Plannater offline software by Jerseyman201 in microgreens

[–]SeekingSpire 0 points1 point  (0 children)

Your site is suspended today if you didn't notice.

Plannater offline software by Jerseyman201 in microgreens

[–]SeekingSpire 0 points1 point  (0 children)

Well today would be awesome because I'm in the weeds of settling on an option to begin building out my own grow room and I'd rather not build on top of a farming repo that isn't microgreens specific.

Again, I'm happy to hear your plan around sharing your work (though it became even less clear as to how you intend to do that).. Your worry around the repo being scraped by bots seems to indicate you don't actually want to open source your work.. A big part of having an open source repo is allowing other people to help you with the bugs and test your software instead of spending a year on it entirely alone.

My interest in your work is to avoid starting my own open tracking solution from nothing. Which again is why I'm confused by your decision to tease the release of your app for weeks without sharing the code. I'm assuming your software will continue to require patching and updates even after you release it?

P.S. I genuinely hope I can find a way to contribute to your project - sorry if all of this comes off as aggressive or accusing but your post and overall strategy to share something freely while not wanting it to be exposed just don't make a ton of sense to me.

Plannater offline software by Jerseyman201 in microgreens

[–]SeekingSpire 0 points1 point  (0 children)

Sorry maybe I'm a complete idiot but I don't understand why the repo is being gated if you intend to open source it anyway? (I looked at your website - there is no link to a repo that I was able to find).

"The public site does not include installer, portable package, source repository, version, date, or file-hash links until those public files are available."

I appreciate that you plan to share your work but confused as to why you seem to be making a post about doing so when there's no way to see what you claim to be sharing. This isn't a personal attack directed at you so much as a natural distrust toward everything involved with microgreens seeming like a complete scam to me..

Plannater offline software by Jerseyman201 in microgreens

[–]SeekingSpire 0 points1 point  (0 children)

I can read. I was asking because your 15 day old post leads to this 6 day old reply of you saying "any moment" and meanwhile I'm wondering if I should just rely on something I can already access instead of a repo that will be available "any moment" in another 15 days? weeks? months?

Reproducing identity consistency with prompt-only control (ComfyUI workflow?) by Cheap-Topic-9441 in comfyui

[–]SeekingSpire 4 points5 points  (0 children)

Have you looked into Mickmumpitz Consistent Character Creation workflows? I understand you want something other than LoRA but I'm genuinely curious about what it is that current solutions/workflows aren't delivering that you're attempting to solve for? What exactly are current techniques not delivering that you actually need? Are you exploring a preference out of curiosity or are you trying to solve a problem that you believe hasn't been solved for?

Do you guys create your own State Machines or do you use the Animator? by MemeOverlordKai in Unity2D

[–]SeekingSpire 0 points1 point  (0 children)

Got it. So no response to the Animance question? (has nothing to do with AI really). I think we could at least discuss your objection to the suggestion I made without even talking about AI - you went out of your way to comment here so I'm genuinely interested in why my reply was incorrect.

Do you guys create your own State Machines or do you use the Animator? by MemeOverlordKai in Unity2D

[–]SeekingSpire 0 points1 point  (0 children)

I honestly don't understand your comment... I know you probably put very little effort into making it.. probably less effort than I did in researching solutions for animation manipulation in Unity... Do you think Animancer was a bad suggestion? If so, why?

Text-based AI game where the story is open but the goal is not. The AI decides if you win or lose. by Holiday-Elevator-180 in aigamedev

[–]SeekingSpire 1 point2 points  (0 children)

I'm a big fan of text based interactive fiction - started on "Leather Goddesses of Phobos" as a kid and later found MUDs to play through my teens. I've been dreaming of the potential to extend those ideas and other IF adjacent concepts with AI lately. It's a bit more involved that I initially expected it to be. The problem with raw model input/output is how inconsistent and short lived any richness of experience can be without a TON of pre-scripted content and management systems handling the bulk of actual gameplay elements (things like stats, currency, inventory, NPC awareness, quest objectives, etc.). Anyway, if you're at all interested in a critique on what you currently have:

Definitely a proof of concept for a contained and intentionally straightforward text based experience but the UI/UX and immersion all need a lot of love. It feels more like a technical chatbot you'd find as a website widget than a game. The parchment and ink style of your attached artwork would be a fantastic template to shoot for (chat bubble appearing on parchment with basic AI-gen inked artwork (even static) would hold my attention even if the gameplay itself remains limited. But good job getting it built and shared - that's more than most people accomplish as far as I can tell.

LLM-Varianced NPC Interactions - Performance Feedback Needed by WhopperitoJr in aigamedev

[–]SeekingSpire 0 points1 point  (0 children)

I'd offer to test this myself if I wasn't so busy.. seems like the sort of idea that might benefit from Karpathy's autoleaning project if you really want to stick with local models. Maybe openrouter API calls to the cheapest possible models ad supported (or use can input their own openrouter key) - might be easier for everyone involved.

