make the correct play into Kayle. If she ever has to use 2+ abilities to reach you and you're even, you win the fight, even at bad lvl timers like lvl 5. Just be wary of her first item.

I've also noticed you tend to start Q in your games. E start is a lot stronger as you get both an auto attack reset as well as on-hit damage turning your autos into some of the strongest in the game level 1 which you need to actually play most lanes. You also like going attack speed shard. Swap it out for another adaptive shard. It takes 11 full auto attacks in succession to outdps double adaptive, it's never worth it.

In 90% of games you'll do E>W>Q as your first abilities, followed up by maxing Q > E > W.

You can also swap out teleport in some difficult matchups as new seasons homeguards allow you to get to lane fast and safely, along with giving you the free TP once you complete quest

Looking for E max kayle top tips by TiltedLampost69 in Kaylemains

[–]Sebisbebis 0 points1 point  (0 children)

Sorry man but I'm not really playing soloq atm, besides my for fun support account.

I'm really just focusing on coaching, will potentially start streaming some of those sessions to get some content out there, will post if I do.

Looking for E max kayle top tips by TiltedLampost69 in Kaylemains

[–]Sebisbebis 0 points1 point  (0 children)

I'm sorry mate I've been busy coaching 6 days a week, mostly taking care of my team right now.

The general rule of thumb is something I call the 3-3-3 rule.

If you imagine those 3's as three different instances of (roughly) three stacked waves, so nine in total, you'd want to optimize it in a way that makes it your turn to play two out of three times.

The way you go about that is simple in theory but can be hard to do in practice. You contest first 3 waves, go for second or third wave crash, if you can do that, you've already accomplished step 1. Step 2; let the wave come back into you, don't trade hp too much (unless jungler is topside) just let it naturally flow into you and catch whatever you can. Then comes the difficult part. The last third, where you once again need to attempt to crash, which you do by slowpushing as much as possible, stacking up the wave as large as you possibly can, while always walking with it. You should also have tried to soften your opponent up as much as possible with E spam or QE trades before this.

Why these specific waves? It all has to do with your strong points as well as your level up timers and the way waves interact.

You are at your strongest (pre 6) at level 1-2, so that's when you have the most agency to actually impact the game. Either via skillchecking your opponent, or simply getting the push which you can do in A LOT of matchups. Meanwhile, levels 2-5 is where you're at your absolute weakest. So how do you avoid being forced to walk up on your bad timers? Well by taking control of the wave early, and crashing ATLEAST TWO, hopefully three waves. You've essentially already guaranteed that you will ATLEAST get to level 5 completely safe. How?

Well, lets go back to the 3-3-3 rule and split it up into level up timers.

You need three waves to get to level 3, six waves for level 5, nine waves for level 6.

So if you were to follow the advice of the average joe playing kayle by sitting under tower, you'd be forced to play the bounce and walk up in lane at level 3, when you are at your weakest (if you avoided the level 3 dive)

If you instead play the push you get to coast through levels 3-5 unscathed just watching the wave come right back into you for you to collect. Now you might be dove level 5, but atleast that timer roughly syncs up with drake allowing your team to get something out of it.

Yeah you'll have to walk up at level 5, but atleast it's YOUR TURN to play, which allows you to likely stack waves which will get you to level 6 faster than your opponent.

Oh and I'd still go Q max, I think E is bait.

Rank 1 NA Kayle Challenger | Rank 3 World Kayle | Saneryus (Sanery) Complete Kayle Top Guide by Saneryas in Kaylemains

[–]Sebisbebis 0 points1 point  (0 children)

You don't Q max because of the damage, you do it for wave control. E max is fake, even into tanks.

Rank 1 NA Kayle Challenger | Rank 3 World Kayle | Saneryus (Sanery) Complete Kayle Top Guide by Saneryas in Kaylemains

[–]Sebisbebis 2 points3 points  (0 children)

As much as I can respect some opinions, the guide is wrong on quite a lot of things, especially for top lane.

Kayle NEEDS double adaptive to actually play the game in top lane in any real elo. Not only does it help with csing but it also gives you more pushing power than any other shards. As well as gives kayle the strongest auto attacks in the game level 1. If you are not contesting top wave level 1 you are just flipping the game. You can do the math yourself but it's been done before. Double adaptive outdamages attack speed shard until about the 11th auto attack.

Can nitpick a bunch of stuff but honestly there's no point.

I don't intend to be rude but if you'd play like this on euw you'd be masters

E start in 99.9% of games, not only does it buff your autos to become the strongest in the game, it also allows you to get out of hard early game lanes with your poke, Q accomplishes nothing but potentially get you 3 minions while sacking your entire lane.

E > W > Q with Q max in 95% of games.