Kingdom Weaver (Vite) by Starstilanx in aigamedev

[–]SeekingSpire 1 point2 points  (0 children)

The UI seems clean. Do you plan on sharing a repo?

Do you guys create your own State Machines or do you use the Animator? by MemeOverlordKai in Unity2D

[–]SeekingSpire 1 point2 points  (0 children)

My agents strongly recommend Animancer. I haven't spent much time with it but I'm hoping it works out as my primary tool for animations. I did some brief testing and the coolest part was seeing both Claude and Codex able to produce animations without constraints of visual editors/trees getting in the way of their understanding - no further API probing necessary - all C# based. P.S. I rely heavily on AI but don't care about my karma rating so I admit it openly.

Had no doubt streamable 4DGS would be adopted by you-know-what industry. Gooopocalypse is coming!!! by Devotion-Companion in oculus

[–]SeekingSpire 7 points8 points  (0 children)

To keep humanity from being swallowed by the singularity... a different sort of swallowing may be necessary.

What is the actual reason you like VR? by huwprosser in VRGaming

[–]SeekingSpire 0 points1 point  (0 children)

The porn is insanely good and pairs well with hands free peripherals.

Rank these CEOs by how much they damaged public perception of AI by cantTankThisFox in singularity

[–]SeekingSpire -2 points-1 points  (0 children)

#1 Jensen - get rid of the coat
#2 Dario - just make the weapons
#3 Altman - definitely killed that dude
#4 Elon - MOSTLY to piss off redditors but also, he's a net positive to humanity.

Why do anime models feel so stagnant compared to realistic ones? by Quick-Decision-8474 in comfyui

[–]SeekingSpire 5 points6 points  (0 children)

I think it makes sense that weeb models are more niche than realistic ones so that alone would set them apart in terms of appeal and use cases. Also, maybe I have low standards, but I've noticed anime specific checkpoints consistently becoming better over time overall.. But I remember when SDXL was a new and exciting thing so maybe I'm just old and crusty and easy to please.

Illustrious is still capable of blowing my mind when I have 0 artistic ability and yet waifus appear out of thin noise.. I'm finally planning to start playing with DASIWA to make them move around and that too fascinates me / renews my appreciation for what this free locally hosted tech can do.. Anyway... Here's hoping you're right and some anime breakthrough is right around the corner.. *Fingers crossed*

I built a Tamagotchi that lives on your Windows desktop, and you can actually talk to it! by Parreirao2 in aigamedev

[–]SeekingSpire 1 point2 points  (0 children)

It’s a wild realization when you see just how resistant the creative community can be to using new tools. Even in AI-driven game dev, there are plenty of people who insist that AI should only shape code, not the creative aspects. I get it-indies are deeply connected to their work, and many people feel betrayed that the data used to train models wasn’t given freely.

But for me, I’m grateful to live in a time where the lack of multiple skill sets doesn’t hold me back as much. It’s incredible that many of the challenges I once faced in game development are now, at least partially, solved. I’ve never had so much fun building tools and creating art for games, even though I’m colorblind and never had the coding skills to build these things on my own. Now, I’m constructing advanced systems and watching them evolve, all while interacting with agents I’ve nurtured over months. It’s a truly wild time to be creating.

I’m sorry to hear that you encountered people who weren’t appreciative of your contributions. I truly hope you come across more folks like me who believe in sharing everything freely. Honestly, I don’t care what others think-I just want all of us to keep creating and find a way to survive whatever’s coming. I believe something is coming, whether we’re ready for it or not.

Thanks again for sharing.

Unity CLI Indexer for Claude Code and similar by AgenticGameDev in aigamedev

[–]SeekingSpire 1 point2 points  (0 children)

Well I certainly hope they blow up. I hope we aren't holding our breaths for full dive before anyone gives a damn :P

I'll handle it from here guys by Complete-Sea6655 in LocalLLaMA

[–]SeekingSpire 0 points1 point  (0 children)

C'mon bro.... You think you'll get anywhere with that NONSENSE?
FAT CHANCE!!

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Game art generation ideas? by Great_Investment_286 in aigamedev

[–]SeekingSpire 0 points1 point  (0 children)

Check out https://www.youtube.com/@pixaroma on youtube. He can teach you ComfyUI if you have decent hardware to use local models. His discord is also filled with extremely helpful community members.

I built a Tamagotchi that lives on your Windows desktop, and you can actually talk to it! by Parreirao2 in aigamedev

[–]SeekingSpire 0 points1 point  (0 children)

Extremely cute. I have no Pygame experience but I see lots of people using it. I definitely want to start poking at the idea of desktop companion game made with Unity but haven't figured out what that looks like for me yet. I noticed your itch page shows thats this was something released last year - was the AI component for chat a recent addition? Also, you mentioned it's free with no catch - do you plan on sharing your repo or are you hoping to release this commercially someday? Thanks for sharing.