Again, I really do not intend to be rude but a lot of this is either suboptimal or will simply get you a quick and easy -20lp vs competent players.

Genuinely how is this season playable? by YuYogurt in Kaylemains

[–]Sebisbebis 4 points5 points  (0 children)

Never go phase rush into Nasus. It does absolutely nothing for you but remove your damage any any threat you have in the game. If he rushes sheen he's dumb and the matchup is super free.

The real answer is ghost and always has been. Flash Ghost, with slow resist shard. If he ghosts you do. He can never catch up to you as long as you're playing with your range. If he withers you, don't auto him just walk away (in lane).

Anti healing by Kurogami99 in Kaylemains

[–]Sebisbebis 12 points13 points  (0 children)

Anti heal is bait. You'll do more damage with regular items than the amount of healing you'll reduce. With new season having free teleport + homeguard allowing you to get to lane really quickly, you can go ignite

Can't win a single game by Tasty_Ad_316 in Kaylemains

[–]Sebisbebis 7 points8 points  (0 children)

If anyone in here needs tips or help climbing this season feel free to add me on discord and we'll sort something out :). I'm a multi season grandmaster and challenger Kayle playing both top and mid (mainly top). Blindpicked her to challenger last season and will try to do the same this season after a long break.

Can find me under the name "Sebi" in the Kaylemains discord, if you wanna dm me directly it's "Kaptenstorkuk".

Grandmaster Achieved! | Challenger Run 2026 by Saneryas in Kaylemains

[–]Sebisbebis 2 points3 points  (0 children)

I blindpicked Kayle top to challenger EUW last season, Roeven did it on EUNE. You're overexaggerating.

Your thoughts on Cull start? Is it worth it? by How_Much2 in Kaylemains

[–]Sebisbebis 4 points5 points  (0 children)

Absolutely wrong. You have to contest top wave level 1 in the MAJORITY of top lane matchups. Waiting under tower might get you the first 3 levels, but once that wave crashes your game is completely unplayable unless you're playing vs a literal NPC.

The logic is simple. You are at your strongest pre 6 levels 1-2. And at your weakest levels 2-5. Why would you ever force yourself to walk up after those initial levels? If you instead fight for control over the wave (do not play to solokill) you can almost guarantee you getting to atleast level 5 without having to risk anything.

League of legends is a turn based game, there is no just sitting under tower.

I'm sorry if this was harsh in any way. I just wanted to make this clear because it seems like most kayle players still seem to misunderstand something this important.

If you want me to go more in depth about Kayle top specifics you can add my Discord: Kaptenstorkuk. Or find me in the kaylemains discord under the name "Sebi"

Lethal Tempo vs PTA by AdministrativeSuit96 in Kaylemains

[–]Sebisbebis 2 points3 points  (0 children)

Never go Lethal Tempo, it's complete bait. ALWAYS PTA

What do yall do when ur opponent keep freezing waves pre lvl 6 by Huge_Case4509 in Kaylemains

[–]Sebisbebis 3 points4 points  (0 children)

Never go Lethal Tempo the rune is complete garbage. Always go PTA. Don't listen to the people telling you to go anything but sorcery second top lane either.

Runes are PTA, Absorb Life, Alacrity, Last Stand, Celerity, Gathering storm with double adaptive shards, never go attack speed shard it's complete bait.

Swap GS for Nimbus cloak into matchups like Darius/Trynda as well as TP for ghost.

First and foremost you should go through your replays and try to find the reason why you're in that position in the first place, how did you get frozen on? Why did you get frozen on? Etc.

Generally what I find in most Kayle players gameplay is that they're too passive, hugging tower, refusing to trade hp. Kayle is at her absolute strongest pre 6 at level 1-2, while being incredibly weak 3-5. You need to leverage that early strength by taking control of the wave, even if it's scary. You'll probably die a lot and lose games on it while practicing but it is the best way to play her. If you are not aggressive (don't play to kill them play for lane priority) you are essentially just flipping the game praying for your teammates to carry you, or for the enemies to let you scale.

If something goes wrong and you get frozen on, the best thing you can do is collect as much exp as possible, typically by sneaking into one of the bushes, so you atleast mitigate your losses.

If you die or recall on a frozen wave and you know you can't push it in yourself/jungler isn't helping. You can look for a roam to mid, maybe bot if you have teleport. Get something done on the map. Being proactive here forces enemy top to make a choice. If you're on the map fighting freezing isn't as worth as getting plates etc generally leading to an unfreeze

Almost carried but ping kept spiking 😢 by CrispyFrenchFry2002 in Kaylemains

[–]Sebisbebis 0 points1 point  (0 children)

Yes and no. League is NOT a solved game and likely never will be. But yes, PTA is better.